/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.NpcBufferGod;/**
* @autor: fissban
*/import java.util.Collection;import ai.npc.AbstractNpcAI;import com.l2jserver.gameserver.ThreadPoolManager;import com.l2jserver.gameserver.datatables.SkillTable;import com.l2jserver.gameserver.model.Location;import com.l2jserver.gameserver.model.actor.L2Npc;import com.l2jserver.gameserver.model.actor.L2Summon;import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;import com.l2jserver.gameserver.model.base.ClassId;import com.l2jserver.gameserver.model.holders.SkillHolder;import com.l2jserver.gameserver.model.skills.L2Skill;publicclassNpcBufferGOD extends AbstractNpcAI{// NPCprivatestatic final intNewbie_Helper=32327;// Spawn stateprivatestatic boolean SPAWNED =false;static final Location[] SPAWNS ={// Sacado de la DBnewLocation(17136,144896,-3008,26624),newLocation(43556,-47608,-792,36864),newLocation(82385,53283,-1488,16384),newLocation(82879,149380,-3469,34120),newLocation(87152,-141328,-1336,49296),newLocation(111168,221008,-3544,0),newLocation(116935,77258,-2688,40960),newLocation(147099,25939,-2008,49151),newLocation(148077,-55367,-2728,32768),newLocation(-84081,243227,-3728,9000),newLocation(115632,-177996,-896,32768),newLocation(-45032,-113598,-192,32768),newLocation(12111,16686,-4584,63240),newLocation(45475,48359,-3056,49152),newLocation(-119692,44504,360,33324),newLocation(-13920,121977,-2984,33000),newLocation(-83123,150868,-3120,0),};protectedNpcBufferGOD(String name,String descr){
super(name, descr);
addStartNpc(Newbie_Helper);
addSpawnId(Newbie_Helper);
addTalkId(Newbie_Helper);if(!SPAWNED){for(Location spawn : SPAWNS){
addSpawn(Newbie_Helper, spawn,false,0);}
SPAWNED =true;}}@OverridepublicString onSpawn(L2Npc npc){ThreadPoolManager.getInstance().scheduleGeneral(newBufferAI(npc),5000);return super.onSpawn(npc);}@OverridepublicString onTalk(L2Npc npc, L2PcInstance player){return"32327.htm";}protectedclassBufferAI implements Runnable{private final L2Npc _npc;// Skillsprivate final SkillHolder HASTE_1 =newSkillHolder(4327,1);private final SkillHolder HASTE_2 =newSkillHolder(5632,1);private final SkillHolder CUBIC =newSkillHolder(4338,1);private final SkillHolder[] FIGHTER_BUFFS ={newSkillHolder(4322,1),// Wind WalknewSkillHolder(4323,1),// ShieldnewSkillHolder(5637,1),// Magic BarriernewSkillHolder(4324,1),// Bless the BodynewSkillHolder(4325,1),// Vampiric RagenewSkillHolder(4326,1),// Regeneration};private final SkillHolder[] MAGE_BUFFS ={newSkillHolder(4322,1),// Wind WalknewSkillHolder(4323,1),// ShieldnewSkillHolder(5637,1),// Magic BarriernewSkillHolder(4328,1),// Bless the SoulnewSkillHolder(4329,1),// AcumennewSkillHolder(4330,1),// ConcentrationnewSkillHolder(4331,1),// Empower};private final SkillHolder[] SUMMON_BUFFS ={newSkillHolder(4322,1),// Wind WalknewSkillHolder(4323,1),// ShieldnewSkillHolder(5637,1),// Magic BarriernewSkillHolder(4324,1),// Bless the BodynewSkillHolder(4325,1),// Vampiric RagenewSkillHolder(4326,1),// RegenerationnewSkillHolder(4328,1),// Bless the SoulnewSkillHolder(4329,1),// AcumennewSkillHolder(4330,1),// ConcentrationnewSkillHolder(4331,1),// Empower};protectedBufferAI(L2Npc caster){
_npc = caster;}@Overridepublicvoid run(){if((_npc == null)||!_npc.isVisible()){return;}Collection<L2PcInstance> plrs = _npc.getKnownList().getKnownPlayers().values();for(L2PcInstance player : plrs){if((player == null)|| player.isInvul()|| player.isDead()||(player.getLevel()>75)||(player.getLevel()<6)|| player.isCursedWeaponEquipped()||(player.getKarma()!=0)||!_npc.isInsideRadius(player,500,false,false)){continue;}// summonsif((player.getSummon()!= null)&& player.getSummon().isServitor()){for(SkillHolder skills : SUMMON_BUFFS){CastSummon(player.getSummon(), skills.getSkill());}if(player.getLevel()>40){CastSummon(player.getSummon(), HASTE_2.getSkill());}else{CastSummon(player.getSummon(), HASTE_1.getSkill());}}// magosif(player.isMageClass()&&(player.getClassId()!=ClassId.overlord)&&(player.getClassId()!=ClassId.warcryer)){for(SkillHolder skills : MAGE_BUFFS){CastPlayer(player, skills.getSkill());}}// warrioselse{for(SkillHolder skills : FIGHTER_BUFFS){CastPlayer(player, skills.getSkill());}if(player.getLevel()>40){CastPlayer(player, HASTE_2.getSkill());}else{CastPlayer(player, HASTE_1.getSkill());}}if((player.getLevel()>=16)&&(player.getLevel()<=34)){
player.doSimultaneousCast(CUBIC.getSkill());}}ThreadPoolManager.getInstance().scheduleGeneral(this,3000);}// metodo para los playersprivate boolean CastPlayer(L2PcInstance player, L2Skill skill){if(player.getFirstEffect(skill)== null){
skill.getEffects(_npc, player);SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()).getEffects(player, player);returntrue;}returnfalse;}// metodo para los summonsprivate boolean CastSummon(L2Summon summon, L2Skill skill){if(summon.getFirstEffect(skill)== null){
skill.getEffects(_npc, summon);SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()).getEffects(summon, summon);returntrue;}returnfalse;}}publicstaticvoid main(String[] args){newNpcBufferGOD(NpcBufferGOD.class.getSimpleName(),"ai/npc");}}
author code : fissban
hello I need help to adapt this code to interlude l2jfrozen or l2jacis thank you very much anyway
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
tensador27
author code : fissban
hello I need help to adapt this code to interlude l2jfrozen or l2jacis thank you very much anyway
0 answers to this question
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