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Posted (edited)

Hello everyone!
Below is a simple MathQuiz where every x number of monsters the player kills, a window appears(if the MathQuizTaskManager is running) asking them to write an even number.
If they answer correctly to the 1st question, the next step will ask for the addition of two random numbers between 1 and 10.

The following mod does not provide high protection against bots, it is simply an action that will reduce the number of bots on the server to those who are not familiar enough to bypass it.

 

How it works?

  • After a specific number of monsters (set in the XML file), the QuizTaskManager will start running. For example, if this number is 10 minutes, and a player reaches the required number of kills (set in the XML file) within that time period, an HTML window will appear. (Ex. If you kill 10 monsters, in the next 15 minutes a HTML window appears, unless if that time passed but you're in town).
  • If the QuizTaskManager starts running but the player moves to a town/village, the QuizTask will stop running and the killsCount goes 0.
  • Once the HTML is displayed, the player can continue to kill monsters and do whatever he wants without affecting his gameplay. The required number of monsters will not continue to increase if the player does not complete the Quiz. If the quiz is not completed, the player will either be transported to town or disconnected, depending on your XML file settings.
  • In the XML file, you will find the settings to set the values you want for the time Quiz Task needs to run, how many monsters the player needs to kill, the time they have to answer, what the punishment is, and how many attempts they can have.
  • Locate the Even number:
    It will display a pair of numbers consisting of an even and an odd number. They will have to type the even number that will be given to player randomly each time.
  • If the player doesn't answer within the required time or answers incorrectly after x attempts, depending on the punishment you have defined in the XML file, the appropriate action will be taken in 5 seconds.
  • Easy to apply into your sources.
     

Code review: https://pastebin.com/71hEjgdu
download patch diff: https://mega.nz/file/JjgWUAQS#vRyGA6Spn6UJcjiQGfh1gY47yoPuOFZlcUKgs0KWQy4

 

 

Edited by 'Baggos'
  • Upvote 1
Posted (edited)

What if you introduce a Google Captcha verification system that would be better against Adrenaline.
 

  1. Game client opens server's website.
  2. On the server's website, the player would be prompted to complete a Google Captcha challenge.
  3. Once the player successfully completes the Captcha, the server would receive a confirmation and send an authorization back to the game server, allowing the player to continue playing without any disruption.
Edited by Trance
  • Like 1
Posted
1 hour ago, Trance said:

 

There are various factors that may prevent a user who uses the code from integrating Google Captcha to work properly with their server, considering that it requires a process to create an API and use it on their side.

I was thinking of something different, perhaps sending a PM directly to the player with a 3-digit random number(nothing to do with Google, a PM directly from the server) where the player would have to type it once they receive the number in the PM to complete the specific quiz.
I don't think Adrenaline has the ability to read PMs and type the number that the player will receive in the PM.

Maybe in the coming days, I will look into this further.

Posted
26 minutes ago, 'Baggos' said:

There are various factors that may prevent a user who uses the code from integrating Google Captcha to work properly with their server, considering that it requires a process to create an API and use it on their side.

I was thinking of something different, perhaps sending a PM directly to the player with a 3-digit random number(nothing to do with Google, a PM directly from the server) where the player would have to type it once they receive the number in the PM to complete the specific quiz.
I don't think Adrenaline has the ability to read PMs and type the number that the player will receive in the PM.

Maybe in the coming days, I will look into this further.


The integration of Google Captcha (or any other captcha) will be implemented within the website.

By the way, if you're interested in developing an algorithm to monitor players' actions, this could serve as a starting point:
P.S. You may incorporate a variation of +/- 10 points for the coordinates.
 

package gold.lineage2.beta;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.Level;
import java.util.logging.Logger;

import gold.lineage2.Config;
import gold.lineage2.commons.database.DatabaseFactory;

/**
 * Validates and stores player coordinates in a database.
 * @author Trance
 */
public class CoordinateQueue
{
	private static final Logger LOGGER = Logger.getLogger(CoordinateQueue.class.getName());
	private final BlockingQueue<CoordinateRequest> queue = new LinkedBlockingQueue<>();
	private final Thread validationThread;
	
	/**
	 * Creates a new thread that continuously retrieves CoordinateRequest objects from a queue,
	 * and then validates and stores the player coordinates contained in the request.
	 * The validation process is performed by calling the validateAndStorePlayerCoordinates method.
	 * If an InterruptedException is thrown during the validation, the thread logs a warning message and sets its interrupt status.
	 */
	public CoordinateQueue()
	{
		validationThread = new Thread(() ->
		{
			while (true)
			{
				try
				{
					CoordinateRequest request = queue.take();
					validateAndStorePlayerCoordinates(request.getPlayerName(), request.getX(), request.getY(), request.getZ());
				}
				catch (InterruptedException e)
				{
					LOGGER.log(Level.WARNING, "Validation thread was interrupted", e);
					break;
				}
			}
		});
		// A daemon thread is a background thread that is used to support the main program but doesn't prevent it from ending.
		validationThread.setDaemon(true);
		// Starting a new thread.
		validationThread.start();
	}
	
	/**
	 * Adds a new CoordinateRequest object to the queue with the provided playerName, x, y, and z values.
	 * @param playerName
	 * @param x
	 * @param y
	 * @param z
	 */
	public void addRequest(String playerName, int x, int y, int z)
	{
		queue.add(new CoordinateRequest(playerName, x, y, z));
	}
	
	/**
	 * Interrupts the validation thread to shut it down.
	 */
	public void shutdown()
	{
		validationThread.interrupt();
	}
	
	/**
	 * Stores the player's name and the three coordinates (x, y, z)
	 */
	private static class CoordinateRequest
	{
		private final String playerName;
		private final int x;
		private final int y;
		private final int z;
		
		public CoordinateRequest(String playerName, int x, int y, int z)
		{
			this.playerName = playerName;
			this.x = x;
			this.y = y;
			this.z = z;
		}
		
		public String getPlayerName()
		{
			return playerName;
		}
		
		public int getX()
		{
			return x;
		}
		
		public int getY()
		{
			return y;
		}
		
		public int getZ()
		{
			return z;
		}
	}
	
	/**
	 * Records and validates the coordinate data of a player.
	 * If there is a previous visit, the number of visits is incremented by 1.
	 * If there isn't a previous visit, a new record is inserted into the database.
	 * @param playerName
	 * @param x
	 * @param y
	 * @param z
	 */
	private void validateAndStorePlayerCoordinates(String playerName, int x, int y, int z)
	{
		final int intervalMinutes = Config.VALIDATION_INTERVAL;
		final long intervalMilliseconds = intervalMinutes * 60 * 1000;
		final long currentTime = System.currentTimeMillis();
		try (Connection con = DatabaseFactory.getConnection();
			PreparedStatement insert = con.prepareStatement("INSERT INTO character_coordinate_history (playerName, x, y, z, visitTime, visitCount) VALUES (?, ?, ?, ?, ?, 1)");
			PreparedStatement select = con.prepareStatement("SELECT visitTime, visitCount FROM character_coordinate_history WHERE playerName = ? AND x = ? AND y = ? AND z = ? AND visitTime >= ? ORDER BY visitTime DESC");
			PreparedStatement update = con.prepareStatement("UPDATE character_coordinate_history SET visitCount = visitCount + 1 WHERE playerName = ? AND x = ? AND y = ? AND z = ? AND visitTime = ?"))
		{
			select.setString(1, playerName);
			select.setInt(2, x);
			select.setInt(3, y);
			select.setInt(4, z);
			select.setLong(5, currentTime - intervalMilliseconds);
			ResultSet resultSet = select.executeQuery();
			if (resultSet.next())
			{
				long visitTime = resultSet.getLong("visitTime");
				int visitCount = resultSet.getInt("visitCount");
				if (visitCount >= 2)
				{
					LOGGER.log(Level.INFO, "Player " + playerName + " visited the same coordinates " + x + " " + y + " " + z + " within the last " + intervalMinutes + " minutes.");
					return;
				}
				update.setString(1, playerName);
				update.setInt(2, x);
				update.setInt(3, y);
				update.setInt(4, z);
				update.setLong(5, visitTime);
				update.executeUpdate();
			}
			else
			{
				insert.setString(1, playerName);
				insert.setInt(2, x);
				insert.setInt(3, y);
				insert.setInt(4, z);
				insert.setLong(5, currentTime);
				insert.executeUpdate();
			}
		}
		catch (SQLException e)
		{
			LOGGER.log(Level.WARNING, "Failed to validate and store player coordinates", e);
		}
	}
}

 

Index: java/gold/lineage2/gameserver/network/clientpackets/ValidatePosition.java
===================================================================
--- java/gold/lineage2/gameserver/network/clientpackets/ValidatePosition.java	(revision 9)
+++ java/gold/lineage2/gameserver/network/clientpackets/ValidatePosition.java	(working copy)
@@ -16,8 +16,6 @@
  */
 package gold.lineage2.gameserver.network.clientpackets;
 
+import gold.lineage2.beta.CoordinateQueue;
 import gold.lineage2.commons.network.PacketReader;
 import gold.lineage2.gameserver.data.xml.DoorData;
 import gold.lineage2.gameserver.model.World;
@@ -116,13 +114,6 @@
 		player.setClientZ(_z);
 		player.setClientHeading(_heading); // No real need to validate heading.
 		
+		// Validates and stores player coordinates in a database.
+		final CoordinateQueue queue = new CoordinateQueue();
+		ueue.addRequest(player.getName(), _x, _y, _z);
+		
 		// Mobius: Check for possible door logout and move over exploit. Also checked at MoveBackwardToLocation.
 		if (!DoorData.getInstance().checkIfDoorsBetween(realX, realY, realZ, _x, _y, _z, player.getInstanceWorld(), false))
 		{

 

package gold.lineage2.beta;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.util.logging.Level;
import java.util.logging.Logger;

import gold.lineage2.commons.database.DatabaseFactory;

/**
 * @author Trance
 */
public class ActionQueue
{
	private static final Logger LOGGER = Logger.getLogger(ActionQueue.class.getName());
	
	/**
	 * Checks the timing difference between consecutive player actions represented as an array of timestamps.
	 * @param playerName 
	 * @param actionName 
	 * @param actionTimestamps 
	 * @param threshold 
	 */
    public void checkActionTiming(String playerName, String actionName, long[] actionTimestamps, long threshold)
    {
        for (int i = 1; i < actionTimestamps.length; i++)
        {
            long timeDiff = actionTimestamps[i] - actionTimestamps[i - 1];
            if (timeDiff < threshold)
            {
                recordActionToDatabase(playerName, actionName, actionTimestamps[i], timeDiff);
            }
        }
    }
    
	/**
	 * Records a player's action timestamp and time difference.
	 * @param playerName 
	 * @param actionName 
	 * @param actionTimestamp
	 * @param timeDiff
	 */
	private void recordActionToDatabase(String playerName, String actionName, long actionTimestamp, long timeDiff)
	{
		final String insert = "INSERT INTO character_actions_history (timestamp, time_diff, count, action_name, player_name) " + "SELECT ?, ?, IFNULL(MAX(count) + 1, 1), ?, ? FROM character_actions_history WHERE timestamp < ?";
		final String update = "UPDATE character_actions_history SET time_diff = ?, count = ? WHERE id = ?";
		try (Connection con = DatabaseFactory.getConnection();
			PreparedStatement insertStmt = con.prepareStatement(insert);
			PreparedStatement updateStmt = con.prepareStatement(update))
		{
			// Set the parameter values for the INSERT statement
			insertStmt.setLong(1, actionTimestamp);
			insertStmt.setLong(2, timeDiff);
			insertStmt.setString(3, actionName);
			insertStmt.setString(4, playerName);
			insertStmt.setLong(5, actionTimestamp);
			// Execute the INSERT statement and get the count value
			int count = insertStmt.executeUpdate();
			// Set the parameter values for the UPDATE statement
			updateStmt.setLong(1, timeDiff);
			updateStmt.setInt(2, count);
			updateStmt.setInt(3, count > 1 ? count - 1 : 1);
			updateStmt.executeUpdate();
			
		}
		catch (SQLException e)
		{
			LOGGER.log(Level.WARNING, "Failed to record action to database", e);
		}
	}
}

 

package gold.lineage2.beta;

import java.sql.Connection;
import java.sql.SQLException;
import java.sql.Statement;
import java.util.logging.Level;
import java.util.logging.Logger;

import gold.lineage2.commons.database.DatabaseFactory;

/**
 * Checking the integrity of the database tables.
 * @author Trance
 */
public class DatabaseIntegrity
{
	private static final Logger LOGGER = Logger.getLogger(DatabaseIntegrity.class.getName());
	
	protected DatabaseIntegrity()
	{
		createCharacterCoordinateHistoryTable();
		createCharacterActionsHistoryTable();
	}
	
	/**
	 * Creates a table called character_coordinate_history in a database.
	 */
	private static void createCharacterCoordinateHistoryTable()
	{
		final String tableName = "character_coordinate_history";
		final String columns = "playerName VARCHAR(100), x INT, y INT, z INT, visitTime BIGINT, visitCount INT DEFAULT 0";
		final String primaryKey = "playerName, x, y, z, visitTime";
		final String sql = "CREATE TABLE IF NOT EXISTS " + tableName + " (" + columns + ", PRIMARY KEY (" + primaryKey + "))";
		try (Connection con = DatabaseFactory.getConnection();
			Statement stmt = con.createStatement())
		{
			stmt.executeUpdate(sql);
		}
		catch (SQLException e)
		{
			LOGGER.log(Level.WARNING, "Failed to create table " + tableName, e);
		}
	}
	
	/**
	 * Creates a table called character_actions_history in a database.
	 */
	private void createCharacterActionsHistoryTable()
	{
		final String tableName = "character_actions_history";
		final String columnTimestamp = "timestamp";
		final String columnTimeDiff = "time_diff";
		final String columnCount = "count";
		final String columnPlayerName = "player_name";
		final String primaryKey = "id";
		final String sql = "CREATE TABLE IF NOT EXISTS " + tableName + " (" + primaryKey + " INT AUTO_INCREMENT PRIMARY KEY, " + columnTimestamp + " BIGINT, " + columnTimeDiff + " BIGINT, " + columnCount + " INT NOT NULL DEFAULT 1, " + columnPlayerName + " VARCHAR(255)) ENGINE=InnoDB";
		try (Connection con = DatabaseFactory.getConnection();
			Statement stmt = con.createStatement())
		{
			stmt.executeUpdate(sql);
		}
		catch (SQLException e)
		{
			LOGGER.log(Level.WARNING, "Failed to create table " + tableName, e);
		}
	}
	
	public static DatabaseIntegrity getInstance()
	{
		return SingletonHolder.INSTANCE;
	}
	
	private static class SingletonHolder
	{
		protected static final DatabaseIntegrity INSTANCE = new DatabaseIntegrity();
	}
}

 

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  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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