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  • 1 month later...
Posted

kinda suck cuz it will fak up everything... players will have hard time with these titles that have replaced the NPCs default

Posted

I created simple code with which you can change your server all npc tittles in few seconds..

 

I think its very usefull for all newbies.  ;)

 

Its a sql code:

 

plzz man link no found, refresh link plz

 

update npc SET title = 'www.MaxCheaters.Com' where id between 1 and 99999;

update npc SET serverSideTitle = '1' where id between 1 and 99999;

update npc SET serverSideName = '1' where id between 1 and 99999;

 

If you dont know how to add this.. Just download full sql file

 

http://www.4shared.com/file/91472236/aab0e6ff/change_npc_Tittle_by_Drasius.html

 

Hope it helps for someone.. Works for all versions!

 

Just execute with navicat .sql file  ;)

Posted

lol...that SQL code is totally wrong if you say its npc's its funny because mobs/raidbosses...etc..etc will get a title too

 

This should do the right thing :D

 

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Npc';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Guard';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Merchant';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Teleporter';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Warehouse';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Trainer';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2VillageMaster';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2PetManager';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Auctioneer';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2SymbolMaker';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2FestivalGuide';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2ClassMaster';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2PetManager';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2SymbolMaker';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2FestivalGuide';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2NpcWalker';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2OlympiadManager';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2FisherMan';

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'='L2Adventurer';

 

 

 

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'!='L2Monster';

 

  • 3 months later...
Posted

 

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type'!='L2Monster';

 

This won't work.

UPDATE `npc` SET `title`='Your Title', `serverSideTitle`='1' where 'type' not like 'L2Monster';

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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