MiniShop Posted March 20 Posted March 20 Is there any texture or value I can change in the Interface.xdat file so that a window (wnd) has an opaque background? I use Texture file = L2UI_CT1.Windows.Windows_DF_Drawer_Bg ColorModify = Color.web("0x3c1a1aff") // Black This is not fully opaque, it's a bit transparent especially seen over water effects or white buildings. Any advice?
ratchet Posted March 20 Posted March 20 Worst case you can add a new texture in the utx package without alpha channel enabled. Remember to set the correct split9 properties in order to have it resize accordingly to the window size. In the xdat editor you can try to set an alpha value (by default is disabled i think, -9999) but i'm afraid it won't magically make your alpha texture opaque
MiniShop Posted March 21 Author Posted March 21 On 3/20/2025 at 1:51 PM, ratchet said: Worst case you can add a new texture in the utx package without alpha channel enabled. Remember to set the correct split9 properties in order to have it resize accordingly to the window size. In the xdat editor you can try to set an alpha value (by default is disabled i think, -9999) but i'm afraid it won't magically make your alpha texture opaque Thank you for the info!
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