Jump to content

Recommended Posts

Posted

Kokito.. no se si te llego el PM, pero quisiera saver si me podes ayudar, ya que no poseo los post suficientes como para ver.

Soy de La Rioja - Argentina.  Me ayudas?? O aunque sea enviame un Pm diciendome lo minimo que puedas, para no darte problemas.

 

Desde ya muchas gracias.

 

-------------------------------------

 

I don't wanna do a Spam, just writing something for kokito eh, Because I can not send pm.

Sry For Disturb.

Posted

Thanks, i will try and comment later.

 

@Kokito: The post u want just a trick for avoid ip ban, ist very easy, just use any soft for fake ip on yo client. That post talking about SockCaps (thats old and removed on official site) so, i' recomment to you another soft, example: Proxifier

Posted

If this works hide your post

 

Just one thing to say  Anouncement bug WORKS  will try soon the enchant

 

it works .Also if you buy the weapon +0 it means that the server is protected

 

EDIT:It works great job. but do NOT overenchant or you will be baned

 

 

Posted

First, thank for the xploit kokito :)

 

I test it in L2 INC,ATLANTIS,ANTIQUE and dont work, test in dragonlance and the l2pbx dont work xDD

 

If any know any server for this work plis whisp me, or kokito whisp me and tell me your server.

 

 

spanish_

 

kokito mandame un privado con el server donde te funciono, thx

Guest
This topic is now closed to further replies.



  • Posts

    • First of all, its great to finally have something meaningful to discuss on this forum  and good job pushing this community forward, even if its mostly dead. I always wondered why, in the last 15 years, no one has properly documented any of the source code (acis mobius) or at least exposed common functionality through something like a rest api, which is straightforward enough for most people to understand and use.   I have some technical questions since im really interested   Regarding real time features like maps and enchanting  are you using technologies like grpc? And what happens when both a logged in player and panel try to enchant the same item at the same time? Do we run into a race condition how do you handle that ?   Regarding  fake player system  external models calls typically take 1-2 seconds to respond, while an local models might take around 200-300ms. During that time a lot can happen in game. So when the plan becomes stale you override it and wait for the new one  meaning the node handles everything in real time and the LLM simply sets the goal asynchronously. Is that the correct understanding ?   Regarding the security aspect a lot can go wrong when exposing crucial server logic to the open web (experimental is good). My real concern is  the mcp in the panel where  a lot can go wrong with bad user input.      Wasn't the game client always the limiting factor for l2j?
    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..