sτrίkε- Posted March 6, 2009 Posted March 6, 2009 Puck The Faerie Dragon ~Story In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving. ~Stats ~Skills Illusory Orb Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE. Level 1 - Deals 70 damage. Level 2 - Deals 140 damage. Level 3 - Deals 210 damage. Level 4 - Deals 280 damage. Cooldown: 15 Level 1: 125 mana, 15 sec cooldown. Level 2: 125 mana, 15 sec cooldown. Level 3: 125 mana, 15 sec cooldown. Level 4: 125 mana, 15 sec cooldown. Waning Rift Releases Puck's mystical faerie dust around him dealing damage and silencing enemies. 400 AOE. Level 1 - Deals 60 damage and Silences for 0.1 seconds. Level 2 - Deals 120 damage and Silences for 1 second. Level 3 - Deals 180 damage and Silences for 2 seconds. Level 4 - Deals 240 damage and Silences for 3 seconds. Cooldown: 20 Manacost: 100/110/120/130 Level 1: 100 mana, 20 sec cooldown. Level 2: 110 mana, 20 sec cooldown. Level 3: 120 mana, 20 sec cooldown. Level 4: 130 mana, 20 sec cooldown. Phase Shift Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage. Level 1 - Up to 0.75 seconds. Level 2 - Up to 1.5 seconds. Level 3 - Up to 2.25 seconds. Level 4 - Up to 3 seconds. Cooldown: 6 Manacost: 50/40/30/20 Level 1: 50 mana, 6 sec cooldown. Level 2: 40 mana, 6 sec cooldown. Level 3: 30 mana, 6 sec cooldown. Level 4: 20 mana, 6 sec cooldown. Ultimate Skill: Dream Coil Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds. Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun. Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun. Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun. Cooldown: 85 Manacost: 100/150/200 Level 1: 100 mana, 85 sec cooldown. Level 2: 150 mana, 85 sec cooldown. Level 3: 200 mana, 85 sec cooldown. ~Skills Build LvL 1: Illusory Orb LvL 2: Waning Rift LvL 3: Illusory Orb LvL 4: Waning Rift LvL 5: Illusory Orb LvL 6: Dream Coil LvL 7: Illusory Orb LvL 8: Waning Rift LvL 9: Waning Rift LvL 10: Phase Shift LvL 11: Dream Coil LvL 12: Phase Shift LvL 13: Phase Shift LvL 14: Phase Shift LvL 15: Bonus LvL 16: Dream Coil LvL 17-25: Bonus ~Item Build Build v1 Boots Of Travel Chiva's Guard Guinsoo's Scythe of Vyse Eye of skadi Linken's Sphere Bloodstone Build v2 Boots Of Travel Mekansm Chiva's Guard Assault Cuirass Eul's Scepter Of Divinity or Dagon Bloodstone ~Starting Item Empty Bottle (HP & Mana Reg + Collect The Runes) Circlet Of Nobility Circlet Of Nobility Boots Of Speed Boots Of Travel Recipe Boots Of Travel Complete! Mystic Staff Plate Mail Chiva's Guard Recipe Chiva's Guard Complete... These Are the main items of puck. So you must choose the later items. If the enemy hero is possible to dye make guinsoo to rip it easy. These items which you must make later it must build it with logic! ~How To Play Puck This is a small guide for how to go out of your enemy without he can stun you or another like stun skills Make Illusury Orb to a place that the enemy cant go here easy then press phase sift and when the orb go away press the key E(Ethnernal Jaunt, This teleport you to the orb) I Give 2 Screenshots for this: http://i39.tinypic.com/2d2vm8.jpg[/img] Also If Someone want the regular of all hero i make it.. Regards, Strike Quote
Emrys Posted March 6, 2009 Posted March 6, 2009 Add why to buy linkinsm! It is combo with 3rd skill which needs practise ... u can escape for every skill that enemies do to u! Great Guide Strike gj!!!! Quote
sτrίkε- Posted March 6, 2009 Author Posted March 6, 2009 Add why to buy linkinsm! It is combo with 3rd skill which needs practise ... u can escape for every skill that enemies do to u! Great Guide Strike gj!!!! yes but you cannot escape from ultimate skills like lion and lina... you never know when they do it... so i thing is usefull Nitrous i think your opinion is right... more skills more dmg :P Added Quote
xKenji Posted March 8, 2009 Posted March 8, 2009 i would also add orchid malovelence :P great guide though :D thanks a lot ^^ Quote
lockerakos Posted March 9, 2009 Posted March 9, 2009 w0w greate guide...But i think that puck needs dagon.Am i wrong? Quote
Noble® Posted March 9, 2009 Posted March 9, 2009 w0w greate guide...But i think that puck needs dagon.Am i wrong? true he needs it should be in all builds :D Quote
sτrίkε- Posted March 9, 2009 Author Posted March 9, 2009 w0w greate guide...But i think that puck needs dagon.Am i wrong? i have add it to the list.. Quote
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