Hey guys, just started switching from L2J to L2OFF and started using Vanganth extender - just testing, etc.
The pack I used is the one shared by MetalMan here. (I think it was TrevorJ files?).
Basically I solved couple of issues I had, but the most important is where my knowledge is missing yet.
Basically I launch L2Server and some times it's just stuck at loading without a reason (Deadlock w/o indication?).
The main question: when L2Server loading is complete, I launch L2NPC server. Initially, when I launch L2NPC.exe in L2Server.exe console I can see:
dwTime[5] < 80! There are like 7 messages like these (As far as I think, it's related to ticks, but why It's happening when L2NPC is starting to load?).
Anyways, the L2Server.exe crashes when L2NPC reaches ~2,1-3k loaded npcs with message:
!! deadlock or super-lag detected!!! (diff 80sec).
Maybe anyone can help me indicate where to look for the issue? Can't find anything related in IlExt with super-lag related text. So it's coming most likely not from there, maybe miss-configuration it's causing that?
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hello everyone!
I am wanting to save the files (Ini. - Data - ) of the EP5 Client: Salvation... But they generate the error "corrupt files"... I tried several versions of L2FileEditor without good results.
I need help! Thank you!
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Question
Pleyne
Hey guys, just started switching from L2J to L2OFF and started using Vanganth extender - just testing, etc.
Edited by PleyneThe pack I used is the one shared by MetalMan here. (I think it was TrevorJ files?).
Basically I solved couple of issues I had, but the most important is where my knowledge is missing yet.
Basically I launch L2Server and some times it's just stuck at loading without a reason (Deadlock w/o indication?).
The main question: when L2Server loading is complete, I launch L2NPC server. Initially, when I launch L2NPC.exe in L2Server.exe console I can see:
dwTime[5] < 80! There are like 7 messages like these (As far as I think, it's related to ticks, but why It's happening when L2NPC is starting to load?).
Anyways, the L2Server.exe crashes when L2NPC reaches ~2,1-3k loaded npcs with message:
!! deadlock or super-lag detected!!! (diff 80sec).
Maybe anyone can help me indicate where to look for the issue? Can't find anything related in IlExt with super-lag related text. So it's coming most likely not from there, maybe miss-configuration it's causing that?
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