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Active skills (song&dance&Toggle) in Passive


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Passive skills don't have a duration, a hittime, reuse, a radius and mp consumption.

Copy over a simple passive skill xml in the place of the song and make it give 25% P.def, you're done.

 

It's not as easy to give you a copy+paste solution because I don't know how your packs XMLs are structured, but it seems like if you change this skill into a passive +25%, there is no guarantee that another Song of Earth version (if such exists on your server?) can also be used as buff and both would stack.

 

If I made Song of Earth into a passive, this is how it would look like in my default L2J pack:

 

    <skill id="264" levels="1" name="Song of Earth">
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="BUFF" />
        <set name="operateType" val="OP_PASSIVE" />
        <for>
            <mul order="0x30" stat="pDef" val="1.25" />
        </for>
    </skill>

 

You also have the skill icon here, so maybe paste "<set name="icon" val="icon.skill0264" />" to it as well.

 

Edited by Romotheone

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