I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
andy1984
Hello MxC!
I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did.
https://pastebin.com/nnpTSaJ9
I think the problem is on this lines
+ public void setPolymorphInfo(CharSelectInfoPackage polymorphInfo)
+ {
+ _polymorphInfo = polymorphInfo;
+
+ for (L2Object object : getKnownList().getKnownObjects())
+ {
+ if (object instanceof L2PcInstance)
+ {
+ sendInfo(object.getActingPlayer());
+ }
+ }
+ }
this is from an older acis pack.
I did it like this:
public void setPolymorphInfo(CharSelectSlot polymorphInfo)
{
_polymorphInfo = polymorphInfo;
for (Object object : getKnownTypeInRadius(Player.class, 2000))
{
if (object instanceof Player)
{
sendInfo(((Player) object).getActingPlayer());
}
}
}
if anyone can help i will apreciate it
Edited by VisionLink to comment
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