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Posted

Hello , I would like to know , how is possible to put on a L2off file server , 2 identical jewls 

let’s say for example 

level 1 and level 2 , ring of baium and the character does not get both of stats .

in skillid if you put the same on both jewls they don’t have difference .

i want to make level 1 weaker than level 2 but i dont know how to solve that -.-‘

 

thank you so much 

Posted (edited)

As you said, you will create 1 skill with 2 levels in your skilldata txt file, lv. 1 with lower stats and lv. 2 with higher stats and you will create 2 items. Ring of Baium1 will have the skill you created but lv. 1 and Ring of Baium2 will have the skill you created but lv. 2. Example follows

 

Skills: 
skill_begin	skill_name = [s_ring_of_baium1]	/* [???? ??] */	skill_id = 3561	level = 1	operate_type = P	magic_level = 75	effect = {{p_defence_attribute;attr_poison;-80};{p_defence_attribute;attr_hold;-60};{p_hit;{all};2;diff};{p_critical_damage;15;per};{p_attack_speed;{all};4;per};{p_magic_speed;{all};4;per}}	skill_end
skill_begin	skill_name = [s_ring_of_baium2]	/* [???? ??] */	skill_id = 3561	level = 2	operate_type = P	magic_level = 75	effect = {{p_defence_attribute;attr_poison;-80};{p_defence_attribute;attr_hold;-60};{p_hit;{all};2;diff};{p_critical_damage;15;per};{p_attack_speed;{all};4;per};{p_magic_speed;{all};4;per}}	skill_end
Items: 
item_begin	accessary	6658	[ring_of_baium1]	item_type=accessary	slot_bit_type={rfinger;lfinger}	armor_type=none	etcitem_type=none	recipe_id=0	blessed=0	weight=150	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=0	spiritshot_count=0	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	price=0	default_price=17300	item_skill=[s_ring_of_baium1]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	material_type=gold	crystal_type=s	crystal_count=86	is_trade=1	is_drop=1	is_destruct=1	physical_damage=0	random_damage=0	weapon_type=none	can_penetrate=0	critical=0	hit_modify=0	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=0	damage_range={}	attack_speed=0	reuse_delay=0	mp_consume=0	magical_damage=0	durability=95	damaged=0	physical_defense=0	magical_defense=48	mp_bonus=21	category={}	enchanted=0	html=[item_default.htm]	equip_pet={0}	magic_weapon=0	enchant_enable=1	can_equip_sex=-1	can_equip_race={}	can_equip_change_class=-1	can_equip_class={}	can_equip_agit=-1	can_equip_castle=-1	can_equip_castle_num={}	can_equip_clan_leader=-1	can_equip_clan_level=-1	can_equip_hero=-1	can_equip_nobless=-1	can_equip_chaotic=-1	item_end
item_begin	accessary	6659	[ring_of_baium2]	item_type=accessary	slot_bit_type={rfinger;lfinger}	armor_type=none	etcitem_type=none	recipe_id=0	blessed=0	weight=150	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=0	spiritshot_count=0	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	price=0	default_price=17300	item_skill=[s_ring_of_baium2]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	material_type=gold	crystal_type=s	crystal_count=86	is_trade=1	is_drop=1	is_destruct=1	physical_damage=0	random_damage=0	weapon_type=none	can_penetrate=0	critical=0	hit_modify=0	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=0	damage_range={}	attack_speed=0	reuse_delay=0	mp_consume=0	magical_damage=0	durability=95	damaged=0	physical_defense=0	magical_defense=48	mp_bonus=21	category={}	enchanted=0	html=[item_default.htm]	equip_pet={0}	magic_weapon=0	enchant_enable=1	can_equip_sex=-1	can_equip_race={}	can_equip_change_class=-1	can_equip_class={}	can_equip_agit=-1	can_equip_castle=-1	can_equip_castle_num={}	can_equip_clan_leader=-1	can_equip_clan_level=-1	can_equip_hero=-1	can_equip_nobless=-1	can_equip_chaotic=-1	item_end

 

Edited by TheDarknessFear
Posted

Whatever it is, you can ask for help always.

Keep in mind, that ready solutions won't make you learn anything.

We'll be happy to provide help, but you're going to need to start learning too.

Give me an example of MP pots to see if I can help.

Posted

Yes I have tried many things to go to the last , to ask here ..

well my mp potions was clickable 50 per click 

I changed them and made them like hp potions to keep 15 seconds and to give mp like 3 seconds of that duration , but when you press hp potion it overrides the mp potion and the regen of mp stops

Posted

I will soon when back home 🥰

skill_begin skill_name=[s_mana_potion] /* [Mana Potion] */ skill_id=5000 level=1 operate_type=A2 magic_level=1 effect={{t_mp;60;2}} is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=15 abnormal_lv=3 abnormal_type=life_force attribute=attr_none effect_point=0 target_type=self affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end

@TheDarknessFear

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