Kotegaeshi92 Posted October 18, 2021 Posted October 18, 2021 Hi folks, im having an weird issue, summon isnt coming back to master when it kills a mob, you have to touch "change movement mode " someone had this issue ? its acis 399. I see that the code its ok, but maybe im wrong. thanks . @Override protected void thinkAttack() { if (getActor().denyAiAction()) { doActiveIntention(); return; } final Creature target = _currentIntention.getFinalTarget(); if (isTargetLost(target)) { doActiveIntention(); return; } final boolean isShiftPressed = _currentIntention.isShiftPressed(); if (getActor().getMove().maybeStartOffensiveFollow(target, getActor().getStatus().getPhysicalAttackRange())) { if (isShiftPressed) doActiveIntention(); return; } getActor().getMove().stop(); if (!getActor().getAttack().canDoAttack(target)) { doActiveIntention(); return; } getActor().getAttack().doAttack(target); } Quote
Tryskell Posted October 18, 2021 Posted October 18, 2021 It's already fixed on rev 401. As stated in the changeset, it's linked to follow state behavior. Quote Don't change Summon follow state if using "attack" action. Ty Gigi85 for report. Fix Summon "move" action - it now follows the target, but still simply move to location for Creature-unlike WorldObjects. Quote
Kotegaeshi92 Posted October 20, 2021 Author Posted October 20, 2021 how can i get that update ? , need to fix this ... started a project and i didnt know that this might happen Quote
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