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adapt new Adventurers' Guide style GOD for interlude


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/*
     * Copyright (C) 2004-2013 L2J DataPack
     *
     * This file is part of L2J DataPack.
     *
     * L2J DataPack is free software: you can redistribute it and/or modify
     * it under the terms of the GNU General Public License as published by
     * the Free Software Foundation, either version 3 of the License, or
     * (at your option) any later version.
     *
     * L2J DataPack is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
     * General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package custom.NpcBufferGod;
     
    /**
     * @autor: fissban
     */
     
    import java.util.Collection;
     
    import ai.npc.AbstractNpcAI;
     
    import com.l2jserver.gameserver.ThreadPoolManager;
    import com.l2jserver.gameserver.datatables.SkillTable;
    import com.l2jserver.gameserver.model.Location;
    import com.l2jserver.gameserver.model.actor.L2Npc;
    import com.l2jserver.gameserver.model.actor.L2Summon;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.model.base.ClassId;
    import com.l2jserver.gameserver.model.holders.SkillHolder;
    import com.l2jserver.gameserver.model.skills.L2Skill;
     
    public class NpcBufferGOD extends AbstractNpcAI
    {
        // NPC
        private static final int Newbie_Helper = 32327;
        // Spawn state
        private static boolean SPAWNED = false;
       
        static final Location[] SPAWNS =
        {
            // Sacado de la DB
            new Location(17136, 144896, -3008, 26624),
            new Location(43556, -47608, -792, 36864),
            new Location(82385, 53283, -1488, 16384),
            new Location(82879, 149380, -3469, 34120),
            new Location(87152, -141328, -1336, 49296),
            new Location(111168, 221008, -3544, 0),
            new Location(116935, 77258, -2688, 40960),
            new Location(147099, 25939, -2008, 49151),
            new Location(148077, -55367, -2728, 32768),
            new Location(-84081, 243227, -3728, 9000),
            new Location(115632, -177996, -896, 32768),
            new Location(-45032, -113598, -192, 32768),
            new Location(12111, 16686, -4584, 63240),
            new Location(45475, 48359, -3056, 49152),
            new Location(-119692, 44504, 360, 33324),
            new Location(-13920, 121977, -2984, 33000),
            new Location(-83123, 150868, -3120, 0),
        };
       
        protected NpcBufferGOD(String name, String descr)
        {
            super(name, descr);
           
            addStartNpc(Newbie_Helper);
            addSpawnId(Newbie_Helper);
            addTalkId(Newbie_Helper);
           
            if (!SPAWNED)
            {
                for (Location spawn : SPAWNS)
                {
                    addSpawn(Newbie_Helper, spawn, false, 0);
                }
                SPAWNED = true;
            }
        }
       
        @Override
        public String onSpawn(L2Npc npc)
        {
            ThreadPoolManager.getInstance().scheduleGeneral(new BufferAI(npc), 5000);
            return super.onSpawn(npc);
        }
       
        @Override
        public String onTalk(L2Npc npc, L2PcInstance player)
        {
            return "32327.htm";
        }
       
        protected class BufferAI implements Runnable
        {
            private final L2Npc _npc;
           
            // Skills
            private final SkillHolder HASTE_1 = new SkillHolder(4327, 1);
            private final SkillHolder HASTE_2 = new SkillHolder(5632, 1);
            private final SkillHolder CUBIC = new SkillHolder(4338, 1);
            private final SkillHolder[] FIGHTER_BUFFS =
            {
                new SkillHolder(4322, 1), // Wind Walk
                new SkillHolder(4323, 1), // Shield
                new SkillHolder(5637, 1), // Magic Barrier
                new SkillHolder(4324, 1), // Bless the Body
                new SkillHolder(4325, 1), // Vampiric Rage
                new SkillHolder(4326, 1), // Regeneration
            };
            private final SkillHolder[] MAGE_BUFFS =
            {
                new SkillHolder(4322, 1), // Wind Walk
                new SkillHolder(4323, 1), // Shield
                new SkillHolder(5637, 1), // Magic Barrier
                new SkillHolder(4328, 1), // Bless the Soul
                new SkillHolder(4329, 1), // Acumen
                new SkillHolder(4330, 1), // Concentration
                new SkillHolder(4331, 1), // Empower
            };
            private final SkillHolder[] SUMMON_BUFFS =
            {
                new SkillHolder(4322, 1), // Wind Walk
                new SkillHolder(4323, 1), // Shield
                new SkillHolder(5637, 1), // Magic Barrier
                new SkillHolder(4324, 1), // Bless the Body
                new SkillHolder(4325, 1), // Vampiric Rage
                new SkillHolder(4326, 1), // Regeneration
                new SkillHolder(4328, 1), // Bless the Soul
                new SkillHolder(4329, 1), // Acumen
                new SkillHolder(4330, 1), // Concentration
                new SkillHolder(4331, 1), // Empower
            };
           
            protected BufferAI(L2Npc caster)
            {
                _npc = caster;
            }
           
            @Override
            public void run()
            {
                if ((_npc == null) || !_npc.isVisible())
                {
                    return;
                }
               
                Collection<L2PcInstance> plrs = _npc.getKnownList().getKnownPlayers().values();
                for (L2PcInstance player : plrs)
                {
                    if ((player == null) || player.isInvul() || player.isDead() || (player.getLevel() > 75) || (player.getLevel() < 6) || player.isCursedWeaponEquipped() || (player.getKarma() != 0) || !_npc.isInsideRadius(player, 500, false, false))
                    {
                        continue;
                    }
                    // summons
                    if ((player.getSummon() != null) && player.getSummon().isServitor())
                    {
                        for (SkillHolder skills : SUMMON_BUFFS)
                        {
                            CastSummon(player.getSummon(), skills.getSkill());
                        }
                        if (player.getLevel() > 40)
                        {
                            CastSummon(player.getSummon(), HASTE_2.getSkill());
                        }
                        else
                        {
                            CastSummon(player.getSummon(), HASTE_1.getSkill());
                        }
                    }
                    // magos
                    if (player.isMageClass() && (player.getClassId() != ClassId.overlord) && (player.getClassId() != ClassId.warcryer))
                    {
                        for (SkillHolder skills : MAGE_BUFFS)
                        {
                            CastPlayer(player, skills.getSkill());
                        }
                    }
                    // warrios
                    else
                    {
                        for (SkillHolder skills : FIGHTER_BUFFS)
                        {
                            CastPlayer(player, skills.getSkill());
                        }
                        if (player.getLevel() > 40)
                        {
                            CastPlayer(player, HASTE_2.getSkill());
                        }
                        else
                        {
                            CastPlayer(player, HASTE_1.getSkill());
                        }
                    }
                    if ((player.getLevel() >= 16) && (player.getLevel() <= 34))
                    {
                        player.doSimultaneousCast(CUBIC.getSkill());
                    }
                }
                ThreadPoolManager.getInstance().scheduleGeneral(this, 3000);
            }
           
            // metodo para los players
            private boolean CastPlayer(L2PcInstance player, L2Skill skill)
            {
                if (player.getFirstEffect(skill) == null)
                {
                    skill.getEffects(_npc, player);
                    SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()).getEffects(player, player);
                    return true;
                }
                return false;
            }
           
            // metodo para los summons
            private boolean CastSummon(L2Summon summon, L2Skill skill)
            {
                if (summon.getFirstEffect(skill) == null)
                {
                    skill.getEffects(_npc, summon);
                    SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()).getEffects(summon, summon);
                    return true;
                }
                return false;
            }
        }
       
        public static void main(String[] args)
        {
            new NpcBufferGOD(NpcBufferGOD.class.getSimpleName(), "ai/npc");
        }
       
    }

author code : fissban

 

hello I need help to adapt this code to interlude l2jfrozen or l2jacis thank you very much anyway

 

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