wongerlt Posted November 4, 2023 Posted November 4, 2023 Hello, I'm trying compile unreal script (LineageMonster.u) but stucked. https://prnt.sc/s51Fd4cF1OnY Looks cant find superclass LineagePawn , ok then im trying recompile LineageWarrior where is LineagePawn but get error: https://prnt.sc/lBm0aA2HwHVZ on these lines are simulated function AnimateRunning () { TurnLeftAnim = GetWalkAnimName(); // 400 line TurnRightAnim = GetWalkAnimName(); MovementAnims[0] = GetCurMoveAnimName(); MovementAnims[1] = GetCurMoveAnimName(); MovementAnims[2] = GetCurMoveAnimName(); MovementAnims[3] = GetCurMoveAnimName(); } if i comment this line then next line with same error. Very unclear all these errors, can't understand where is problem... Maybe someone had this problem?
911reg Posted November 4, 2023 Posted November 4, 2023 (edited) You can literally delete everything from inside LineagePawn, and just leave this: class LineagePawn extends Pawn; since you won't be using any of the functions that are stored inside of LineagePawn.uc when compiling LineageMonster. Same with LineageNpc.HerdNpc, same with LineageMonster.HerdMonster, etc. You can also delete all files from LineageWarrior's folder, and only leave LineagePawn If you need help with that kind of stuff, send me a DM on Discord Edited November 4, 2023 by 911reg
wongerlt Posted November 4, 2023 Author Posted November 4, 2023 2 hours ago, 911reg said: You can literally delete everything from inside LineagePawn, and just leave this: class LineagePawn extends Pawn; since you won't be using any of the functions that are stored inside of LineagePawn.uc when compiling LineageMonster. Same with LineageNpc.HerdNpc, same with LineageMonster.HerdMonster, etc. You can also delete all files from LineageWarrior's folder, and only leave LineagePawn If you need help with that kind of stuff, send me a DM on Discord Oh thanks you. finally compiled, but another problem animations gone from monster which im editing
911reg Posted November 4, 2023 Posted November 4, 2023 Solved, locked. PD: the animation issue was due to a missing .int file.
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