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Request L2Mythras - Mana Potion bug
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IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:
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This is a bump: https://databay.com/
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i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5 --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server --->this one for HB client?im not sure... so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem? 01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!
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## [1.4.1] - 2026-01-29 ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance. ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent. ---
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@Celestine sorry for mu question , and post it's to old but i want to ask ? do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems to be encrypted. thanks!
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Question
Leonidas44
Hello mxc community,
I come to ask You a favor. While developing L2Mythras file source I ran up to a problem.
More of less Mana Potions when flagged as automatic use would not put item itself on reuse delay.
Screens might show You how it's working for now
BEFORE
AFTER
As You can see Auto Recharger consumed Mana Potion and gave MP back but I'm able to click on Mana Potion with left mouse button to get another 1k MP :')
Ideally I'd like to change this code:
Here is Mana Potion XML and skill itself:
I was also thinking about manually adding the same packet handler as it is for Left Click on skillbar. Potion then consumes itself and puts item on reuse delay as requested in XML.
Been trying also with different interfaces that have implemented ACP or Auto Potions. All of them were working correctly and so far what I'm missing is that what kind of packet listens to left click on skillbar. It should like general knowledge not only related to L2Mythras file source but I might be wrong.
Anyway would really appreciate for anybody to kindly get into a discussion. I can share any code from files related to Mana Potions but all these files can be found in post made by Akar0
Edited by Vision3 answers to this question
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