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Posted

Kalispera paidia epsaxna sto L2j Gia to Salvation and Soul of The Phoenix pos mporw na to fix kai pistebw pos 8a fanei xrisimo

 

Credits:Faror

 

[Java Patch]

 

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(working copy)
@@ -74,6 +74,7 @@
         SILENCE_MAGIC_PHYSICAL,
         BETRAY,
         NOBLESSE_BLESSING,
+        PHOENIX_BLESSING,
         PETRIFICATION,
         BLUFF,
         BATTLE_FORCE,

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(working copy)
@@ -37,6 +37,7 @@

	private boolean _isNoblesseBlessed = false; // for Noblesse Blessing skill, restores buffs after death
	private boolean _getCharmOfLuck = false; // Charm of Luck - During a Raid/Boss war, decreased chance for death penalty
+	private boolean _isPhoenixBlessed = false; // for Soul of The PPhoenix or Salvation buffs
	/**
	 * Constructor of L2PlayableInstance (use L2Character constructor).<BR><BR>
	 *
@@ -173,7 +174,28 @@
     	setIsNoblesseBlessed(false);
     	updateAbnormalEffect();
     }
-
+    
+    // Support for Soul of the Phoenix and Salvation skills
+    public final boolean isPhoenixBlessed() { return _isPhoenixBlessed; }
+    public final void setIsPhoenixBlessed(boolean value) { _isPhoenixBlessed = value; }
+      
+    public final void startPhoenixBlessing()
+    {
+       	setIsPhoenixBlessed(true);
+       	updateAbnormalEffect();
+    }
+       
+    public final void stopPhoenixBlessing(L2Effect effect)
+    {
+      	if (effect == null)
+      		stopEffects(L2Effect.EffectType.PHOENIX_BLESSING);
+       	else
+       		removeEffect(effect);
+       			
+       	setIsPhoenixBlessed(false);
+       	updateAbnormalEffect();
+    }
+        
	public abstract boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage);
	public abstract boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage);

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -1581,6 +1581,12 @@
			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2PlayableInstance)this).stopCharmOfLuck(null); 
		} 
+		//Same thing if the Character is affected by Soul of The Phoenix or Salvation
+		else if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
+				((L2PlayableInstance)this).stopCharmOfLuck(null);
+		}
		else
			stopAllEffects();

@@ -1603,6 +1609,12 @@
		getNotifyQuestOfDeath().clear();

		getAttackByList().clear();
+		
+		//If character is PhoenixBlessed a resurrection popup will show up
+		if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			((L2PcInstance)this).reviveRequest(((L2PcInstance)this),null,false);
+		}
		return true;
	}

@@ -1616,16 +1628,21 @@
		if (!isTeleporting())
		{
			setIsPendingRevive(false);
-
+			
+			if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+			{
+				((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			}
+			
			_status.setCurrentCp(getMaxCp() * Config.RESPAWN_RESTORE_CP);
			_status.setCurrentHp(getMaxHp() * Config.RESPAWN_RESTORE_HP);
			//_Status.setCurrentMp(getMaxMp() * Config.RESPAWN_RESTORE_MP);
-
-			// Start broadcast status
-			broadcastPacket(new Revive(this));
-			if (getWorldRegion() != null)
-				getWorldRegion().onRevive(this);			
		}
+		// Start broadcast status
+		broadcastPacket(new Revive(this));
+		if (getWorldRegion() != null)
+			getWorldRegion().onRevive(this);			
+		
		else
			setIsPendingRevive(true);
	}

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -9224,7 +9224,10 @@
		if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
		{
			_reviveRequested = 1;
-			_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
+			if (isPhoenixBlessed())
+				_revivePower=100;
+			else
+				_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
			_revivePet = Pet;
			sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
		}
@@ -9234,6 +9237,12 @@
	{
		if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
			return;
+		//If character refuse a PhoenixBlessed autoress, cancel all buffs he had
+		if (answer == 0 && ((L2PlayableInstance)this).isPhoenixBlessed()) 
+		{
+			((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			stopAllEffects();
+		}
		if (answer == 1)
		{
			if (!_revivePet)

 

 

[DataPack Modifications]

 

<skill id="438" levels="1" name="Soul of the Phoenix">
<!--
  Description(s):
      Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.
-->
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="250"/>
  <set name="itemConsumeId" val="8873"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1800000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="1800" val="0"/>
  </for>
</skill>

 

<skill id="1410" levels="1" name="Salvation">
<!--
   Some values need to be confirmed
-->  
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="87"/>
  <set name="itemConsumeId" val="8874"/>
  <set name="itemConsumeCount" val="2"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/> <!--guessing-->
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="3600" val="0"/>
  </for>
</skill>

Posted

wraios zero...an dn kanw la8os ola ta pack exoun auta ta skils..apla 8eloun kapia fix malon..

afto einai fix swsta?

wraio share telos panton...sinexise etsi :)

Posted

Nai koita...ola se ola ta pack einai afta ta skill alla sta pio pola dn doulebei...Pistebw me afto to share 8a boi8isei na to fix ;)

 

EDIT : 800 posts done :D :D

Posted

Thanks alla dn ekanes share ena simantiko kommati. To effect. EffectPhoenixBless.java

 

Auto prepei na kanei ti douleia, alla DEN TO DOKIMASA!

 

package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.skills.Env;

final class EffectPhoenixBless extends L2Effect
{

    public EffectPhoenixBless(Env env, EffectTemplate template)
    {
        super(env, template);
    }

    public net.sf.l2j.gameserver.model.L2Effect.EffectType getEffectType()
    {
        return net.sf.l2j.gameserver.model.L2Effect.EffectType.PHOENIX_BLESSING;
    }

    public void onStart()
    {
        if(getEffected() instanceof L2PlayableInstance)
            ((L2PlayableInstance)getEffected()).startPhoenixBlessing();
    }

    public void onExit()
    {
        if(getEffected() instanceof L2PlayableInstance)
            ((L2PlayableInstance)getEffected()).stopPhoenixBlessing(this);
    }

    public boolean onActionTime()
    {
        return false;
    }
}

  • 10 months later...
Posted

Kalispera paidia epsaxna sto L2j Gia to Salvation and Soul of The Phoenix pos mporw na to fix kai pistebw pos 8a fanei xrisimo

 

Credits:Faror

 

[Java Patch]

 

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(working copy)
@@ -74,6 +74,7 @@
         SILENCE_MAGIC_PHYSICAL,
         BETRAY,
         NOBLESSE_BLESSING,
+        PHOENIX_BLESSING,
         PETRIFICATION,
         BLUFF,
         BATTLE_FORCE,

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(working copy)
@@ -37,6 +37,7 @@

	private boolean _isNoblesseBlessed = false; // for Noblesse Blessing skill, restores buffs after death
	private boolean _getCharmOfLuck = false; // Charm of Luck - During a Raid/Boss war, decreased chance for death penalty
+	private boolean _isPhoenixBlessed = false; // for Soul of The PPhoenix or Salvation buffs
	/**
	 * Constructor of L2PlayableInstance (use L2Character constructor).<BR><BR>
	 *
@@ -173,7 +174,28 @@
     	setIsNoblesseBlessed(false);
     	updateAbnormalEffect();
     }
-
+    
+    // Support for Soul of the Phoenix and Salvation skills
+    public final boolean isPhoenixBlessed() { return _isPhoenixBlessed; }
+    public final void setIsPhoenixBlessed(boolean value) { _isPhoenixBlessed = value; }
+      
+    public final void startPhoenixBlessing()
+    {
+       	setIsPhoenixBlessed(true);
+       	updateAbnormalEffect();
+    }
+       
+    public final void stopPhoenixBlessing(L2Effect effect)
+    {
+      	if (effect == null)
+      		stopEffects(L2Effect.EffectType.PHOENIX_BLESSING);
+       	else
+       		removeEffect(effect);
+       			
+       	setIsPhoenixBlessed(false);
+       	updateAbnormalEffect();
+    }
+        
	public abstract boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage);
	public abstract boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage);

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -1581,6 +1581,12 @@
			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2PlayableInstance)this).stopCharmOfLuck(null); 
		} 
+		//Same thing if the Character is affected by Soul of The Phoenix or Salvation
+		else if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
+				((L2PlayableInstance)this).stopCharmOfLuck(null);
+		}
		else
			stopAllEffects();

@@ -1603,6 +1609,12 @@
		getNotifyQuestOfDeath().clear();

		getAttackByList().clear();
+		
+		//If character is PhoenixBlessed a resurrection popup will show up
+		if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			((L2PcInstance)this).reviveRequest(((L2PcInstance)this),null,false);
+		}
		return true;
	}

@@ -1616,16 +1628,21 @@
		if (!isTeleporting())
		{
			setIsPendingRevive(false);
-
+			
+			if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+			{
+				((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			}
+			
			_status.setCurrentCp(getMaxCp() * Config.RESPAWN_RESTORE_CP);
			_status.setCurrentHp(getMaxHp() * Config.RESPAWN_RESTORE_HP);
			//_Status.setCurrentMp(getMaxMp() * Config.RESPAWN_RESTORE_MP);
-
-			// Start broadcast status
-			broadcastPacket(new Revive(this));
-			if (getWorldRegion() != null)
-				getWorldRegion().onRevive(this);			
		}
+		// Start broadcast status
+		broadcastPacket(new Revive(this));
+		if (getWorldRegion() != null)
+			getWorldRegion().onRevive(this);			
+		
		else
			setIsPendingRevive(true);
	}

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -9224,7 +9224,10 @@
		if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
		{
			_reviveRequested = 1;
-			_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
+			if (isPhoenixBlessed())
+				_revivePower=100;
+			else
+				_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
			_revivePet = Pet;
			sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
		}
@@ -9234,6 +9237,12 @@
	{
		if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
			return;
+		//If character refuse a PhoenixBlessed autoress, cancel all buffs he had
+		if (answer == 0 && ((L2PlayableInstance)this).isPhoenixBlessed()) 
+		{
+			((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			stopAllEffects();
+		}
		if (answer == 1)
		{
			if (!_revivePet)

 

 

[DataPack Modifications]

 

<skill id="438" levels="1" name="Soul of the Phoenix">
<!--
  Description(s):
      Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.
-->
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="250"/>
  <set name="itemConsumeId" val="8873"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1800000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="1800" val="0"/>
  </for>
</skill>

 

<skill id="1410" levels="1" name="Salvation">
<!--
   Some values need to be confirmed
-->  
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="87"/>
  <set name="itemConsumeId" val="8874"/>
  <set name="itemConsumeCount" val="2"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/> <!--guessing-->
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="3600" val="0"/>
  </for>
</skill>

 

Please helpme. How insert this values into my Java files.

I have L2j Interlude revision 2741.

Thanks!

Posted

Please helpme. How insert this values into my Java files.

I have L2j Interlude revision 2741.

Thanks!

 

Is it so hard to read patches?

If yes, read guides..

  • 3 weeks later...
  • 2 weeks later...

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    • Do you want stability? Lagless and bugless game? Instant support? Daily PVP? Long-Term playing? You are in the right place, time to start! Lineage2 X70 Interlude NEW Season 2025 February 8th 13:00 UTC+2 Greece/Lithuania: 13:00 UTC+2 Poland/Norway: 12:00 UTC+1 United Kingdom: 11:00 UTC+0 Brazil/Argentina: 8:00 UTC-3 Opening Bonus First 100 players after third class changing will automaticly get Premium Coin award in their inventory. All new players spawn in town of Gludio! All players start from 25 LvL with starter pack (adenas and equipment)! RATES XP: x70 | SP: x70 Party XP/ SP: x1.2 Adenas drop rate: x30 Drop Items: x25 | Spoil: x25 Drop SealStones rate: x1.2 Drop Manor rate: x1 Drop Quest rate: x5 | Reward rates: x2 (NOT FOR ALL) Raid Boss Drop: x10 Raid Boss Adenas Drop: x3 Grand Boss Drop: x1 Grand Boss Adenas Drop: x2 Information NPC Buffer 32 Buffs | 4 Debuffs PET Buffer for all classes [Except Necromancer] Scheme buffer: 3 Profiles. Buffs time: 2 Hours | Summons buffs - 60min. Global Gatekeeper. GM SHOP till weapon / armor / jewel B grade. Caradine letter 3rd part in GM Shop. Offline shop: SELL , PRIVATE CREATION , PACKAGE SALE from 35 LvL ! Mana potions: 500MP/2s. Spawn Protection: 20 Seconds. EVENTS Manager [TVT/DM]. Max Clients for one PC: 5 Rift | 4S Players: 3 Maximum inventory slots: 240 Maximum inventory slots for Dwarf: 250 Custom drop list: - Raid Boss Horus, Ember, Brakki, Nakondas: 1 VIP COIN (25%) | Korim (50%). - Raid Boss Apepi, Shacram, Atraiban, Korim: 1 BEWS (25%). - Raid Boss Glaki, Olkuth: 1-2 BEAS (40%). - Raid Boss Golkonda, Galaxia: 1-3 BEAS (60%). - Raid Boss Shyeed: 1-3 BEWS (30%) | 1-7 BEAS (40%) | 1-5 TOP LS 76 (50%). - Raid Boss Shuriel: 1-7 TOP LS 76 (50%) | 1-4 BEAS (60%). - Raid Boss Ashakiel: 1-2 BEWS (30%) | 1-7 TOP LS 76 (50%) | 1-4 BEAS (75%). - Raid Boss Antharas Priest Cloe: 1-3 BEWS (30%) | 1-7 TOP LS 76 (70%). ------------------------------------------------ - Hestia: Demon Splinters / Forgotten Blande (10%). - Ember: Arcana Mace / Draconic Bow (10%). - Galaxia: Angel Slayer / Heaven's Divider (10%). 1. Baium Lair and TOI 13/14 are PVP zones. 2. Valakas PVP zone near NPC "Klein" and inside Valakas room. 3. Antharas Lair and near "Heart Of Warding" are PVP zones. 4. Frintezza PVP zone is in first Imperial Tomb room. 5. Queen Ant PVP zone after the bridge and near Boss. 6. Zaken ship deck and rooms - PVP area. How to connect STEP BY STEP: 1. Install clear Lineage2 Interlude client 2. Download our patch, delete old system folder and add our 3. Delete, turn off anti virus or add our system folder to anti virus exceptions 4. Run l2.exe from Lineage2/system 5. Enter data on login window and enjoy the game! * You have to remove, turn off or use exceptions of antivirus because of our security protection. It is not a virus. * If you have connection issues with Windows 8 or 10, press right mouse button on l2.exe icon, press Properties, choose compatibility and unmark compatibility mode. Take your friends, clan, alliance, enemys, sharp your swords, clean your armors and meet your destiny at 2025 February 8th 13:00 UTC+2! WWW.L2BLAZE.NET INTERLUDE Empire X70 New Season: 2025 February 8th 13:00 UTC+2! WEBSITE: http://WWW.L2BLAZE.NET
    • Hello all,  i use L2jAcis 409 and i have problem with oly cycle, everyday is a different oly cycle and oly won't finish at the end of the month...almost 50 cycles and no end. I see oly matches in db but no points and after a day pass with /olympiadstat no points... Any help welcome, thank you.
    • Bump NEW USER IN TELEGRAM AND DISCORD IS "mileanum"  NEW USER IN TELEGRAM AND DISCORD IS "mileanum"  NEW USER IN TELEGRAM AND DISCORD IS "mileanum" NEW USER IN TELEGRAM AND DISCORD IS "mileanum" 
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