#=============================================================
# Augmentations
#=============================================================
# Control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 2
AugmentationMidSkillChance = 4
AugmentationHighSkillChance = 6
AugmentationTopSkillChance = 8
# This controls the chance to get a base stat modifier in the augmentation process.
# Notes: This has no dependancy on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 15
# These control the chance to get a glow effect in the augmentation process.
# Notes: No/Mid Grade Life Stone can't have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
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L2 Archon
#============================================================= # Augmentations #============================================================= # Control the chance to get a skill in the augmentation process. # Default: 15, 30, 45, 60 AugmentationNGSkillChance = 2 AugmentationMidSkillChance = 4 AugmentationHighSkillChance = 6 AugmentationTopSkillChance = 8 # This controls the chance to get a base stat modifier in the augmentation process. # Notes: This has no dependancy on the grade of Life Stone. # Default: 1 AugmentationBaseStatChance = 15 # These control the chance to get a glow effect in the augmentation process. # Notes: No/Mid Grade Life Stone can't have glow effect if you do not get a skill or base stat modifier. # Default: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100
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