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Posted (edited)

There is no player name in systemmsg-e.dat. You could simply add an empty string and add $c1 on it, for example, and then tell the server to send the new ID and replace $c1 with the player's name.

i.e.:
$c1 has obtained $s3 $s2.

$c1 = player name (your char or anyone else's char)
$s3 = item quantity
$s2 = item name

Edited by 911reg
Posted
1 hour ago, 0flee said:

What you don't understand?

everything about your post? what client? what did you want to do? what protocol? sysstring is for static messages. If you are talking about player name (the one above your head) it is in uipacket in server. if you are talking about  names added to messages (ex. CharName has obtained ItemName like 911reg's post then it would be in systemmsg with $s1 $s2 variables which you can control on server).

Posted
Just now, splicho said:

Doesn't that requires packet editing?

nah, it doesn't. We did this on our server, i.e.
effect_succeed.png

 

Posted
3 hours ago, 911reg said:

There is no player name in systemmsg-e.dat. You could simply add an empty string and add $c1 on it, for example, and then tell the server to send the new ID and replace $c1 with the player's name.

i.e.:
$c1 has obtained $s3 $s2.

$c1 = player name (your char or anyone else's char)
$s3 = item quantity
$s2 = item name

I don't know how to add in the client

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