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how to change the duration of summoned creatures?


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Posted (edited)

Search for the skill responsible for the summoning:

effect = {{i_consume_body};{i_summon;[reanimated_man_b];85;[crystal_c];1;1200}}

 

I did some tests and this value represents the lifetime of the summon in seconds as long as the master remains in combat. If the master is peaceful, the remaining lifetime (greenbar) regenerates in a way so that the total lifetime is four times greater (4*1200), or of some sort.

Edited by Blitzkrieg
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Posted
7 hours ago, Blitzkrieg said:

Search for the skill responsible for the summoning:

effect = {{i_consume_body};{i_summon;[reanimated_man_b];85;[crystal_c];1;1200}}

 

I did some tests and this value represents the lifetime of the summon in seconds as long as the master remains in combat. If the master is peaceful, the remaining lifetime (greenbar) regenerates in a way so that the total lifetime is four times greater (4*1200), or of some sort.

 

rly thx dude...i will test it..

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Posted
On 12/1/2022 at 5:45 PM, Blitzkrieg said:

Search for the skill responsible for the summoning:

effect = {{i_consume_body};{i_summon;[reanimated_man_b];85;[crystal_c];1;1200}}

 

I did some tests and this value represents the lifetime of the summon in seconds as long as the master remains in combat. If the master is peaceful, the remaining lifetime (greenbar) regenerates in a way so that the total lifetime is four times greater (4*1200), or of some sort.

 

i add this and doesn't work
 

Parsing SkillData file failed! - SkillCount[12327] Line[12327]

 

In line 12327:
 

skill_begin    skill_name=[s_summon_reanimated_man1]    /* [쀜뀼 났쁠냈끔쁴탰냜 냨] */    skill_id=1129    level=1    operate_type=A1    magic_level=44    effect={{i_consume_body};{i_summon;[reanimated_man_a];85;[crystal_c];1;1200}}

 


any can help me? i use last vanganth interlude

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