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Posted (edited)

image.png.bf804b891bc3dbba52766b1e1cda6702.png
 

Summer — a time for rest, sunshine, and a break from the daily grind. Some head to the sea, some just spend more time outside, and some take a break from MMOs. But autumn is drawing near, and with it comes that familiar feeling — the urge to return to Lineage 2 once again. 

That craving for something new... or rather, something deeply familiar yet true.

 

This October–November (exact date TBA), we'll be launching a fresh Interlude x3 server.

But this isn’t just another short-lived seasonal server. This is a "permanent" server, which will not move to later chronicles and is being created with long-term support, stable and fair gameplay in mind — all within the framework of classic Interlude.

 

We want to share the core principles the server will be based on — so you can understand upfront whether this server is right for you.

⚔️ Core concept:

  • Chronicle: Interlude
  • Rates: x3 — a comfortable pace for those who enjoy progression, PvP, and PvE
  • Box Limit: 1+2 — one main client and up to two additional per person
  • Balance: Classic Interlude with carefully tuned adjustments aimed at comfort and fair competition
  • Donations: No Pay to Win — focused on convenience only; everything important will also be obtainable through gameplay or other non-pay options

🔨 Key features:

  • Some skills have been changed — not radical reworks, but well-known solutions familiar to most players from the ElmoreLab project
  • A basic buffer is available up to level 70 — it doesn’t offer significant advantages and won’t replace a real or boxed support, but will help single-window players
  • Clan Hall buffs are slightly improved — a useful addition for clans looking to attract new players
  • Some mechanics have been reworked — with a stronger focus on fair competition
  • Epic boss zones have been updated
  • The remaining changes follow the standard improvements for x2–x3 servers - focused on stability and comfort, while preserving the classic Interlude atmosphere.

💬 Why You Should Try It

We're building a server meant to be your long-term home.

  • No wipes
  • No chaotic “innovations”
  • Ongoing support and development within the Interlude framework
  • A comfortable game pace and respect for players’ time
  • Only Interlude — with a focus on stability, fairness and equal conditions for all players

This is not the full list of changes — we’ll be sharing more details soon on the forum and our social channels.

For now, we simply want to show the direction we’re heading in and what you can expect from this project.

📢 Join us today:

     discord_16_link.png Discord server

     tg_group_16_link.png Telegram channel

     tg_chat_16_link.png Telegram chat
     ⭐Forum

 

Stay tuned — this is just the beginning!

 

Edited by NevesOma
  • Downvote 1
Posted
⭐ Interlude — Just Like You Remember, But a Bit More Modern
 
We know many of you love classic Interlude for its unique atmosphere, and we want to preserve it as close to the original as possible.
But let's be honest: the original client in 2025 looks a bit outdated.
 
That's why we've chosen High Five as our base! What does this mean?
  • Visuals — Nearly identical to Interlude, with slight improvements
  • Stability — Fewer crashes and lags than the old client
  • Convenience — Flexible interface customization (skill bars, UI elements)
  • Enhanced graphics (water, lighting, draw distance)
  • Clear tooltips — Accurate skill descriptions
👉 What do you think? Do you like these changes? Ask questions — let's discuss! 🚀
  • NevesOma changed the title to [L2OFF] L2Swarm
Posted

⚔️ Balance or Power? The community decides!
 

During spot hunting and battles, the Destroyer (under limits) can wipe out dozens of mobs in seconds, outperforming other classes. A player on Destroyer (with three windows) can monopolize top farming spots solo, while most other classes require additional characters to compete.
Result: Resources end up concentrated in the hands of a single player rather than being distributed among multiple participants.
 

We propose discussing possible changes:

  • Reducing the number of targets the Destroyer can hit under limits.
  • Balancing vampirism by implementing progressive efficiency reduction based on the number of enemies attacked.

These changes would preserve the class identity while making PvE more fair for everyone.
 

🎯 What do you think?

Posted

 

Sweeper Festival allows you to collect all spoil from killed mobs with a single button, without having to click on each body. 
This saves time, speeds up farming, and reduces routine
For some of you, it will be a long-awaited convenience, for others — a step toward excessive simplification.

It is important for us to understand what our community thinks before making a decision about introducing this feature.


Let's discuss this in the Discord:
discord_16_link.png Discord server

  • 2 weeks later...
Posted

We’ve finally prepared the long-awaited client screenshots!

Now everyone can see how the game will look on our server.
We did our best to keep the atmosphere intact while also adding improvements for players’ comfort.

All the images and details are already waiting for you in the new forum post — take a look and share your thoughts!

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