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Posted (edited)
5 hours ago, An4rchy said:

Player.java, onAction() -> if (isGM()) return;

it works thanks sorry for another question but if I wanted to hide the name of the administrator it would be in that part onAction ?

 

 

5 hours ago, An4rchy said:

Player.java, onAction() -> if (isGM()) return;

Hello, I remember in an interlude server in which if you passed the mouse over the administrator it showed an effect similar to that of the doors, how could you put that

 

 

 

 

adm.png

Edited by tensador27
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Posted

I don't think Interlude CharInfo has support for that, perhaps it could be done in another way but I'm not sure.

 

In Classic CharInfo you can hide the name.

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Posted
13 hours ago, tensador27 said:

it works thanks sorry for another question but if I wanted to hide the name of the administrator it would be in that part onAction ?

 

 

Hello, I remember in an interlude server in which if you passed the mouse over the administrator it showed an effect similar to that of the doors, how could you put that

 

 

 

 

adm.png

U can just change it but i think is possible to cover it

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Posted

with setinvisible could the name be hidden?

 

 

hello I have a problem with the target issue it works but if the player is gm you can't target another player

 

 

		if (Config.PROTECT_TARGET_ADM_ENABLE)
		{
			if (isGM() != player.isGM())
			{
				player.sendPacket(ActionFailed.STATIC_PACKET);
				player.setTarget(null);
				return;
			}
		}

 

now it works fine only one gm can target another gm

 

 

		if (Config.PROTECT_TARGET_ADM_ENABLE)
		{
			if (isGM() && player.isGM() == false)
			{
				player.sendPacket(ActionFailed.STATIC_PACKET);
				return;
			}
		}

 

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