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Posted (edited)

Hello, MaxCheaters community,
 

We are pleased to officially announce the development of our new Lineage II project:

MightyProject

MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II.

Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle.

Our Vision

MightyProject will feature:

  • Authentic Interlude-oriented gameplay supported by a modern engine.
  • Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience.
  • Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay.
  • A refined progression system that respects players’ time without removing the sense of achievement.
  • Original development decisions rather than copied features, systems, concepts, or branding from other projects.

We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience.

A Serious and Familiar Team

Many people within the community are already familiar with us and understand the level of commitment we bring to our projects.

We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support.

MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends.

Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from.

We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project.

Partnership Opportunities

We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.
 

Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.
 

Potential partners may contribute in areas such as:

  • Marketing and media strategy
  • Public relations and advertising
  • Community growth
  • Customer support
  • Operational and promotional activities

Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries.


MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game.

More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward.

Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community.


This is only the beginning.

MightyProject

Edited by Tzelal
Posted

i have read all , you write everything but where is the game system informations ?  What is infrastructure? Based ? L2J or L2OFF ?  Team ? staff members ? who is work on that project  ?  and what are you looking here ? We didn't understand a thing you wrote, my friend.

Posted (edited)

Is this a client built in unreal engine 5 or what ? I'm confused. Or is it a backend project ? Whatever it is good luck, may it be as "mighty" as its name !

 

Edited by aguy
Posted

Hello guys,

There isn't much information to share yet regarding the project. We've been working on it for the past few months with the goal of creating something unique and truly different.

Over the years, I've seen countless projects with the same features repeated over and over again. This time, we're aiming to build something solid and unlike anything players have seen before.

Since many of you have been asking about Unreal Engine 5, I'd like to clear that up. Building something on UE5 requires a very large team and a lot of resources to accomplish properly. Right now, we can't say anything regarding UE5. Maybe in the future, who knows?

Tzelal is a real life friend of mine. I've known him for many years, and he's a great guy. Right now, he's looking for people who genuinely want to be part of this project. The team is working 20+ hours a day, every single day. I'm often on calls with them, watching their progress and seeing everything they're creating. So, if anyone is wondering what's happening behind the scenes, my answer is simple, something amazing.

I know many of you have been asking about features and other details, but we don't want to spoil anything just yet. There is still a lot of work to be done, and we'd rather reveal things when they're ready. Once everything is in the state we want, we'll start releasing sneak peeks.

If you'd like to join the project, feel free to send Tzelal a private message so you can go through an interview. Please don't waste his time, or yours, if you're not genuinely interested.

Now, I'd like to make a few things clear.

No, we're not making another generic server with the same old features and the same old engine that you've seen for years. Our goal is to build something completely different, something that players haven't experienced before.

And no, we're not going to give up on development. We work every day, and we keep pushing forward even when some challenges seem difficult. We're committed to making this project the best it can be.

That's all for now. There will be much more to share once we're ready to show it.


Thanks for your time, everyone.

Posted
9 hours ago, eX-Core said:

i have read all , you write everything but where is the game system informations ?  What is infrastructure? Based ? L2J or L2OFF ?  Team ? staff members ? who is work on that project  ?  and what are you looking here ? We didn't understand a thing you wrote, my friend.

 

9 hours ago, Splicho said:

Elaborate on what do you mean by "Modern game engine"


Hello guys,

As you can understand I don't want to share yet many information regarding the project while it is under heavy development stage, I can understand your curiosity about  "What might be" however think it like a secret sauce from a restaurant that does not actually share the recipe from it, but of course once we have something in our hands we will provide any logical information.

If you are interested that much you can always take a look in our discord: https://discord.com/invite/mightyproject

5 hours ago, aguy said:

Is this a client built in unreal engine 5 or what ? I'm confused. Or is it a backend project ? Whatever it is good luck, may it be as "mighty" as its name !

 

Hello there,

No it is not Unreal Engine 5, well for this we will need some good budget and a skilled team based on UE5.

Thank you looking foward seeing you playing in our project soon, and trust me it will be mighty!

https://discord.com/invite/mightyproject

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  • Posts

    • Hello guys, As you can understand I don't want to share yet many information regarding the project while it is under heavy development stage, I can understand your curiosity about  "What might be" however think it like a secret sauce from a restaurant that does not actually share the recipe from it, but of course once we have something in our hands we will provide any logical information. If you are interested that much you can always take a look in our discord: https://discord.com/invite/mightyproject Hello there, No it is not Unreal Engine 5, well for this we will need some good budget and a skilled team based on UE5. Thank you looking foward seeing you playing in our project soon, and trust me it will be mighty! https://discord.com/invite/mightyproject
    • Hello guys, There isn't much information to share yet regarding the project. We've been working on it for the past few months with the goal of creating something unique and truly different. Over the years, I've seen countless projects with the same features repeated over and over again. This time, we're aiming to build something solid and unlike anything players have seen before. Since many of you have been asking about Unreal Engine 5, I'd like to clear that up. Building something on UE5 requires a very large team and a lot of resources to accomplish properly. Right now, we can't say anything regarding UE5. Maybe in the future, who knows? Tzelal is a real life friend of mine. I've known him for many years, and he's a great guy. Right now, he's looking for people who genuinely want to be part of this project. The team is working 20+ hours a day, every single day. I'm often on calls with them, watching their progress and seeing everything they're creating. So, if anyone is wondering what's happening behind the scenes, my answer is simple, something amazing. I know many of you have been asking about features and other details, but we don't want to spoil anything just yet. There is still a lot of work to be done, and we'd rather reveal things when they're ready. Once everything is in the state we want, we'll start releasing sneak peeks. If you'd like to join the project, feel free to send Tzelal a private message so you can go through an interview. Please don't waste his time, or yours, if you're not genuinely interested. Now, I'd like to make a few things clear. No, we're not making another generic server with the same old features and the same old engine that you've seen for years. Our goal is to build something completely different, something that players haven't experienced before. And no, we're not going to give up on development. We work every day, and we keep pushing forward even when some challenges seem difficult. We're committed to making this project the best it can be. That's all for now. There will be much more to share once we're ready to show it. Thanks for your time, everyone.
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