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L2Mythras - Mana Potion bug


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Posted (edited)

Hello mxc community,

I come to ask You a favor. While developing L2Mythras file source I ran up to a problem.

More of less Mana Potions when flagged as automatic use would not put item itself on reuse delay.

 

Screens might show You how it's working for now

 

BEFORE

image.png.7d839b67054bd75b8ab74ab3e4af3c16.png

 

AFTER

image.png.57684ff643fe7642e1f52c2921c2e1e0.png

 

As You can see Auto Recharger consumed Mana Potion and gave MP back but I'm able to click on Mana Potion with left mouse button to get another 1k MP :')

 

Ideally I'd like to change this code:

 

package l2f.gameserver.taskmanager;

import java.util.concurrent.Future;

import l2f.commons.threading.RunnableImpl;
import l2f.commons.threading.SteppingRunnableQueueManager;
import l2f.gameserver.ThreadPoolManager;
import l2f.gameserver.handler.items.IItemHandler;
import l2f.gameserver.model.Player;
import l2f.gameserver.model.Skill;
import l2f.gameserver.model.items.ItemInstance;
import l2f.gameserver.network.serverpackets.SystemMessage;
import l2f.gameserver.network.serverpackets.UserInfo;
import l2f.gameserver.scripts.Functions;
import l2f.gameserver.utils.ItemFunctions;

public class AutoRechargeManager extends SteppingRunnableQueueManager
{
	private static final AutoRechargeManager _instance = new AutoRechargeManager();
	private static final int TYPE_CP = 0x01;
	private static final int TYPE_HP = 0x02;
	private static final int TYPE_MP = 0x03;
	private static final long CP_CHECK_TIME = 1000L; // 3 sec
	private static final long MP_CHECK_TIME = 7000L; // 7 sec (actually is 8, because task is set every second)
	private static final long HP_CHECK_TIME = 7000L; // 7 sec


	public static final AutoRechargeManager getInstance()
	{
		return _instance;
	}

	private AutoRechargeManager()
	{
		super(10000L);
		ThreadPoolManager.getInstance().scheduleAtFixedRate(this, 1000L, 1000L);
		ThreadPoolManager.getInstance().scheduleAtFixedRate(new RunnableImpl()
		{
			@Override
			public void runImpl()
			{
				AutoRechargeManager.this.purge();
			}

		}, 60000L, 60000L);
	}

	public Future<?> addAutoChargeTask(final Player player)
	{
		long delay = 1000L;
		
		return scheduleAtFixedRate(new RunnableImpl()
		{
			
			private long msHpLastCheck = System.currentTimeMillis();
			private long msMpLastCheck = System.currentTimeMillis();
			private long msCpLastCheck = System.currentTimeMillis();

			public boolean consumeItem(int itemId)
			{
				if (ItemFunctions.getItemCount(player, itemId) > 0)
				{
					Skill[] itemSkills = player.getInventory().getItemByItemId(itemId).getTemplate().getAttachedSkills();
					if (itemSkills.length > 0) {
						for (Skill itemSkill : itemSkills) {
							player.altUseSkill(itemSkill, player);
						}
					}
				}
				else
					return false;

				return true;
			}

			public void runValidationAndConsume(int type, int itemId, double percent)
			{
				switch (type)
				{
					case TYPE_CP:
						if ((player.getCurrentCp() / player.getMaxCp()) <= percent) {
							if (!consumeItem(itemId)) {
								player.AutoCp(false);
							}
						}
						break;
					case TYPE_HP:
						if((player.getCurrentHp() / player.getMaxHp()) <= percent) {
							if (!consumeItem(itemId)) {
								player.AutoHp(false);
							}
						}
						break;
					case TYPE_MP:
						if((player.getCurrentMp() / player.getMaxMp()) <= percent) {
							if (!consumeItem(itemId)) {
								player.AutoMp(false);
							}
						}
						break;
				}

				player.broadcastStatusUpdate();
				player.broadcastCharInfo();
				player.sendPacket(new UserInfo(player));
			}

			@Override
			public void runImpl()
			{
				long current = System.currentTimeMillis();

				if(player.isAfraid() || player.isAlikeDead() || player.isInOlympiadMode() || player.isDead() || player.isInFightClub() || player.isInTvT())
					 return;

				if(player._autoCp && (current >= (msCpLastCheck + CP_CHECK_TIME))) {
					runValidationAndConsume(TYPE_CP, Player.autoCp, 0.95);
					msCpLastCheck = current;
					//_log.info("Checking CP");
				}

				if(player._autoHp && (current >= (msHpLastCheck + HP_CHECK_TIME))) {
					runValidationAndConsume(TYPE_HP, Player.autoHp, 0.70);
					msHpLastCheck = current;
					//_log.info("Checking HP");
				}

				if(player._autoMp && (current >= (msMpLastCheck + MP_CHECK_TIME))) {
					runValidationAndConsume(TYPE_MP, Player.autoMp, 0.75);
					msMpLastCheck = current;
					//_log.info("Checking MP");
				}
			}
		}, delay, delay);
	}
}

 


Here is Mana Potion XML and skill itself:

 

  <etcitem id="728" name="Mana Potion">
		<set name="icon" value="icon.etc_reagent_blue_i00"/>
		<set name="class" value="OTHER"/>
		<set name="weight" value="0"/>
		<set name="stackable" value="true"/>
		<set name="tradeable" value="true"/>
		<set name="dropable" value="true"/>
		<set name="type" value="OTHER"/>
		<set name="reuse_delay" value="13000"/>
		<skills>
			<skill id="90001" level="1"/>
		</skills> 
		<cond msgId="1508">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
  </etcitem>

	<skill id="90001" levels="2" name="Mana potion">
		<table name="#power">1000 1300 </table>
		<table name="#val">1 0</table>
		<table name="#val2">728 37001</table>
		<set name="icon" val="" />
		<set name="displayId" val="2005" />
		<set name="reuseDelay" val="7000" />
		<set name="itemConsumeId" val="#val2" />
		<set name="itemConsumeCount" val="#val" />
		<set name="isHandler" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="MANAHEAL" />
		<set name="power" val="#power" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="altUse" val="true" />
	</skill>



 

I was also thinking about manually adding the same packet handler as it is for Left Click on skillbar. Potion then consumes itself and puts item on reuse delay as requested in XML.

Been trying also with different interfaces that have implemented ACP or Auto Potions. All of them were working correctly and so far what I'm missing is that what kind of packet listens to left click on skillbar. It should like general knowledge not only related to L2Mythras file source but I might be wrong.

 

Anyway would really appreciate for anybody to kindly get into a discussion. I can share any code from files related to Mana Potions but all these files can be found in post made by Akar0

 

Edited by Vision

3 answers to this question

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