Jump to content

Recommended Posts

Posted

Any instructions about using this on L2JFree? I'm a newbie in Java :( I just can't figure out how to adapt this into L2JFree type code... Need an advice.

  • 2 weeks later...
  • 4 weeks later...
Posted

im make some changes, im like beuty things .. so this is most beuty than old :D

 

Change Log

- Social 16  (Light) Removed

- Added as Effect 2025 (Firewrks)

- Changed Item ID

- Messages Reworked 100% .. you can see Messages in Html File

 

New Code

package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class NobleCustomItem implements IItemHandler
{
    private static final int ITEM_IDS[] =
    { 
    9171
    };


    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
        if(Config.NOBLE_CUSTOM_ITEMS)
        {
            if(!(playable instanceof L2PcInstance))
                return;
            L2PcInstance activeChar = (L2PcInstance)playable;
            if(activeChar.isNoble())
            {
            	NpcHtmlMessage HtmlMessage = new NpcHtmlMessage(1);
            	HtmlMessage.setHtml("<html><body>Sorry, You are already Noblesse!</html></body>");
            	activeChar.sendPacket(HtmlMessage);
            } 
            else
            {
             activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, 2025, 1, 1, 1));
            	activeChar.setNoble(true);
            	
            	NpcHtmlMessage HtmlMessage = new NpcHtmlMessage(1);
            	HtmlMessage.setHtml("<html><body>Congratulation, now you are Noblesse!</html></body>");
            	activeChar.sendPacket(HtmlMessage);
            	
            	activeChar.broadcastUserInfo();
                playable.destroyItem("Destroy", item.getObjectId(), 1, null, false);
            }
        }
    }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }

}

  • 1 month later...
Posted

Loled.... Well for sure it's not complete as i can see from code that there is no subclass request, that means you can get a noblesse status even if you started a game with char lvl 1 with no subclass, just the item required to do so :)

 

And why the hell item id is 6673 as i can see from this:

 

                private static final int ITEM_IDS[] = {

        6673

    };

 

And you pointed a different in *.config section?

 

Anyways nice try, just keep your work up and don't forget to support other ppl, as you said you will...

  • 1 month later...
  • 1 month later...
Posted

As I see this is a very old post that someone dug up. Can anyone just tell us how to register this in itemhandler for Gracia final? because in itemhandler.java there is no

registerItemHandler(new SpiritLake());so where do we put this registerItemHandler(new NobleCustomItem());

in l2jfree there is such a place to register a new item BUT not in l2j

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock