#=============================================================
# Augmentations
#=============================================================
# Control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 2
AugmentationMidSkillChance = 4
AugmentationHighSkillChance = 6
AugmentationTopSkillChance = 8
# This controls the chance to get a base stat modifier in the augmentation process.
# Notes: This has no dependancy on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 15
# These control the chance to get a glow effect in the augmentation process.
# Notes: No/Mid Grade Life Stone can't have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
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If you're using a public database and there's nothing you haven't done there, then of course there's nothing that won't work there. And if the base is normal, work is being done on it, then everything is working fine.
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L2 Archon
#============================================================= # Augmentations #============================================================= # Control the chance to get a skill in the augmentation process. # Default: 15, 30, 45, 60 AugmentationNGSkillChance = 2 AugmentationMidSkillChance = 4 AugmentationHighSkillChance = 6 AugmentationTopSkillChance = 8 # This controls the chance to get a base stat modifier in the augmentation process. # Notes: This has no dependancy on the grade of Life Stone. # Default: 1 AugmentationBaseStatChance = 15 # These control the chance to get a glow effect in the augmentation process. # Notes: No/Mid Grade Life Stone can't have glow effect if you do not get a skill or base stat modifier. # Default: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100
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