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I use l2fandc files. I need a java code, I've been searching a lot and waiting for help.

What I want to do is to teleport to the players doing pvp. So it's like finding the flag player.

I found some files but they did not fit my system. I'm waiting for help..

 

EXAMPLE:

 

 

package handlers.bypasshandlers;

import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;

import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.handler.IBypassHandler;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.zone.ZoneId;
import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;

/**
 * @author Mobius (based on Tenkai pvpzone)
 */
public class FindPvP implements IBypassHandler
{
    private static final String[] COMMANDS =
    {
        "FindPvP"
    };
    
    @Override
    public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
    {
        if (!Config.ENABLE_FIND_PVP || !target.isNpc())
        {
            return false;
        }
        
        L2PcInstance mostPvP = null;
        int max = -1;
        for (L2PcInstance player : L2World.getInstance().getPlayers())
        {
            if ((player == null) //
                || (player.getPvpFlag() == 0) //
                || (player.getInstanceId() != 0) //
                || player.isGM() //
                || player.isInsideZone(ZoneId.PEACE) //
                || player.isInsideZone(ZoneId.SIEGE) //
                || player.isInsideZone(ZoneId.NO_SUMMON_FRIEND))
            {
                continue;
            }
            
            int count = 0;
            for (L2PcInstance pl : L2World.getInstance().getVisibleObjects(player, L2PcInstance.class))
            {
                if ((pl.getPvpFlag() > 0) && !pl.isInsideZone(ZoneId.PEACE))
                {
                    count++;
                }
            }
            
            if (count > max)
            {
                max = count;
                mostPvP = player;
            }
        }
        
        if (mostPvP != null)
        {
            // Check if the player's clan is already outnumbering the PvP
            if (activeChar.getClan() != null)
            {
                Map<Integer, Integer> clanNumbers = new HashMap<>();
                int allyId = activeChar.getAllyId();
                if (allyId == 0)
                {
                    allyId = activeChar.getClanId();
                }
                clanNumbers.put(allyId, 1);
                for (L2PcInstance known : L2World.getInstance().getVisibleObjects(mostPvP, L2PcInstance.class))
                {
                    int knownAllyId = known.getAllyId();
                    if (knownAllyId == 0)
                    {
                        knownAllyId = known.getClanId();
                    }
                    if (knownAllyId != 0)
                    {
                        if (clanNumbers.containsKey(knownAllyId))
                        {
                            clanNumbers.put(knownAllyId, clanNumbers.get(knownAllyId) + 1);
                        }
                        else
                        {
                            clanNumbers.put(knownAllyId, 1);
                        }
                    }
                }
                
                int biggestAllyId = 0;
                int biggestAmount = 2;
                for (Entry<Integer, Integer> clanNumber : clanNumbers.entrySet())
                {
                    if (clanNumber.getValue() > biggestAmount)
                    {
                        biggestAllyId = clanNumber.getKey();
                        biggestAmount = clanNumber.getValue();
                    }
                }
                
                if (biggestAllyId == allyId)
                {
                    activeChar.sendPacket(new CreatureSay(0, ChatType.WHISPER, target.getName(), "Sorry, your clan/ally is outnumbering the place already so you can't move there."));
                    return true;
                }
            }
            
            activeChar.teleToLocation((mostPvP.getX() + Rnd.get(300)) - 150, (mostPvP.getY() + Rnd.get(300)) - 150, mostPvP.getZ());
            activeChar.setSpawnProtection(true);
            if (!activeChar.isGM())
            {
                activeChar.setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_PVP_TIME);
                activeChar.startPvPFlag();
            }
        }
        else
        {
            activeChar.sendPacket(new CreatureSay(0, ChatType.WHISPER, target.getName(), "Sorry, I can't find anyone in flag status right now."));
        }
        return false;
    }
    
    @Override
    public String[] getBypassList()
    {
        return COMMANDS;
    }
}

2 answers to this question

Recommended Posts

  • 0
Posted (edited)

On aCis, that would just be :
 

Quote

final Player randomPvpPlayer = Rnd.get(World.getInstance().getPlayers().stream().filter(p -> p.getPvpFlag() > 0).toList());
 if (randomPvpPlayer != null)
   teleToLocation(randomPvpPlayer.getPosition());



If you got more conditions, replace " p.getPvpFlag() > 0" with whatever else you need.

Edited by Tryskell

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