You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes.
You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic?
The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on authentication key requests and so on.
I don't even want to get started on the fact that your codebase is a complete mess...... unused variables everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions.
You seriously need to fix these issues before some poor guy who has no idea ends up buying your service.
And don’t even start with "I'm still waiting for my server to get hacked" because no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.
Also, you claim that 250 domains are already using your service? I seriously doubt that.
also LOL
🌟 Arena Fights – PvP System for Lineage II servers
📋 Overview
The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards).
It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention.
Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.
⚙️ Features
✅ Full Automation
Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE).
Reschedules every day at 23:59 for the next day's tournaments.
Server restarts during an event? No problem — the system self-detects and continues!
✅ Matchmaking System
Smart queue system for 1v1 match creation.
Automatic pairing: when two players are queued, a match is instantly created.
Validation checks to remove disconnected or invalid players from the queue.
✅ Dynamic PvP Arenas
Predefined player teleport locations for fair 1v1 battles.
Spectator mode available: players can view live battles through the event interface.
✅ NPC Manager Control
Spawns special Arena Manager NPCs during event times.
NPCs are deleted when the event finishes to keep the world clean.
Multiple Managers can be placed easily.
✅ Robust Player Handling
Handles disconnects gracefully:
Saves disconnected players.
Restores them to a safe location on reconnection.
Removes them from the queue or match without crashes or bugs.
Players receive a system message upon restoration.
✅ Clean Coding Practices
Fully integrated with ThreadPool tasks for efficient, non-blocking performance.
Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players).
Singleton Pattern ensures only one Arena Manager instance exists.
✅ Visual Enhancements
World Announcements during important event phases ("Arena Fights have started!", "Battles are over!").
Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere.
✅ Admin-Friendly Commands
Allows NPC broadcast announcements.
Easy to check current running matches and spectate them.
Display list of ongoing matches dynamically.
📦 Technical Highlights
Built with a modular and clean structure.
Zero dependency on hardcoded values — everything configurable via the server Config.
Handles dynamic spawning and safe deletion of NPCs through SpawnTable.
Utilizes InstanceManager to safely handle player instances.
🎯 Why Choose This Arena System?
Feature
Other
Arena Fights
Disconnection handling
❌
✅
Fully automatic scheduling
❌
✅
Daily rescheduling
❌
✅
Manager NPC auto-spawn/despawn
❌
✅
Queue matchmaking without GMs
❌
✅
Clean code with thread-safety
❌
✅
Integrated visual effects (Red Sky)
❌
✅
Instant spectating capabilities
❌
✅
📈 Expandability
Can be adapted to reward players with custom currencies (e.g., Arena Trophy).
Could integrate ranking systems based on wins/loses.
Room to add betting systems for spectators!
🔥 Screenshots / Preview (Optional)
Lobby NPC screenshots
Battle happening
Spectator UI
Disconnection restoration notification
💬 Final Words
The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost:
Player activity
Server competitiveness
Community engagement
It’s optimized for performance, designed for smoothness, and built for growth.
🛒 Available for purchase!
Interested? Contact me and let's make your server shine.
PM me directly for inquiries and purchases.
Discord: @Luminous
Pricing:
Full License: 70e (One-time payment)
Support & Updates: included on full licence
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.