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🚀 L2Collision.site Grand Opening Alert! 🚀
📅 Grand Opening: May 16th 16H GMT TIME LONDON
⚙️ Beta Test: May 12-15
⚔️ Classic High Five Server Client: Rates: x10
🌟 Get ready for an epic journey! Don’t miss the Beta and join us for the official launch!
👉 https://l2collision.site/ – Your destiny awaits!
Discord: https://discord.gg/pqTaR2FU64
so basically you are asking the same server
somebody to build it
and you will keep that server without wipes.
is my assesement correct?
if yes you are in the wrong section visit this and write your price
https://maxcheaters.com/forum/72-marketplace-l2packs-files/
if no whats the point of the discussion? you assume people out of nowhere will jump up and will do it for free or something?
just so i wont be misuderstood, i am not taking anyones place and i am not anyones friend, it just make absolutely no sense, if you want a server go for it search and learn about and how it works i will even help you with that ask anything here
but when i see this
its kinda feel you are butt-hurt cause you lost some items
Discord :
utchiha_market
Telegram :
https://t.me/utchiha_market
Auto Buy Store :
https://utchihamkt.mysellauth.com/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
Discord :
utchiha_market
Telegram :
https://t.me/utchiha_market
Auto Buy Store :
https://utchihamkt.mysellauth.com/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
Question
Stance
Hy! ( 1st Sry for my bad english... )
I've a big problem pls help me if you can...
My l2 is a big s_it...
When i run l2.exe the loading splash window open.. ok... wait... now the loading window disappeared and the game is not open -.-'...
Now, i run l2 with modding system. Ok, now the l2 is running... when i play for about 15seconds(ingame) l2 go exit:S. OMG...
now i check files for normal system and l2 not works... and i dont know whats the problem...
my friend say me its a gameguard error but its not 100%
please help... sry badenglish again
EDIT --->>>
Now^^ i see a log file in system folder... this is when i want to load game:
(17:28:13) Log: Log file open, 02/24/09 17:28:13
(17:28:13) Init: Unreal engine initialized
(17:28:13) Log: DEBUG : Begin GameData Load!!!
(17:28:19) Error: Failed to Load [clientdata.dat] !!!
(17:28:19) Log: DEBUG : GameData Loaded : 5.8203 sec
(17:28:19) Log: FreeTypeFontLibrary::Init()
(17:28:19) Log: CreateFontFace __SYSTEMDEFAULTLINEAGE2FONT___(1)
(17:28:19) Log: Bound to WinDrv.dll
(17:28:19) Init: Client initialized
(17:28:19) Log: Bound to D3DDrv.dll
(17:28:19) Init: Direct3D adapters detected:
(17:28:19) Log: nv4_disp.dll/NVIDIA GeForce 7600 GT
(17:28:19) Init: D3D Driver: MaxTextureBlendStages=8
(17:28:19) Init: D3D Driver: MaxSimultaneousTextures=8
(17:28:19) Init: D3D Driver: MaxActiveLights=8
(17:28:19) Init: D3D Driver: MaxPrimitiveCount=1048575
(17:28:19) Init: D3D Driver: MaxVertexIndex=1048575
(17:28:19) Init: D3D Driver: MaxStreams=16
(17:28:19) Init: D3D Driver: MaxStreamStride=255
(17:28:19) Init: D3D Driver: MaxVertexShaderConst=256
(17:28:19) Init: D3D Driver: VertexShaderVersion=3.0
(17:28:19) Init: D3D Driver: PixelShaderVersion=3.0
(17:28:19) Init: D3D Driver: AGP support detected
(17:28:19) Init: D3D Driver: Supports trilinear
(17:28:19) Init: D3D Driver: Supports BLENDDIFFUSEALPHA
(17:28:19) Init: D3D Driver: Supports LOD biasing
(17:28:19) Init: D3D Driver: Supports Z biasing
(17:28:19) Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
(17:28:19) Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
(17:28:19) Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
(17:28:19) Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
(17:28:19) Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
(17:28:19) Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
(17:28:19) Init: D3D Driver: Supports D3DTEXOPCAPS_BLENDDIFFUSEALPHA
(17:28:19) Init: Unreal Engine Direct3D support - internal version: SB3
(17:28:19) Init: D3D Device: szDriver=nv4_disp.dll
(17:28:19) Init: D3D Device: szDescription=NVIDIA GeForce 7600 GT
(17:28:19) Init: D3D Device: wProduct=6
(17:28:19) Init: D3D Device: wVersion=14
(17:28:19) Init: D3D Device: wSubVersion=10
(17:28:19) Init: D3D Device: wBuild=9381
(17:28:19) Init: D3D Device: dwVendorId=4318
(17:28:19) Init: D3D Device: dwDeviceId=913
(17:28:19) Init: D3D Device: dwSubSysId=54333662
(17:28:19) Init: D3D Device: dwRevision=161
(17:28:19) Init: D3D Detected: NVidia video card
(17:28:19) Init: D3D Detected: NVidia video card
(17:28:19) Init: D3D Device: using cubemaps [with mipmaps]
(17:28:19) Log: LoadMap: Entry
(17:28:19) Log: Game class is 'GameInfo'
(17:28:19) Log: Level is Level Entry.myLevel
(17:28:19) Log: Bringing Level Entry.myLevel up for play (0)...
(17:28:19) ScriptLog: InitGame:
(17:28:19) ScriptLog: Base Mutator is Entry.Mutator0
(17:28:19) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(17:28:19) Log: LoadMap: SkyLevel
(17:28:19) Log: Game class is 'GameInfo'
(17:28:19) Log: Level is Level SkyLevel.myLevel
(17:28:19) Log: *** WARNING - PATHS MAY NOT BE VALID ***
(17:28:19) Log: Bringing Level SkyLevel.myLevel up for play (0)...
(17:28:19) ScriptLog: InitGame:
(17:28:19) ScriptLog: Base Mutator is SkyLevel.Mutator1
(17:28:19) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(17:28:19) Log: CreateDefaultPhysicsVolume!!!
(17:28:19) Log: LoadMap: Entry?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
(17:29:37) Log: Bound to NWindow.dll
(17:29:38) ScriptLog: Team 255
(17:29:38) Log: Possessed PlayerPawn: LineagePlayerController Entry.LineagePlayerController0
(17:29:38) Log: LineagePlayerController0 got player WindowsViewport0
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