Jump to content

Question

Posted

Hi guys I wanna create multiskill npc where people can buy skills fore something does anyone can give me a hint how to do it I tried to add skills to shop but they wouldn't show up , I know for some of you this question will be funny but I'm struggling to get idea how to make this working .

 

 

Thanks for any help straight away !!

4 answers to this question

Recommended Posts

  • 0
Posted
8 hours ago, bershake said:

Hi guys I wanna create multiskill npc where people can buy skills fore something does anyone can give me a hint how to do it I tried to add skills to shop but they wouldn't show up , I know for some of you this question will be funny but I'm struggling to get idea how to make this working .

 

 

Thanks for any help straight away !!

just sell books.

By double tap on book - it will give u skill, which u can use.

You need use item handler for that. Which one - maybe it already exists, maybe it needs to be create, in any case - use books.

  • 0
Posted
On 4/1/2024 at 8:34 AM, MrIndex said:

just sell books.

By double tap on book - it will give u skill, which u can use.

You need use item handler for that. Which one - maybe it already exists, maybe it needs to be create, in any case - use books.

Yeah, but I need all available skills. I don't think books alone cover them, to be honest. If you can give me a rough idea of how to proceed, I'm willing to try.

  • 0
Posted (edited)
5 hours ago, bershake said:

Yeah, but I need all available skills. I don't think books alone cover them, to be honest. If you can give me a rough idea of how to proceed, I'm willing to try.


In short, what you need is this:
- special script (be it handler or AI or however your source handles it) that will be activated when you speak to the said NPC.
- hook the script to an NPC of your choice - your multi-skills manager if you will.
- a few static HTMLs and/or at least one Container HTML that will be used for the dynamic display of stuff.

Now the lengthier version:

You should create a special script/handler/AI (any will do initially) and assign it to an NPC of your choice (just has to be one that has no other special handler/script/ai assigned to it).

Once you have that in place, you need to develop/write the actual script/handler/ai of the npc, which in actuality will handle all of the skill learning.

To better illustrate it, think of the NPC as simply an empty box, in which you can put almost anything. In your case, you want to put a script/code that handles skill learning.

The script itself is not very complicated. You just need to set conditions/backstops that would prevent exploits (which will be the majority of the coding/programming), and then a couple of methods that will handle the actual DYNAMIC display of skills within the container HTML that you would create.
The dynamic display of skills means that you will be generating skills info and availability and populating the said Container HTML with the different data depending on who is using it and other conditions, such as learned skills/levels.

 

Edited by Salty Mike

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..