Hello, I'm having a problem with my drop rates, due to the high amount of loot that Champions give I made it so that non-stackable items drop on the ground (since going over 500 items in the inventory disables a character), the problem is that in the long run sometimes Champions dropped hundreds or thousands of non-stackable items on the ground, causing massive lag, lowering the drop rate/chance isn't a possibility since that would mean massively decreasing the chance of item to be dropped from a regular mob, to solve this I just set the MultipleItemDrop config to False, with that only 1 item is created if the item is non-stackable
HOWEVER the problem is that now whenever I'm doing a quest and the NPC gives 2 or more items of the same ID (like the Spirit of Mirrors quest in the Human Village) I get only 1 instead, making the quest impossible to complete, I went into the core and noticed 2 variables affected by the MultipleItemDrop config: dropItem and addItem, I thought that maybe creating a new config and separating both would solve the problem, and it did, but after that if someone logged out while having equipped any item other than NG then the character would be unable to enter again, and a massive error appears on the console when someone tries to login said character, the error was basically StackOverflowError which with my really lacking knowledge of java it means that something is on an infinite loop
With that situation happening I think that now my safest option is to just limit the amount of items dropped on the ground, how can I do this? here's the code for the item drop:
public L2ItemInstance dropItem(L2PcInstance player,int itemId,long itemCount){
L2ItemInstance item =null;for(int i =0; i < itemCount; i++){// Randomize drop position.
final int newX =(getX()+Rnd.get((RANDOM_ITEM_DROP_LIMIT *2)+1))- RANDOM_ITEM_DROP_LIMIT;
final int newY =(getY()+Rnd.get((RANDOM_ITEM_DROP_LIMIT *2)+1))- RANDOM_ITEM_DROP_LIMIT;
final int newZ = getZ()+20;if(ItemTable.getInstance().getTemplate(itemId)==null){
LOG.error("Item doesn't exist so cannot be dropped. Item ID: {} Quest: {}", itemId, getName());returnnull;}
item =ItemTable.getInstance().createItem("Loot", itemId, itemCount, player,this);if(item ==null){returnnull;}if(player !=null){
item.getDropProtection().protect(player);}
item.dropMe(this, newX, newY, newZ);// Add drop to auto destroy item task.if(!Config.LIST_PROTECTED_ITEMS.contains(itemId)){if(((Config.AUTODESTROY_ITEM_AFTER >0)&&!item.getItem().hasExImmediateEffect())||((Config.HERB_AUTO_DESTROY_TIME >0)&& item.getItem().hasExImmediateEffect())){ItemsAutoDestroy.getInstance().addItem(item);}}
item.setProtected(false);// If stackable, end loop as entire count is included in 1 instance of item.if(item.isStackable()||!Config.MULTIPLE_ITEM_DROP){break;}}return item;}
And the code for the itemdrop on L2Attackable.java:
publicvoid doItemDrop(L2NpcTemplate npcTemplate, L2Character mainDamageDealer){if(mainDamageDealer ==null){return;}
L2PcInstance player = mainDamageDealer.getActingPlayer();// Don't drop anything if the last attacker or owner isn't L2PcInstanceif(player ==null){return;}CursedWeaponsManager.getInstance().checkDrop(this, player);if(isSpoiled()){
_sweepItems.set(npcTemplate.calculateDrops(DropListScope.CORPSE,this, player));}Collection<ItemHolder> deathItems = npcTemplate.calculateDrops(DropListScope.DEATH,this, player);if(deathItems !=null){for(ItemHolder drop : deathItems){
L2Item item =ItemTable.getInstance().getTemplate(drop.getId());// Check if the autoLoot mode is activeif(isFlying()||((!item.hasExImmediateEffect()&&((!isRaid()&&Config.AUTO_LOOT)&&(item.isStackable()||(isRaid()&&Config.AUTO_LOOT_RAIDS))))||(item.hasExImmediateEffect()&&Config.AUTO_LOOT_HERBS))){
player.doAutoLoot(this, drop);// Give the item(s) to the L2PcInstance that has killed the L2Attackable}else{
dropItem(player, drop);// drop the item on the ground}// Broadcast message if RaidBoss was defeatedif(isRaid()&&!isRaidMinion()&&(drop.getCount()>0)){
final SystemMessage sm =SystemMessage.getSystemMessage(SystemMessageId.C1_DIED_DROPPED_S3_S2);
sm.addCharName(this);
sm.addItemName(item);
sm.addLong(drop.getCount());
broadcastPacket(sm);}}}}
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There's a ton of such topics if you search for them. I guess people have less interest in seeing or answering the same questions all over again. While your topic is well struced, I suggest you using search. You'll find lots of information and how players sees it.
Yes, I do have several interface design previews available. However, most of them are part of ongoing projects that haven’t reached the release stage yet, so they’re currently under NDA.
Thank you so much for your kind words and support! 🙏
It truly means a lot and motivates me to keep pushing forward and creating even more unique work.
The real issue is that trust has been broken, and that’s why the community isn’t as lively. The forum used to be full of activity, but now it’s quiet, not because people don’t care, but because they don’t feel safe or respected anymore.
Over time, I’ve realized the problem isn’t the community, it’s the management. There’s been a lack of transparency, and honestly, a breach of trust when it comes to handling user information.
I found out that sensitive data like IP addresses and personal details have been shared between admins without properly protecting people’s privacy.
This type of behavior destroys the trust.
Question
Kyboi
Hello, I'm having a problem with my drop rates, due to the high amount of loot that Champions give I made it so that non-stackable items drop on the ground (since going over 500 items in the inventory disables a character), the problem is that in the long run sometimes Champions dropped hundreds or thousands of non-stackable items on the ground, causing massive lag, lowering the drop rate/chance isn't a possibility since that would mean massively decreasing the chance of item to be dropped from a regular mob, to solve this I just set the MultipleItemDrop config to False, with that only 1 item is created if the item is non-stackable
HOWEVER the problem is that now whenever I'm doing a quest and the NPC gives 2 or more items of the same ID (like the Spirit of Mirrors quest in the Human Village) I get only 1 instead, making the quest impossible to complete, I went into the core and noticed 2 variables affected by the MultipleItemDrop config: dropItem and addItem, I thought that maybe creating a new config and separating both would solve the problem, and it did, but after that if someone logged out while having equipped any item other than NG then the character would be unable to enter again, and a massive error appears on the console when someone tries to login said character, the error was basically StackOverflowError which with my really lacking knowledge of java it means that something is on an infinite loop
With that situation happening I think that now my safest option is to just limit the amount of items dropped on the ground, how can I do this? here's the code for the item drop:
And the code for the itemdrop on L2Attackable.java:
Thanks in advance
Edited by Kyboi1 answer to this question
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