Hi, I would like to handle a buffer an ACIS 382 rev as far as I know db best pack.
Code: https: //maxcheaters.com/topic/223485-npc-player-buffer-acis/#comment-2688248
The problem is not found in the PlayerBuffer.java file
import net.sf.l2j.gameserver.data.BufferTable;
import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention;
Does not find much fragment in the code.
PlayerBuffer.java file
Quote
@Override
public void onAction(Player player)
{
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
player.sendPacket(new ValidateLocation(this));
}
else
{
if (!canInteract(player))
player.getAI().setIntention(CtrlIntention.INTERACT, this);
else
{
if (player.getInventory().getInventoryItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1)
{
player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null);
player.getInventory().updateDatabase();
player.sendPacket(new ItemList(player, true));
player.sendMessage(1 + " Vote eye destroyed.");
}
else
{
player.sendMessage("You dont have enough (" + 1 + ") vote item for buff.");
return;
}
}
if (votebuff != null)
{
if (player.getInventory().getInventoryItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= Config.PVOTE_BUFF_ITEM_COUNT)
{
player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, Config.PVOTE_BUFF_ITEM_COUNT, player, null);
player.getInventory().updateDatabase();
player.sendPacket(new ItemList(player, true));
player.sendMessage(Config.PVOTE_BUFF_ITEM_COUNT + " vote stone destroyed.");
}
else
{
player.sendMessage("You dont have enough (" + Config.PVOTE_BUFF_ITEM_COUNT + ") vote item for buff.");
return;
}
}
Where everything is written in red in capital letters. Config.java file
String[] FighterList = PFIGHTER_SET.split(",");
PFIGHTER_SET_LIST = new int[FighterList.length];
for (int i = 0; i < FighterList.length; i++)
PFIGHTER_SET_LIST[i] = Integer.parseInt(FighterList[i]);
String[] MageList = PMAGE_SET.split(",");
PMAGE_SET_LIST = new int[MageList.length];
for (int i = 0; i < MageList.length; i++)
PMAGE_SET_LIST[i] = Integer.parseInt(MageList[i]);
PBUFFER_BUFFLIST = new HashMap<>();
for (String skillInfo : PBUFFER_BUFFS.split(";"))
{
final String[] infos = skillInfo.split(",");
PBUFFER_BUFFLIST.put(Integer.valueOf(infos[0]), new BuffSkillHolder(Integer.valueOf(infos[0]), Integer.valueOf(infos[1]), infos[2], skillInfo));
}
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I present to your attention two options for the Hellbound location map
details in the archive
if you have larger effect files, you do not need to replace them
download
updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed
additionally you can download
all la2 music from the latest version of the game 2025 download
the entire La2 ambisound from the latest version of the game 2025 download
I do what I like because I don't need to push myself to do things for L2 as a means of income. You, on the other hand, are here trying to scam people for $20k files...
But, since you're so talented and competent, I suppose you must be thriving on the fruits of your talents as an L2Off dev, no?
Oh wait
Guess not
Question
wertynas
Hi, I would like to handle a buffer an ACIS 382 rev as far as I know db best pack.

Code: https: //maxcheaters.com/topic/223485-npc-player-buffer-acis/#comment-2688248
The problem is not found in the PlayerBuffer.java file
import net.sf.l2j.gameserver.data.BufferTable;
import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention;
Does not find much fragment in the code.
PlayerBuffer.java file
Where everything is written in red in capital letters. Config.java file
1 answer to this question
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