I just wonder if it's even possible to see the actual reuse time of summon spells.
For example I'm using Cure of Seraphim and when I click again (doesn't matter if inside the window or on the skill bar) the only information that I'm getting is that pet is recharching it's skill.
But for normal player's skills it's working correctly
I'm looking for help for chronicle High Five (FandC/Mobius). I think I could adapt it if it happens on newer chronicles but I'm still looking for some hints
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Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Hello @Hitcher. Could you please clarify the scenario in which this happened?
Was it on GF server?
The drops that were on the ground were from the same character? These fell with autoloot off, then you activated autoloot and tried to pick? Please provide more details so we can replicate it.
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Glimpse
Hi,
I just wonder if it's even possible to see the actual reuse time of summon spells.
For example I'm using Cure of Seraphim and when I click again (doesn't matter if inside the window or on the skill bar) the only information that I'm getting is that pet is recharching it's skill.
But for normal player's skills it's working correctly
I'm looking for help for chronicle High Five (FandC/Mobius). I think I could adapt it if it happens on newer chronicles but I'm still looking for some hints
Maybe packets?
Maybe Summon class itself?
If somebody can lead me a little I would be
Cheers
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