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[uber-post]Fallout 3


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 Fallout 3 Cheats


Entry Location:

Republic of Dave


When you first arrive at the front gate there will be a child that will take you to Dave, after you finish talking to Dave, kill him and take his key and use it to open the safe right next to him. In the safe there will be a rifle that is called the 0l'painless. the rifle does 21 damage but it's way better than the sniper and a lot easier to repair and find ammo for it.


Submitted By: K strut


The console DOES work

Entry Location:

Here's how.


I've been searching forever, well I solved it through a few websites.


First off, it has problems in vista, and this is usually do to the Infared receiver, this was the case for me.


Start->Constrol Panel (Make sure view is in classic view)->Device Manager->Human Interface devices->Right click on the Infared receiver and click disable


Now try...


If that doesn't work, go and download this mod



With that mod you can buy goggles that open the console. Good luck and I hope this solved some issues. Happy cheating!


Submitted By: A now happy gamer


Cheat Input Button

Entry Location:

During Game


On most cheat websites, such as his one say that to open up the cheat console you have to press (~) but on my laptop and computer it is the (`) key (Left of 1 and above tab)


Submitted By: ar2v2333


Phony Cheat Codes

Entry Location:



Cheat codes are being submitted by everyone saying that if you hit the tilde (~) key during Fallout 3 you can then input various cheat codes. This is false. The tilde (~) does not bring up any screen for you to enter cheat codes. It does NOT allow you to enter cheat codes. This is phony information being submitted by who knows who concerning this game.


Submitted By: Gary S. Widders


Fallout 3 Leveling Guide

Use our Fallout 3 Basic Leveling Guide to create that dreamy powerhouse Vault Dweller you've always wanted to have.


Either that, or use it for tips on how to craft your second, "evil character" after you've beaten the game the first time.


Submitted By: Tyler Wiley


Complete Bobblehead Walkthrough

Pick up every single bobblehead using our exclusive video guide.


They make great decorations for you house in Megaton (unless you blew it up).


Submitted By: Tyler Nagata


Printable Main Quest Walkthrough

We have an exclusive guide for the main quest in Fallout 3. We'll have the locations of bobble heads, unique items and everything else you want right here.


This page should be updated at least twice a week. Usually on Fridays and Mondays.


Submitted By: Daniel Acaba


More Cap/Pins And Other Cheats

Press the ~ (tilda) key.



Then type:


player.additem 0000000F X


(x is the # of caps you want)


player.additem 0000000A X


(x is the # of pins you want)


addspecialpoints # - add # special points

advlevel - Advance one level

ttm1 - All mapmarkers

set timescale to # - Alters the speed in which the in-game time passes.

Kill - Automatically kill the target you selected in Console Mode

player.modScale <1 or -1> - Become a giant! 1 = giant ; -1 =normal

ShowNameMenu - Change your name for free, no court fees!

player.setlevel # - changes leve to #, doesn't affect anything else.

modpca (s.p.e.c.i.a.l) # - changes the chosen stat by adding the given number. e.g. lmodpca luck 3 would take your 5 luck to 8.

GetQuestComplete/GetQC - Complete all quest items

GetQuestCompleted - complete current quest

CompleteAllObjectives / CompleteQuest - Complete quest objectives

player.ForceAV - Directly set your skill values.

DisableAllMines - Disables mines

getXPfornextlevel - displays xp needed for next level

SetPCYoung - Everyone wants to be a kid again!

SexChange - Go ahead, be a transvestite, i won't ask any questions

tgm - God Mode

player.PlaceAtMe - I'm working on finding and making an ObjectID list, but for now, just use the ones we know: 000000A(Pins) & 000000F(money)

CloseAllMenus - Just in case...

player.modav skill # - Modifies player's desired skill. (player.modav luck 10)

EnablePlayerControls - Move around during "locked" cinematics

movetoqt - Moves the player to the current quest marker

tcl - No clipping mode

showracemenu - open the character creation screen

player.modav actionpoints # - Permanently modifies players max action points.

player.modav carryweight # - Permanently modifies players max weight.

player.additem 0000000F "XXX" - Replace "XXX" with the amount of caps(money) you want.

rewardxp xxx - Replace xxx with the number of experience points to receive

ResetQuest - Resets a quest... assuming you would want to do such a thing?

resurrect - revives dead target

rewardKarma # - reward # karma points to player

setspecialpoints # - set the number of special points to #

player.setav # - Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes.

player.setav # - Sets the typed attribute to the number provided. (1-10)

AddPerk - That's right! Get any perk you want, any and/or all.

tfc - toggles free camera mode (useful for character screenshots)

tm - turns off/on the HUD (useful for character screenshots)

unlock - Unlocks any selected physical lock (doors, chests, etc) and terminals.

RewardXP - Use this to reward yourself some xp

MoveToQuestTarget/movetoqt - Warp to your quest' target location



Submitted By: AgentR0013



Vault 101 Citizenship Award (10) - Got the Pip-Boy 3000


The G.O.A.T (10) - Took the G.O.A.T


Escape! (20) - Completed "Escape!"


Following in His Footsteps (20) - Completed "Following in His Footsteps"


Galaxy News Radio (20) - Completed "Galaxy News Radio"


Scientific Pursuits (20) - Completed "Scientific Pursuits"


Tranquility Lane (20) - Completed "Tranquility Lane"


The Waters of Life (20) - Completed "The Waters of Life"


Picking up the Trail (20) - Completed "Picking up the Trail"


Rescue from Paradise (20) - Completed "Rescue from Paradise"


Finding the Garden of Eden (20) - Completed "Finding the Garden of Eden"


The American Dream (20) - Completed "The American Dream"


Take it Back! (40) - Completed "Take it Back!"


Big Trouble in Big Town (20) - Completed "Big Trouble in Big Town"


The Superhuman Gambit (20) - Completed "The Superhuman Gambit"


The Wasteland Survival Guide (20) - Completed "The Wasteland Survival Guide"


Those! (20) - Completed "Those!"


The Nuka-Cola Challenge (20) - Completed "The Nuka-Cola Challenge"


Head of State (20) - Completed "Head of State"


The Replicated Man (20) - Completed "The Replicated Man"


Blood Ties (20) - Completed "Blood Ties"


Oasis (20) - Completed "Oasis"


The Power of the Atom (20) - Completed "The Power of the Atom"


Tenpenny Tower (20) - Completed "Tenpenny Tower"


Strictly Business (20) - Completed "Strictly Business"


You Gotta Shoot 'Em in the Head (20) - Completed "You Gotta Shoot 'Em in the Head"


Stealing Independence (20) - Completed "Stealing Independence"


Trouble on the Homefront (20) - Completed "Trouble on the Homefront"


Agatha's Song (20) - Completed "Agatha's Song"


Reilly's Rangers (20) - Completed "Reilly's Rangers"


Reaver (10) - Reached Level 8 with Bad Karma


Mercenary (10) - Reached Level 8 with Neutral Karma


Protector (10) - Reached Level 8 with Good Karma


Harbinger of War (20) - Reached Level 14 with Bad Karma


Pinnacle of Survival (20) - Reached Level 14 with Neutral Karma


Ambassador of Peace (20) - Reached Level 14 with Good Karma


Scourge of Humanity (30) - Reached Level 20 with Bad Karma


Paradigm of Humanity (30) - Reached Level 20 with Neutral Karma


Last, Best Hope of Humanity (30) - Reached Level 20 with Good Karma


Weaponsmith (30) - Made one of every custom weapon


Doesn't Play Well with Others (20) - Kill 300 people


Slayer of Beasts (20) - Kill 300 creatures


Silver-Tongued Devil (20) - Won 50 speech challenges


Data Miner (20) - Hacked 50 terminals


Keys are for Cowards (20) - Picked 50 locks


One-Man Scouting Party (20) - Discover 100 locations


Psychotic Prankster (10) - Placed a grenade or mine while pickpocketing


The Bigger They Are... (20) - Kill all the Super Mutant Behemoths


Yes, I Play With Dolls (10) - Collected 10 Vault-Tec Bobbleheads


Vault-Tec C.E.O (30) - Collected 20 Vault-Tec Bobbleheads



Submitted By: Chase Cain


Bobble Head Locations


Strength - Megaton - Lucas Simms House

Perception - Republic of Dave - Museum of Dave

Endurance - Deathclaw Sanctuary - Deathclaw Sanctuary Entrance

Charisma - Vault 108 - Cloning Lab

Intelligence - Rivet city - Science Lab

Agility - Greener Pastures Disposal - Office

Luck - Arlington Cemetery North - Arlington House



Barter - Evergreen Mills - Market Bazaar

Big Guns - Fort Constantine - CO Quarters

Energy Weapons - Ravenhold

Explosives - WKML Broadcast Station - Sealed Cistern

Lockpick - Bethesda - Bethesda Offices East

Medicine - Vault 101 - Dad's Desk

Melee Weapons - Dunwich Building - Virulent Underchambers

Repair - Aerefu - Evan Kings House

Science - Vault 106 - Living Quarters

Small Guns - National Guard Depot - National Guard Armory

Sneak - Yao Guai Tunnels - Yao Guai Den

Speech - Paradise Falls - Euology's pad

Unarmed - Rockopolis â Head directly west from Casey Smith's Garage, look for tattered banners strung up.



Submitted By: Sampson


Console Cheats

Cheat mode

Press ~ during game play to display the console window.


Code: Result:

help - List all console commands

removefromallfactions - Remove player from all factions

addtagskills # - Adds indicated amount of Tag Skill Points

getXPfornextlevel - Gain one level

settagskills # - Sets Tag Skill Points

setpccanusepowerarmor [0 or 1] - Toggle Power Armor use

GetQuestCompleted - Complete current quest

rewardKarma # - Add indicated amount of Karma Points

setspecialpoints # - Set Special Points

addspecialpoints # - Add indicated amount of Special Points

modpcs # - Add indicated amount of points to your skills

modpca # - Add indicated amount of points to your S.P.E.C.I.A.L. stats

player.setlevel # - Set player level

player.additem 000000F # - Get indicated amount of caps

tcl - No clipping mode

tmm1 - All mapmarkers

tdt - Toggle debug display

tlv - Toggle leaves

tgm - God mode



Submitted By: Policia24


Fallout 3 Hints

Feeling Lucky?

Entry Location:

Big Town


You have to have saved Red, then helped Big Town from the super mutants. Go into Red's Clinic and there will be someone laying on the bed (not sure if this is a random encounter). If you heal him he will give you his Lucky Eight Ball and there will be a pop up saying "You are now feeling lucky!" You're luck is now increased by 1! It will be increased by one as long as you hold it, but once you drop it your luck is reduced back to normal.


Submitted By: TheBlackFlag


Secret Stash In Fake Rock

If you are facing Megaton's entrance, go to the right, and try to keep between the sheets of metal covering Megaton and the rocks. It's in a cluster of three rocks together, but keep pressing A on all of them to make sure you don't pass it. My suggestion is to only do this if you didn't blow up Megaton. Otherwise, bring some Radaway to deal with the radiation.


Submitted By: the original gamer


Followers - Location and Requirements

Good Karma

Fawkes - Vault 87 - Release her from the cell and let her get get the E.D.E.N. After escaping the base she will offer herself as a follower (Note: CANNOT wear armour)


Star Paladin Cross- The Citadel - Find her in the Citadel and she will offer herself as a follower


Neutral Karma

Butch - Rivet City Bar - After completing Trouble on the

Homefront, find him in the bar of Rivet City. Also a haird- sorry, barber


Sargeant RL-3 - In front of RobCo Factory - Talk to the mechanic. He will sell it for 1000 caps


Bad Karma

Jericho - Megaton - Convince him to follow you and he will go with you for 1000 caps


Clover - Eulogy's Pad - Tell Eulogy and he suggests Clover, who can than be purchased for 2000 caps (1000 if you persuade him)


No Karma Requirements

Dogmeat - Scrapyard - In the Northeast corner you will find him fighting some raiders. After the battle "talk" to him and he will join your party (Note: Dogmeat does NOT take up a follower spot like the others do, meaning you can have him and another follower at the same time)


Charon - Drug Selling Bar in Underworld - Talk to the Ghoul with the really weird name and ask about Charon's contract. He will sell it to you for 2000 caps (1000 if Barter is above or equal to 50) or if you kill the bartender in the other bar, Greta. If you choose the second option, than the best time to kill her is when she takes her smoking break in the lobby of the museum, outside Underworld


Submitted By: BeRzErK


Easy Money And Experience

Entry Location:



There is an easy way to get money and experience. Go to Megaton and go into the water processing plant to find an older African American man named Walter. He will tell you that there are 3 leaky pipes hidden in Megaton. He wants you to fix them so make sure you have a high enough repair skill. The first one is right near the entrance as you walk down the path and it will be on the left. Its a pipe with water squirting out. The second is above and to the right of the Children of Atom Church. Simply climb above it and jump onto the pipe. The last should be somewhere on the paths. Just walk around the inner edge of Megaton and look at each path until you find it. Go back to Walter and he should pay you. Then he will ask you to get him scrap metal. For every scrap metal you bring him you will get 15 caps and lots of experience. The second place to do this is underworld. Talk to whoever the guy is and he will ask you to give him scraps. Do the same thing as Walter and you will easily get loads of caps and experience.


Submitted By: Colonel Hoffman



If you want to jump off a really high building and survive, just before you land activate V.A.T.S. and attack something and you will survive.


Submitted By: Tyson II


Getting Colonel Autumns Longcoat And Laer Pistol

Entry Location:

The Jefferson Memorial


I wont give away any spoilers but if you have already beat the game then you know what I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial. Obviously there is a forcefield there so either go to the left or the right of the forcefield and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the enclave soldiers. They will not attack you and you can actually talk to them! So continue down and enter the memorial. Keep going through until you reach the rotunda. When you enter the room Colonel Autumn will be standing there but do not talk to him! You can just kill him and take everything he has because he will eventually respawn. Then look down at his body and take his laser pistol. Instead of a single shot his pistol is repeating fire so go out there and destroy!


Submitted By: The President


Alien Blaster Ammunition

Entry Location:

Fort Independence


Okay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence and go down either the F.I. Lower Levels entrance, if you have a pick skill of 100, or if not, I don't know what's required for the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer, then go up to the door on your left, (you need a lockpick skill of 75) and get all the ammo in the containers. The second table with ammo boxes should have Alien Blaster ammo, and you should receive 18-24 bullets total.


Submitted By: stopandstare


Non-Radiated Water

Entry Location:

Tenpenny Tower


In Tenpenny Tower, the penthouse suites, there are sinks and even toilets with non-radiated water. Either you have to blow up Megaton to obtain the key for your own room, use Mr. Tenpenny's room, or kill everyone in the Tower, like me.


Submitted By: stopandstare


Infinite XP

Infinite XP


You can gain infinite XP if your speech skill is high enough.(around 30). Go to"Big Town" located north of Vault 101. Speak with a girl named Bittercup. She should tell you about her dating exploits. After speaking with her, go to the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it. Continue to do this and you can rack up XP in mere seconds.





More Infinite XP


1.) Reach level 10 with a sneak skill of 60 or more and get the Mr. Sandman perk.

2.) Go to Andale (south central part of the map)

3.) Wait until around 1am and go into the Smith house while they're sleeping.

4.) Go upstairs into the kid's bedroom and use sandman on him (crouch and select him and and use the first option)

5.) Repeat step 4

You can increase the difficulty setting to gain more XP








I didn't submit the cheats/reviews/hints/tips....so i added credits

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Unlockable How to Unlock

Agatha's Song (20) Completed "Agatha's Song"

Ambassador of Peace (20) Reached Level 14 with Good Karma

Big Trouble in Big Town (20) Completed "Big Trouble in Big Town"

Blood Ties (20) Completed "Blood Ties"

Data Miner (20) Hacked 50 terminals

Doesn't Play Well with Others (20) Killed 300 people

Escape! (20) Completed "Escape!"

Finding the Garden of Eden (20) Completed "Finding the Garden of Eden"

Following in His Footsteps (20) Completed "Following in His Footsteps"

Galaxy News Radio (20) Completed "Galaxy News Radio"

Harbinger of War (20) Reached Level 14 with Bad Karma

Head of State (20) Completed "Head of State"

Keys are for Cowards (20) Picked 50 locks

Last, Best Hope of Humanity (30) Reached Level 20 with Good Karma

Mercenary (10) Reached Level 8 with Neutral Karma

Oasis (20) Completed "Oasis"

One-Man Scouting Party (20) Discovered 100 locations

Paradigm of Humanity (30) Reached Level 20 with Neutral Karma

Picking up the Trail (20) Completed "Picking up the Trail"

Pinnacle of Survival (20) Reached Level 14 with Neutral Karma

Protector (10) Reached Level 8 with Good Karma

Psychotic Prankster (10) Placed a grenade or mine while pickpocketing

Reaver (10) Reached Level 8 with Bad Karma

Reilly's Rangers (20) Completed "Reilly's Rangers"

Rescue from Paradise (20) Completed "Rescue from Paradise"

Scientific Pursuits (20) Completed "Scientific Pursuits"

Scourge of Humanity (30) Reached Level 20 with Bad Karma

Silver-Tongued Devil (20) Won 50 Speech Challenges

Slayer of Beasts (20) Killed 300 creatures

Stealing Independence (20) Completed "Stealing Independence"

Strictly Business (20) Completed "Strictly Business"

Take it Back! (40) Completed "Take it Back!"

Tenpenny Tower (20) Completed "Tenpenny Tower"

The American Dream (20) Completed "The American Dream"

The Bigger They Are� (20) Kill all the Super Mutant Behemoths

The G.O.A.T. Whisperer (10) Took the G.O.A.T.

The Nuka-Cola Challenge (20) Completed "The Nuka-Cola Challenge"

The Power of the Atom (20) Completed "The Power of the Atom"

The Replicated Man (20) Completed "The Replicated Man"

The Superhuman Gambit (20) Completed "The Superhuman Gambit"

The Wasteland Survival Guide (20) Completed "The Wasteland Survival Guide"

The Waters of Life (20) Completed "The Waters of Life"

Those! (20) Completed "Those!"

Tranquility Lane (20) Completed "Tranquility Lane"

Trouble on the Homefront (20) Completed "Trouble on the Homefront"

Vault 101 Citizenship Award (10) Got the Pip-Boy 3000

Vault-Tec C.E.O. (30) Collected 20 Vault-Tec Bobbleheads

Weaponsmith (30) Made one of every custom weapon

Yes, I Play with Dolls (10) Collected 10 Vault-Tec Bobbleheads

You Gotta Shoot 'Em in the Head (20) Completed "You Gotta Shoot 'Em in the Head"







Submitted By: meeeeeeeeee


Steady Aim

Entry Location:

Small Guns Skill


When you get a high enough Small Guns skill, your sniper rifles and .44 magnums should be steady aimed when you're in the scope. I don't exactly know what number Small Guns has to be, but I am 99 points so it's probably in the 90s.


Submitted By: stopandstare


Pack Mule

If you haven't found this out yet but you can use your followers as pack mules. Just talk to them and tell them you wanted to trade equipment. Give them all your stuff. You will be almost empty and able to carry twice as many items.


Submitted By: The President`


The Terrible Shotgun

In Evergreen Mills (near Casey Smith's Gas Station) there is a guy called Smiling Jack, kill him and you will have The Terrible Shotgun.


When fully repaired it does about 80 damage. The only bad thing about it is that it degrades fast.


Submitted By: k1llgor3


The Experimental MIRV (Strongest Weapon)

The Experimental MIRV Fat Man Launcher can be found in the bomb shelter area in the National Guard Depot Armory next to 5 Mini-Nukes on a table near a Glowing One near the remains of the skeletons of the Keller Family. When this weapon is fired, a random shotgun spread seems to be the path they take, usually 6 or 7 near each-other and one off in the distance before impact, if aimed correctly, this weapon can kill anything in 1 hit, even the Super Mutant Behemoth. You must have obtained all five of the Keller Family Transcript's before you can gain entrance to this part of the room. It fires 8 Mini-Nukes at once and if you have less than that it will just make an error sound telling you that you do not have enough ammo.


In appearance, it looks like a rustier version of the Fat Man, and when loaded the Mini Nuke projectile(s) appear to be in a bundle.


As i said the Keller tapes to be to found before you can gain entrance to the room its located the tapes can be found:


Fast Travel to VAPL-58 Power Station and head North following the power lines, the 3rd power line down will be surrounded with boards on 3 sides, head inside and on the North wall will be a bookcase with the 1st Keller tape.


Fast Travel to Big Town and head North up to the Hallowed Moors Cemetary, going in the front entrance, the 2nd Keller tape will be on the left on top of the podium.


Fast Travel to Grisly Diner and head inside, then goto your right and out the back, the 3rd Keller tape is located on a desk at the back.


Fast Travel to Rockbreaker's Last Gas and turn to the west, you will see an abandoned shack at the top of a cliff, this shack is the location of the 4th Keller tape. Make your way around the cliff from the left side of the mountain. Enter the shack and the tape will be on the workbench on the left. (Note: After the The Waters of Life quest is completed, an Enclave soldier with a sentry bot will be vertibird dropped across from the shack)


Fast Travel to Anchorage Memorial and head to the North, quickly you will get to the edge, across the chasm you will see a broken down truck and a tent. Make your way across the river to the tent, inside the tent on the table is the location of the 5th Keller tape. Note, there is a Super Mutant or Super Mutant Master and 2 Centaur there. If you are a first time visitor, there is also a Captive inside.


Also inside of the shack containing the 4th tape, inside the locker is the Victory Rifle (a stronger version of the normal rifle, this can be reparied with normal rifle's and also uses the same ammo)



Submitted By: mrflufflebuns


Yet another Follower

Entry Location:

The Wasteland


In the wasteland there is a guy who walks around with several robots following him, if you talk to him and request the dialogue option "can i buy a robot" he will offer a Mr. Gutsy for 1000 caps. This Mr. Gutsy comes with a plasma weapon and a flamethrower, and has all of the dialogue options that the other followers do.


Submitted By: Bofore


Ol' Painless

Ol' Painless is a Hunting Rifle that shoots faster than a normal one. You can find it in The Republic Of Dave (In the top right corner of the wasteland). To get it the easy way with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to you, which opens a safe in the corner of the room that Dave is usually in, There you will find Ol' Painless, Or you can just go in "Guns Blazing" and shoot everyone and take the key from his body and open the safe.


Submitted By: k1llgor3


Lincoln's Repeater Rifle

Entry Location:

Museum of History (Pretty sure on your map it's east of the Washington Monument)


When you get to the Museum of history, go around the back way, because it's faster. You should encounter a turret shooting at feral ghouls. Destroy the turret. Go up the stairs which should be on the left of where you obliterated the turret. Go up there stairs and go through the hole in the wall. There may be a Glowing One near the case, so kill it. There you should have your Pip-Boy 3000 light activated, then you should see a dead raider near the display case. Open it, of course. There, you have Lincoln's Repeater Rifle. (It's in perfect condition, uses .44 bullets, should do 40 damage, but for me it did 39 when I was on lvl 12, so yeah. Don't sell it!) You might be able to repair it with hunting rifles, but I haven't tried it so try it out.


Submitted By: stopandstare


Skip Half The Game

If you want to skip most of the story missions, or you have already done them. When you start a new person. Walk to Smith Casey's garage (it's pretty much directly east of Vault 101.


If you have a good melee weapon or some ammo for the 10mm you should be able to make it easily. After arriving, you will start the quest "Tranquility Lane," when you finish, you'll gain tons of experience and be able to finish the story in less than 2 hours.


Submitted By: J-Ron


Free Scoped .44 Magnum

Entry Location:



All you need is the Child at Heart perk. First go to Megaton and speak to the child named Maggie. Choose the child at heart speech, and she will tell you Billy Creel (the man that looks after her) put a safe in their house. She then tells you the code. All you have to do is find it near the shelves in the corner (it is a floor safe) open it and take the magnum.


Submitted By: Hazza


Clover The Follower

Entry Location:

Paradise Falls


You can buy one of the slave girls, Clover, from Euology in Paradise Falls. She cost 1000 caps and uses a knife and sawed off shotgun. I found her really annoying and only bought her for a baggage carrier.


Submitted By: Offspring 445



Entry Location:



Once you own your house in Megaton and have a good rating of at least Paladin, everytime you return to Megaton, random people will give you things.


Submitted By: muttykins


Another Follower

Entry Location:

Ruddy Bar in Rivet City


Aside from Jericho, Choran, Star Paladin Cross, and Fawkes you can also get Butch, the bully from vault 101 if you do the quest "Trouble on the Home Front" in which you have to go back to Vault 101. While doing the quest, make sure you tell them that they should open the vault for trade and if you do that then go to Rivet City, go into the stairwell and go to the bottom floor and go into the Muddy Rudder bar. Note: you must have an evil karma to obtain him and he uses a knife and I don't know what gun.


Submitted By: StayPuftGiant


Double XP

If you find a safe that can be picked and there's a terminal near it you can hack the terminal and close it then you pick open the safe you get double the XP and the safe items.


Submitted By: Eye of Sith



Throughout the game you can find up to four followers not including Dogmeat who is in a category of his own.There are four in all but you can have only one at a time. The will all attack your enemies ieadiatly and without abandon so if you prefer stealth may may want thme to wait for you. If you talk to your follower certain options. First you can have them follow you, wait, change tactics, trade equipment, or fire them. Follow and wait are what they say and are they will follow you or wait exactly where they are forever even if you fast travel somewhere. Change tactics where you can order them to use a ranged or melee weapon, or whether they follow you closely or will try to flank them by following farther away. trade equipment is you can give them any kind of item and they will carry it until you ask for it again allowing you to use them as a pack mule. Finally if you fire them they will leave and return to a certain location depending on who it is. You can go and recruit them again at anytime from that location which is usualy where you recruited them. The first is Jericho an exraider who uses a knife and a chinese assualt rifle. To recruit him talk to him about his past complementing on the wasteland, and you need to have a high bad karma. You can find him wandering around Megaton. Next is Charon who is a ghoul being employed by the bar owner in underworld by a contract. To get him to join you by buying his contract for 2,000 caps. As an added side note he will kill his employer after so if you have any business with him do it before you buy the contract. He uses an combat shotgun and combat knife. The next follower is Star Paladin Coss a member of the Brotherhood of Steel who escorted your father and you as a baby to vault 101. To recruit her just be polite and talk to her after gaining acess to the Citadel by playing through the main quest. She wields a supersledge and a 10mm submachine gun. Finally there is Fawkes the well educated and well mannered Super Mutant. you will find him inside vault 87 during the main quest. Free him and let im help you, and after you escape the enclave you will find him fighting soldiers to try and rescue you, but to recruit him you need to have a high good karma. Worth noting is that Fawkes is nearly damage proof with a fatman mini nuke only crippling him. He is also special because if you fire him he will return to the national history museum in downtown DC. He uses a supersledge and gatling laser.


Submitted By: The Fox


Change Appearance/Bow of Rivet City

When you are near Rivet City you will see a set of planks over the water that lead to a door on the uninhabited half of Rivet City. If you cant unlock it (you need a lockpicking skill of 100) go underwater until you find a metal tunnel that leads to a door. Upon entering there will be 2-3 Mirelurks. Kill them and avoid the traps that lead to a man named Pinkerton. Once you find him, he will offer to give you a different identity and change the way you look.


Submitted By: DBAX 4727



P.S.:i double posted 'coz the post exceeded the limit!!


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Weapon Schematics

Nuka Gerenade: Trade Caravan


Railway Rifle: Underworld Trader


Bottlecap Mine: Jocko's Pop and Gas



Rock-It-Lancher: The Crater Side Supply


Dart Gun: Little Lamplight


Shishkebab: Mereli Station


Deathclaw gauntlet: Rivet City



Submitted By: DBAX4727


Use Radiation To Heal Limbs

When talking to the lady and on the way to completing the first chapter of her book, She will ask you to do a radiation test! I went to the bomb and drank the water till i reached 610 radiation and went back upon completion. Her "cure" mutates you so that every time you get dangerously irradiated your limbs will heal!


Submitted By: bessy


Intelligence Bobble Head

Entry Location:

Rivet City Science Lab


It will be on the table by the lockers in the Rivet City Science Lab.


Submitted By: your boy


Speech Bobblehead

Entry Location:

Paradise Falls


When you get to paradise falls you go into Eulogy's pad, go all the way to the back room, and on the table with the computer on is the speech bobblehead. (It's right under the reading light.)


Submitted By: DBAX4727


Heavy Weapons Bobble Head

Entry Location:

Fort Constantine


Inside Fort Constantine in the North, (it is surrounded by robots) you will find the main building, a bomb factory, and a small shack. Inside this shack is a Protectron, so kill it or disable it. Inside the shack, on a shelf, is a bobble head holding a minigun, with the inscription "in a fight, its best to be the loudest." this grants you +10 to big guns.


Submitted By: Death monkey 7


First Bobble Head

Entry Location:

Just Before you take the GOAT in Vault 101


When you're done talking with your characters father about the "Generalized Occupational Aptitude Test", your father will sit down at his desk; near the top right corner of his desk is your first Limited Edition Vault-Tec Bobble head




"The smart man knows a bandage only hides his wounds"


Your medicine skill is permanently increased by 10 points


Submitted By: furryfan87243


Fallout 3 Easter Eggs

Incredible Hulk reference

While searching for you, some robots can be heard saying "Don't make me angry, you wouldn't like me when I'm angry." It's a line David Banner says repeatedly in The Incredible Hulk TV series from the 80's


Submitted By: SparcMan


Talking Bananas Can't Fly

Entry Location:

Germantown Police Station


In the same room as Red (the doctor for Big Town), the cell to the right of her cell, behind the bed frame should be a pencil and a letter. The letter says "Talking Bananas Can't Talk," for a while. Then it would say, "They just want you to believe they can," obviously telling you the man who wrote this is completely insane. :D Quite funny.


Submitted By: Captain Church 39


Cow Tipping

Entry Location:



Go up to a Brahmin and go stealth/crouch/sneak or whatever. Then press A while looking at it and it'll show your characters hands pushing the cow over on its side. No point, but just fun for 2 minutes.


Submitted By: Snowy


Killing Three Dog

Entry Location:

GNR Headquarters


If you go to GNR at anytime and kill Three Dog, then the next time you listen to Galaxy News Radio and there is a commercial, there is a replacement woman, who basically says "Well next up is...agh when the hell are we gonna find someone to replace Three Dog? Just play some music."


Submitted By: Cwf2008


The Enclave is the Shadow Government

In Fallout 3 it is never said but in previous fallout games it is revealed that the Enclave is the U.S. shadow government. The Shadow Government is a factual organization that is and exact but secret and inactive replica as the normal government having a President, Supreme Court, Senate and so on. This government is in place so that should anything happen to the government (Such as a nuclear war). There would still be a government to replace them.


Submitted By: The Fox


Dinosaur eggs

Entry Location:

Warrington Station


Fast travel to Warrington Station, just south of Tennpenny Tower, and head south by southwest right beside Lucky's and get on the hill and look south by southwest (you have to have a scoped weapon, sniper, scoped .44, ect.) and there will be a crater just on the other side of the end-of-the-map barrier and inside it is what appears to be dinosaur eggs.


Submitted By: StayPuftGiant


Die Hard Reference

Entry Location:



If you have accepted the THOSE! quest, go to where the little boy is hiding (he's in some type of container, if you've been to paradise falls then it's the "Box" walk up to the tube,but don't open it.Just walk up to the tube and he says, "Now I know what a T.V. dinner feels like!" Which is a Die Hard reference.


Submitted By: Me300


Super Mutant and Zen Buddhism

Much of the random dialogue heard from Fawkes as one wanders around, while readable as simple wasteland survival advice, also references Zen philosophy. Examples include "Be aware of the present moment" and "There is safety in mindfulness". Together with Uncle Leo's Zen reference (who is also a civilized Super Mutant), this suggests that Zen Buddhism is the key to retaining a level of independent mental functioning after FEV transformation.




Submitted By: The Fox


V for Vendetta Reference

Fawkes, is a reference to "V" from the comic, and movie V for Vendetta. Both characters have a strong feeling of symbolism to Guy Fawkes a British revolutionary, Both are victims to a government experiment trying to make humans stronger to resist a disaster, resulting in increased strength and becoming near bullet proof. Both after the experiment are imprisoned for years, but escape. They both then destroy the government that tortured them (in Fawkes case he only helped but was willing and attempted to do more). Finally, Fawkes was locked inn room 5 or "V" in roman numerals.




Submitted By: The Fox


Alien Crash Landing

The Crash Site is what appears to be the remains of an alien craft that has crashed through a house and come to rest in a cliffside. It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the Capital Wasteland's radio signals.


Located southwest from Vault 92, the crash site is along a cliffside road, in a string of dilapidated houses. When within 5,000 meters of the crash site, a radio signal is located by the Pip Boy. This signal, the Recon Craft Theta Beacon, is an unintelligible language interrupted by bursts of static. The signal is on a loop, like an automated distress beacon. It has a liited range so you can use it to find the ship by moving around and checking how strong the signal is by how well you can hear it.


At the front of the vessel, the cockpit dome has shattered. The pilot's body lays outside against a pile of rocks. In the cadaver's hand is a unique weapon, the Alien Blaster. This one-handed pistol is one of Fallout 3's superweapons. Although clearly an energy-based weapon, the Alien Blaster is used with the Small Guns skill, enabling most players to use it effectively. The only problem is that there are only sources of ammunition is it's scattered around the crash site.


In a very rare random encounter where you actually see another ship as it crashes you can get an enhanced version of the blaster called the Firelance as well that lights enemies on fire. Go to Meresti train station and continually reload your game until this happens. It and the ammo will fall from the sky and can be hard to find so a good idea is to have dogmeat with you to find it. With the pyromaniac perk the Firelance can deal 120 per hit.




Submitted By: the Fox

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no it's not from there and i will not reveal my source!!and u have better remove the link 'coz a moderator maybe get mad if see this!!

theres like 453543 sites with those cheats.dont be a leecher

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Oh man k..do whatever u want...but here comment the job i did and don't judge me for my sources!!

im not judging u im just saying to give any kind of credits to person who did this cause they spent more then copy paste ^^

anyway good share for people that dunno cheating websites ;)

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oblivion was better..... same engine same all...  but oblivion for me far  interesting storie  and far more playable (i cant like game w/o even 1 tree inside of it -.-)  oblivion forevah :D  (besides u cant say those porn modes aren't awesome yes ? )

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