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[ExTrEmE Guide]EDIT TEXTURES!!! Customize E-V-E-R-Y-T-H-I-N-G!!!


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Because this is quite simple but needs an update and mods to check and help this thread because it is probably the most serious and the most basic thread in this section i will try to help you at the critcal error part.

 

Well i had the same error... what did i do?

Well i started again and this time i tried something different.

 

Open l2 toolo.

 

ots36wfhwt2mo85x8u6z.jpg

 

And then click this. (After clicking it browse the lineage2tex.clear.utx and chose it)

 

mwm6r6qv6bp2tvtqy3fo.jpg

 

And in the end click this.

 

jk2fjvxwa34bexd8g75n.jpg

 

It will now give u some strange ???utx???? crap warning messages just

click them there is no worrying about them :)

 

7zixi13hf5tfqdpeq03t.jpg

 

Then when you save it open Local Disk C:/ (Τοπικός Δίσκος C:/ at my pc)

And find UnrealED folder and save it at the texture folder.

 

09nhpw5hbwi3oberaas3.jpg

rkpf78gbgyd4uh6ddmpd.jpg

 

Now when you open the UnrealED

and open the file it will be ready on textures folder

at unrealed file.Just browese the folder (Maybe u don't have

to browse it because it is by defult first in option to browse)

and opne lineage2Tex.clear.utx.

 

Walla no freaking critical errors :)

 

Now... i downloaded EvErYtHiNg and when i click the export to option

i saved the falchion at the systexture of lineage2 client folder but it is not

there... tried to save it at desktop but it just wont save! Help? :)

 

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WTF????

 

No Label

 

OS: Windows NT 6.0 (Build: 6001)

CPU: GenuineIntel PentiumPro-class processor @ 2660 MHz with 2047MB RAM

Video: NVIDIA GeForce 9600 GT (7813)

 

TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha: Serial size mismatch: Got 11, Expected 1249

 

History: LoadObject <- (TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha 34561==34561/47965141 34550 1249) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

I tried everything to avoid fucking critical but I couldn't!

IS THERE SOMETHING I'm Missing here???

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WTF????

 

No Label

 

OS: Windows NT 6.0 (Build: 6001)

CPU: GenuineIntel PentiumPro-class processor @ 2660 MHz with 2047MB RAM

Video: NVIDIA GeForce 9600 GT (7813)

 

TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha: Serial size mismatch: Got 11, Expected 1249

 

History: LoadObject <- (TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha 34561==34561/47965141 34550 1249) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

I tried everything to avoid -beep-ing critical but I couldn't!

IS THERE SOMETHING I'm Missing here???

 

Try to do what i did (Above your post)

it is a shame that no client modder or someone

which actually knows how to fix this doesnt help...

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You know I did and I understand what I did wrong:

Itried to do this with a gracia file....corrected that one

But now I have a problem on the semi final step...

I get this error on L2toolo:  1???MIPMap???????????

tried with another weapon it says: MIPMap??0???????????B??????

 

WHY ?????????????????????????????????????????????????????????????????????????????????????????????

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You know I did and I understand what I did wrong:

Itried to do this with a gracia file....corrected that one

But now I have a problem on the semi final step...

I get this error on L2toolo:  1???MIPMap???????????

tried with another weapon it says: MIPMap??0???????????B??????

 

WHY ?????????????????????????????????????????????????????????????????????????????????????????????

 

Did you decrypt it first?

Put the Lineage2texweapon.utx or what its name on decrypter.Drag and drop it there.

Then take the new one which is going to appear after u drop it to the decrypter  and do it with toolo.

After you do that try again.

 

Reply to tell me if that worked.

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Pray :)

Pray as we do :)

You know why?No one will be intrested to help you :)

 

They never check this topic, or help the newbies ^^

good luck ;)

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1st: you have to put the normal file in the l2decrypter.exe and let it stop by it self. . .

2nd: you have to type the location of the file in l2toolo.then press the lineage UnreadlED button and it has to give you only question marks (??????) ok?

3rd: open UNREALed and type file-->open-->xxx.clean.utx  .

4th: find the weapon you wanna change.

5th:  . . . . . . . . the rest to the others. . . .

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