Jump to content

Admin Scan Players command


Recommended Posts

Hi,

 

Admin command, scans a specified range around the admin. It gathers about players within the specified range, including their clan names, party leaders, and class names. Counting all players around can be a helpful task for admins.

You could limit the scanning to players within the same region or zone as the admin - this would reduce the number of players to be processed and improve performance.

image.png

 

Index: /main/L2GoldClassic/dist/game/config/AdminCommands.xml
===================================================================
--- /main/L2GoldClassic/dist/game/config/AdminCommands.xml	(revision 26)
+++ /main/L2GoldClassic/dist/game/config/AdminCommands.xml	(revision 27)
@@ -626,4 +626,5 @@
 	<admin command="admin_scan" accessLevel="100" />
 	<admin command="admin_deleteNpcByObjectId" accessLevel="100" confirmDlg="true" />
+	<admin command="admin_scan_players" accessLevel="50" />
 
 	<!-- ADMIN SERVERINFO -->
Index: /main/L2GoldClassic/dist/game/data/scripts/handlers/MasterHandler.java
===================================================================
--- /main/L2GoldClassic/dist/game/data/scripts/handlers/MasterHandler.java	(revision 26)
+++ /main/L2GoldClassic/dist/game/data/scripts/handlers/MasterHandler.java	(revision 27)
@@ -124,4 +124,5 @@
 import handlers.admincommandhandlers.AdminRide;
 import handlers.admincommandhandlers.AdminScan;
+import handlers.admincommandhandlers.AdminScanPlayers;
 import handlers.admincommandhandlers.AdminServerInfo;
 import handlers.admincommandhandlers.AdminShop;
@@ -463,4 +464,5 @@
 			AdminRide.class,
 			AdminScan.class,
+			AdminScanPlayers.class,
 			AdminServerInfo.class,
 			AdminShop.class,
Index: /main/L2GoldClassic/dist/game/data/scripts/handlers/admincommandhandlers/AdminScanPlayers.java
===================================================================
--- /main/L2GoldClassic/dist/game/data/scripts/handlers/admincommandhandlers/AdminScanPlayers.java	(revision 27)
+++ /main/L2GoldClassic/dist/game/data/scripts/handlers/admincommandhandlers/AdminScanPlayers.java	(revision 27)
@@ -0,0 +1,134 @@
+/*
+ * This file is part of the L2Gold Classic project.
+ * 
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.admincommandhandlers;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.List;
+import java.util.Map;
+import java.util.Set;
+import java.util.stream.Collectors;
+
+import gold.lineage2.gameserver.data.sql.ClanTable;
+import gold.lineage2.gameserver.handler.IAdminCommandHandler;
+import gold.lineage2.gameserver.model.Location;
+import gold.lineage2.gameserver.model.World;
+import gold.lineage2.gameserver.model.actor.instance.PlayerInstance;
+import gold.lineage2.gameserver.model.clan.Clan;
+import gold.lineage2.gameserver.util.Util;
+
+/**
+ * @author Trance
+ */
+public class AdminScanPlayers implements IAdminCommandHandler
+{
+	private static final String[] ADMIN_COMMANDS =
+	{
+		"admin_scan_players"
+	};
+	
+	@Override
+	public boolean useAdminCommand(String command, PlayerInstance player)
+	{
+		if (command.startsWith("admin_scan_players"))
+		{
+			String[] args = command.split(" ");
+			if (args.length > 1)
+			{
+				String rangeStr = args[1];
+				scanPlayers(player, rangeStr);
+			}
+			else
+			{
+				player.sendMessage("Usage: //admin_scan_players <range>");
+			}
+		}
+		return true;
+	}
+	
+	private void scanPlayers(PlayerInstance player, String rangeStr)
+	{
+		// Parse the range from the command arguments
+		int range = Util.parseNextInt(rangeStr, 0);
+		
+		// Get the player's location
+		Location playerLocation = player.getLocation();
+		
+		// Initialize data structures for storing the scan results
+		Map<String, Set<String>> clanMembers = new HashMap<>();
+		Map<String, Set<String>> partyMembers = new HashMap<>();
+		Map<String, List<String>> classMembers = new HashMap<>();
+		
+		// Iterate through all players in the game world
+		for (PlayerInstance otherPlayer : World.getInstance().getPlayers())
+		{
+			// Check if the other player is within the specified range of the player
+			if (playerLocation.distanceTo(otherPlayer.getLocation()) <= range)
+			{
+				// Gather data for clans, parties, and classes
+				String clanName = otherPlayer.getClan() != null ? otherPlayer.getClan().getName() : "No Clan";
+				String partyLeaderName = otherPlayer.getParty() != null ? otherPlayer.getParty().getLeader().getName() : null;
+				String className = otherPlayer.getTemplate().getClassId().name();
+				
+				// Update the player lists for clans, parties, and classes
+				clanMembers.computeIfAbsent(clanName, k -> new HashSet<>()).add(otherPlayer.getName());
+				if (partyLeaderName != null)
+				{
+					partyMembers.computeIfAbsent(partyLeaderName, k -> new HashSet<>()).add(otherPlayer.getName());
+				}
+				classMembers.computeIfAbsent(className, k -> new ArrayList<>()).add(otherPlayer.getName());
+			}
+		}
+		
+		// Display the scan results to the player
+		player.sendMessage("Scan Results:");
+		player.sendMessage("Range: " + range);
+		player.sendMessage("Clans (" + clanMembers.size() + "):");
+		for (Map.Entry<String, Set<String>> entry : clanMembers.entrySet())
+		{
+			String clanLeaderName = "Unknown";
+			Clan clan = ClanTable.getInstance().getClanByName(entry.getKey());
+			if (clan != null)
+			{
+				PlayerInstance clanLeader = World.getInstance().getPlayer(clan.getLeaderId());
+				if (clanLeader != null)
+				{
+					clanLeaderName = clanLeader.getName();
+				}
+			}
+			player.sendMessage(" - " + entry.getKey() + " (Leader: " + clanLeaderName + "): " + entry.getValue().size() + " members");
+			player.sendMessage("   Members: " + String.join(", ", entry.getValue()));
+		}
+		player.sendMessage("Parties (" + partyMembers.size() + "):");
+		for (Map.Entry<String, Set<String>> entry : partyMembers.entrySet())
+		{
+			player.sendMessage(" - Leader: " + entry.getKey() + ", " + entry.getValue().size() + " members");
+			player.sendMessage("   Members: " + String.join(", ", entry.getValue()));
+		}
+		player.sendMessage("Classes (" + classMembers.size() + "):");
+		for (Map.Entry<String, List<String>> entry : classMembers.entrySet())
+		{
+			player.sendMessage(" - " + entry.getKey() + ": " + entry.getValue().size() + " players " + entry.getValue().stream().collect(Collectors.joining(", ", "(", ")")));
+		}
+	}
+	
+	@Override
+	public String[] getAdminCommandList()
+	{
+		return ADMIN_COMMANDS;
+	}
+}
Index: /main/L2GoldClassic/java/gold/lineage2/gameserver/model/Location.java
===================================================================
--- /main/L2GoldClassic/java/gold/lineage2/gameserver/model/Location.java	(revision 26)
+++ /main/L2GoldClassic/java/gold/lineage2/gameserver/model/Location.java	(revision 27)
@@ -56,4 +56,17 @@
 		_z = set.getInt("z");
 		_heading = set.getInt("heading", 0);
+	}
+	
+	/**
+	 * Calculates the Euclidean distance between two 3D points in the world
+	 * @param other
+	 * @return
+	 */
+	public double distanceTo(Location other)
+	{
+		int dx = _x - other._x;
+		int dy = _y - other._y;
+		int dz = _z - other._z;
+		return Math.sqrt((dx * dx) + (dy * dy) + (dz * dz));
 	}
 	
Index: /main/L2GoldClassic/java/gold/lineage2/gameserver/util/Util.java
===================================================================
--- /main/L2GoldClassic/java/gold/lineage2/gameserver/util/Util.java	(revision 26)
+++ /main/L2GoldClassic/java/gold/lineage2/gameserver/util/Util.java	(revision 27)
@@ -266,4 +266,22 @@
 	
 	/**
+	 * Tries to parse an integer from a string. If it fails, it returns the default value provided.
+	 * @param value
+	 * @param defaultValue
+	 * @return
+	 */
+	public static int parseNextInt(String value, int defaultValue)
+	{
+		try
+		{
+			return Integer.parseInt(value);
+		}
+		catch (NumberFormatException e)
+		{
+			return defaultValue;
+		}
+	}
+	
+	/**
 	 * @param text - the text to check
 	 * @return {@code true} if {@code text} is float, {@code false} otherwise

 

Edited by Trance
  • Like 3
  • Upvote 1
Link to comment
Share on other sites

  • Trance changed the title to Admin Scan Players command

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...