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@Hitcher I agree 100%! Are you running a live server using MyExt64 or just experimenting? I'm currently creating my IDA db's so i can start adding more stuff into the extender.
I don't understand why you are so offended and aggressive, who allowed you to disrespect me or call me in any way? Did I insulted you? You act like a angry kid, grow up boy.
@Maxtor@Celestino
The administrators of this forum can access everything I've sent...
Your move won't work on me. Hahahaha!
Getting into the parameters and editing the HTMLs of websites and claiming it's real used to be really cool among true friends.
@jtos So, is this also true? 🤣😂🤣😂🤣😂🤣
Your joke still hasn't been better than mine. Hahahah!
Question
MeVsYou
Hello guys...i have one problem.Lethal strike when happened dont kill at all player.I mean it make player hp at 0 but he is still alive.Whats wrong?
<skill id="410" levels="3" name="Mortal Strike">
<!-- This skill UP chance to make Lethal -->
<table name="#mpConsume2"> 27 31 34 </table>
<table name="#lethalRate"> 1.3 1.6 1.9 </table>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="weaponsAllowed" val="16"/>
<set name="reuseDelay" val="300000"/>
<set name="hitTime" val="2000"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
<effect count="1" name="Buff" time="120" val="0">
<mul stat="lethalRate" val="#lethalRate" order="0x40"/>
<mul stat="blowRate" val="1.4" order="0x50"/>
</effect>
2 answers to this question
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