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Posted
Video report [September 4] from the battlefields for epic jewelry and daily PVP on L2Kain x25!
🔰Clans : UnitedRivals 🇪🇺, RedDragon 🇪🇺, 1327 🇷🇺
Live from 1st September!
Chronicle: - High Five
Client: - Salvation
Contacts :
Website: http://l2kain.net/ 
 
 
  • K4in changed the title to [L2J] Kain Project New Season
Posted
 
 
New Season coming January 12th!
First post updated
 
🌎 Website: L2Kain.net
 
Important Dates

 🗓️ Server Start: 12th of January 2024!
 🗓️Open Beta Test: 5th of January 2024!
 
nav_icon_0.pngBasic Information
 
 
Briefly about the concept of the server!
We decided to move away from the standard Mid-Rate server concept and keep the mechanics of our beloved Lineage 2 that everyone loves! Massive battles for epic bosses, battles for profitable farming locations, resource spoilage and equipment crafting, daily instances, a balanced economy and much more. This server is build as a Craft-PvP concept. The goal is to gather players with a variety of preferences in the game and make a high-quality and interesting server with alternative character development options. We are well aware that "grinding" is an integral part of the game, but we diluted the boring and the same type of farming with interesting solutions and non-standard mechanics!
 
We have prepared a new High Five x25 on Modern Client for you. This server will be another step in the development of the platform and the project as a whole! Your appeals to those. support was not ignored, which means the new server will be even better than the previous one!
nav_icon_0.pngServer Merge Logic
In the history of our server, we have decided to create an Infinity server by merging servers. Currently, we are focusing on launching a 25x server. After three months, we will open a 50x server. Once the 50x server reaches the same level of development as the 25x server, we will merge it with the 25x server, and a new 50x server will be launched. This is the logic we will be following!
 
                                              
1.png  Bonuses for clans!     
3.png Promotions and Bonuses for new players!   
4.png Events and Giveaways daily! 
 Rewards for Voting!
 
nav_icon_1.pngServer Rates

Learn more about server rates!

Server rates are configured in such a way that farming is best rewarded. Adena, drops, quests, various rewards and prices in the game store are well balanced among themselves!
 

Basic Server Rates:

  •  rates_icon_exp.jpg Experience & Skill Points - x25
  •  rates_icon_adena.jpg Adena Drop - x15 & Fixed Chance 66%
  •  rates_icon_drop.jpg Drop Rates - x10
  •  rates_icon_spoil.jpg Spoil Rates - x10
  •  item item Crafting keys, recipes drop & spoil with fixed amount from 2 to 3 and increased chances on all locations and quests  related to farm them.
  •  rates_icon_quest.jpg Quest Rates - x5
  •  rates_icon_epaulette.jpg Fortresses & Sieges - x5
  •  rates_icon_epic.jpg Raid Bosses & Epic Bosses - x1
  •  :weight: Weight Limit - Unlimited

 

 

🔹 Connect with Us:

🌎 Discord: https://discord.gg/Tdw4c3Nstq
🌎 Facebook: https://www.facebook.com/KainLineage2
🌎 TikTok: https://www.tiktok.com/@l2kain.net
🌎 YouTube: https://www.youtube.com/@Lineage2Kain

  • 1 month later...
  • 3 months later...
Posted

New Season coming May 2024!
First post updated

spacer.png

 
 
🌎 Website: L2Kain.net
 
Important Dates

 🗓️ Server Start: TBD
 🗓️Open Beta Test: 10th of May 2024!
 
Basic Information
 
 
Briefly about the concept of the server!
We decided to move away from the standard Mid-Rate server concept and keep the mechanics of our beloved Lineage 2 that everyone loves! Massive battles for epic bosses, battles for profitable farming locations, resource spoilage and equipment crafting, daily instances, a balanced economy and much more. This server is build as a Craft-PvP concept. The goal is to gather players with a variety of preferences in the game and make a high-quality and interesting server with alternative character development options. We are well aware that "grinding" is an integral part of the game, but we diluted the boring and the same type of farming with interesting solutions and non-standard mechanics!
 
We have prepared a new High Five x25 on Modern Client for you. This server will be another step in the development of the platform and the project as a whole! Your appeals to those. support was not ignored, which means the new server will be even better than the previous one!
 
 
 ⭐ Promotions and Bonuses for new players!   
 ⭐ Events and Giveaways daily! 
 ⭐ Rewards for Voting!
 
ℹ️ Server Rates

Learn more about server rates!

Server rates are configured in such a way that farming is best rewarded. Adena, drops, quests, various rewards and prices in the game store are well balanced among themselves!
 

Basic Server Rates:

  •  ⭐ Experience & Skill Points - x25
  •  ⭐ Adena Drop - x15 & Fixed Chance 66%
  •  ⭐ Drop Rates - x10
  •  ⭐ Spoil Rates - x10
  •   Crafting keys, recipes drop & spoil with fixed amount from 2 to 3 and increased chances on all locations and quests  related to farm them.
  •  ⭐ Quest Rates - x5
  •  ⭐ Fortresses & Sieges - x5
  •  ⭐ Raid Bosses & Epic Bosses - x1
  •  ⭐ Weight Limit - x10

 

 

🔹 Connect with Us:

🌎 Discord: https://discord.gg/l2kain
🌎 Facebook: https://www.facebook.com/KainLineage2
🌎 TikTok: https://www.tiktok.com/@l2kain.net
🌎 YouTube: https://www.youtube.com/@Lineage2Kain

  • NevesOma changed the title to [L2J] Kain
  • 2 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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