Help about interface.xdat
-
Posts
-
By sellerking · Posted
TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here -
Active & Taking orders!
-
I think you should check the video more carefully you missing something very important đ Â Â Â
-
Im responding to an anonymous account with 3 posts, almost no background, and practically zero useful information added to the discussion. On top of that, the topic title is misleading calling it "Lucera Source Code" gives a completely different impression from what is actually being presented.  I didnât say anything different. Therefore, I have no clue how his process produces the same desirable result.  And here you are creating drama. Your topic title clearly says "Lucera Source Code," which is not actually the case, or at least thatâs how it looked when I first clicked on it, so I donât think I was completely off. Thereâs also no significant information about your process like what difficulties you faced, what tools you used, or anything else meaningful. Yet you still expect others to provide value based on what? Iâm not talking about your project itself which, by the way, good job. Iâm talking about the topic itself as a source of value for this forum, because right now it doesnât really offer much in that regard. So regarding the semantics, yes, wording does matter. Â
-
You are funny guy! đ đ đ  I was working with Lucera long before âAI appsâ became fashionable. This was not something I generated in one day with a prompt. It took me years of work, testing, debugging and fixing broken decompiled code.  Of course a decompiled source is not the original private repository with the original comments, history and developer structure. Nobody said it is the same Git repository. But saying it is only âguessesâ is also wrong.  When you decompile, rebuild, fix thousands of compile/runtime issues, restore broken logic, reconnect scripts, fix bad casts, repair database calls, compile it again and run it in-game, at that point it is no longer just a guess.  It becomes a working reconstructed source base!  The important part is not whether it is byte-for-byte identical to the original private source. The important part is that I can now work directly inside the code, change core logic, rebuild scripts, fix bugs and continue development without being locked behind closed binaries.  Does it compile? Yes. Does it run in-game? Yes. Can I modify core systems directly? Yes. Can I continue development independently? Yes.  So call it reconstructed, decompiled, cleaned, restored or whatever name you prefer. The result is still the same: I have a working source environment that gives me control over the lucera2 project.  And that was exactly the goal!  đÂ
-
-
Topics

Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now