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Posted

I had already made this modification a long time ago in another pack that I used before. But now I'm using an aCis 372.

I don't remember very well how I did it, but I already modified the exp table in Experience.Java with the exp up to 91 and the hp/cp/mp table that the character receives per level, up to level 90. But even so it doesn't work in the game.

 

Could someone with experience help me, show me where I'm forgetting to modify? I've already looked at all the tutorials available here on the forum, but none of them have worked.

Posted
On 9/29/2024 at 1:58 AM, VegaBoy said:

I had already made this modification a long time ago in another pack that I used before. But now I'm using an aCis 372.

I don't remember very well how I did it, but I already modified the exp table in Experience.Java with the exp up to 91 and the hp/cp/mp table that the character receives per level, up to level 90. But even so it doesn't work in the game.

 

Could someone with experience help me, show me where I'm forgetting to modify? I've already looked at all the tutorials available here on the forum, but none of them have worked.

you could do something like this :

PlayerTemplate.java

public final double getBaseHpMax(int level)
{
    double HP;
    if (level >= 80) {
       HP = _hpTable[79] + 35 * (level - 80);
    } else {
       HP = _hpTable[level -1];
    }
    return HP;
}
same should do for CP/MP , and u won't have to edit any classes table

and dont forget karma tables :)


 

Posted
8 hours ago, Acacia said:

you could do something like this :

PlayerTemplate.java

public final double getBaseHpMax(int level)
{
    double HP;
    if (level >= 80) {
       HP = _hpTable[79] + 35 * (level - 80);
    } else {
       HP = _hpTable[level -1];
    }
    return HP;
}
same should do for CP/MP , and u won't have to edit any classes table

and dont forget karma tables :)


 

Now it's working, thank you!

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