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Go and delete that before a newcomer sees it. 😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣
Believe me, you haven't banned me, because you still use primitive banning techniques. 😂🤣😂🤣😂🤣😂
I'm having a lot of fun with you. 🥰
Do not put things in my mouth I never mentioned monkey.
https://l2jmobius.org/forum/index.php?topic=3230
This topic is a shitshow.
Great moderation...
Quality stuff...
On my forum you would be banned in the first hour.
Oh wait, you are banned.
Sadge...
You are now the problem of people that don't even care.
Continue with your empty threats.
I am done with this bullshit.
@Mobius Your words are fantastic; I've never seen so much crap come out of just one mouth.
Every time you try to explain yourself, you show even more that you're nothing but a natural-born scammer, a deceiver of innocent people.
-
worst part isn’t even that...
You go and buy a project that’s supposedly sold as 'premium,' paying several dollars or euros for crappy code made by his friends. Then, after 2 or 3 days, the fixes are leaked by those same friends.
There’s a rumor that this is done on purpose so that newcomers keep buying and continue being scammed.
That might be a lie, but it could also be true.
I prefer to believe it because there’s plenty of evidence against this lousy scammer.
Question
drogata
2009.3.17 13:29:48
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM
Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375)
PosCode : LS1:184601:-76558:-2727 2/1
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i get this error every time when i teleport to somewhere.
if you know how to fix it pls post answer here.
Its from server or Client side ?
1 answer to this question
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