kalhspera antimetopizw ena problima me to login server enw einai ok kai ton exw valei na kanei auto restart mono o login server ana 12 wres kai enw ola ok meta apo kana 2 meres peytei to login apo mono toy den katalavainw to logo kai sto log toy gameserver kanei sinexeia
public class AuthServerCommunication extends Thread
{
private static final Logger _log = LoggerFactory.getLogger(AuthServerCommunication.class);
private static final AuthServerCommunication instance = new AuthServerCommunication();
public static final AuthServerCommunication getInstance()
{
return instance;
}
private final Map<String, GameClient> waitingClients = new HashMap<>();
private final Map<String, GameClient> authedClients = new HashMap<>();
private final ReadWriteLock lock = new ReentrantReadWriteLock();
private final Lock readLock = lock.readLock();
private final Lock writeLock = lock.writeLock();
private final ByteBuffer readBuffer = ByteBuffer.allocate(64 * 1024).order(ByteOrder.LITTLE_ENDIAN);
private final ByteBuffer writeBuffer = ByteBuffer.allocate(64 * 1024).order(ByteOrder.LITTLE_ENDIAN);
private final Queue<SendablePacket> sendQueue = new ArrayDeque<>();
private final Lock sendLock = new ReentrantLock();
private final AtomicBoolean isPengingWrite = new AtomicBoolean();
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There's a ton of such topics if you search for them. I guess people have less interest in seeing or answering the same questions all over again. While your topic is well struced, I suggest you using search. You'll find lots of information and how players sees it.
Yes, I do have several interface design previews available. However, most of them are part of ongoing projects that haven’t reached the release stage yet, so they’re currently under NDA.
Thank you so much for your kind words and support! 🙏
It truly means a lot and motivates me to keep pushing forward and creating even more unique work.
The real issue is that trust has been broken, and that’s why the community isn’t as lively. The forum used to be full of activity, but now it’s quiet, not because people don’t care, but because they don’t feel safe or respected anymore.
Over time, I’ve realized the problem isn’t the community, it’s the management. There’s been a lack of transparency, and honestly, a breach of trust when it comes to handling user information.
I found out that sensitive data like IP addresses and personal details have been shared between admins without properly protecting people’s privacy.
This type of behavior destroys the trust.
Question
giwrgos_
kalhspera antimetopizw ena problima me to login server enw einai ok kai ton exw valei na kanei auto restart mono o login server ana 12 wres kai enw ola ok meta apo kana 2 meres peytei to login apo mono toy den katalavainw to logo kai sto log toy gameserver kanei sinexeia
https://prnt.sc/1mhrgu1 einai apo to log toy gameserver
to pack poy exw einai fandc h5
kai o server trexei local gia test
episeis exw ton idio se live kai kanei to idio
mhpws kapoios mpwrei na me bohthisei na to lisw?
tha valw kai to java
package l2r.gameserver.network.loginservercon;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.channels.CancelledKeyException;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.SocketChannel;
import java.util.ArrayDeque;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import l2r.gameserver.ThreadPoolManager;
import l2r.gameserver.config.templates.HostInfo;
import l2r.gameserver.config.xml.holder.HostsConfigHolder;
import l2r.gameserver.network.GameClient;
import l2r.gameserver.network.loginservercon.gspackets.AuthRequest;
public class AuthServerCommunication extends Thread
{
private static final Logger _log = LoggerFactory.getLogger(AuthServerCommunication.class);
private static final AuthServerCommunication instance = new AuthServerCommunication();
public static final AuthServerCommunication getInstance()
{
return instance;
}
private final Map<String, GameClient> waitingClients = new HashMap<>();
private final Map<String, GameClient> authedClients = new HashMap<>();
private final ReadWriteLock lock = new ReentrantReadWriteLock();
private final Lock readLock = lock.readLock();
private final Lock writeLock = lock.writeLock();
private final ByteBuffer readBuffer = ByteBuffer.allocate(64 * 1024).order(ByteOrder.LITTLE_ENDIAN);
private final ByteBuffer writeBuffer = ByteBuffer.allocate(64 * 1024).order(ByteOrder.LITTLE_ENDIAN);
private final Queue<SendablePacket> sendQueue = new ArrayDeque<>();
private final Lock sendLock = new ReentrantLock();
private final AtomicBoolean isPengingWrite = new AtomicBoolean();
private SelectionKey key;
private Selector selector;
private boolean shutdown;
private boolean restart;
private AuthServerCommunication()
{
try
{
selector = Selector.open();
}
catch (IOException e)
{
_log.error("Error while creating Auth Server Communication!", e);
}
}
private void connect() throws IOException
{
HostInfo hostInfo = HostsConfigHolder.getInstance().getAuthServerHost();
_log.info("Connecting to authserver on " + hostInfo.getIP() + ":" + hostInfo.getPort());
// _log.info("Connecting to authserver on " + Config.GAME_SERVER_LOGIN_HOST + ":" + Config.GAME_SERVER_LOGIN_PORT);
SocketChannel channel = SocketChannel.open();
channel.configureBlocking(false);
key = channel.register(selector, SelectionKey.OP_CONNECT);
channel.connect(new InetSocketAddress(hostInfo.getIP(), hostInfo.getPort()));
// channel.connect(new InetSocketAddress(Config.GAME_SERVER_LOGIN_HOST, Config.GAME_SERVER_LOGIN_PORT));
}
public void sendPacket(SendablePacket packet)
{
if (isShutdown())
{
return;
}
boolean wakeUp;
sendLock.lock();
try
{
sendQueue.add(packet);
wakeUp = enableWriteInterest();
}
catch (CancelledKeyException e)
{
return;
}
finally
{
sendLock.unlock();
}
if (wakeUp)
{
selector.wakeup();
}
}
private boolean disableWriteInterest() throws CancelledKeyException
{
if (isPengingWrite.compareAndSet(true, false))
{
key.interestOps(key.interestOps() & ~SelectionKey.OP_WRITE);
return true;
}
return false;
}
private boolean enableWriteInterest() throws CancelledKeyException
{
if (isPengingWrite.getAndSet(true) == false)
{
key.interestOps(key.interestOps() | SelectionKey.OP_WRITE);
return true;
}
return false;
}
protected ByteBuffer getReadBuffer()
{
return readBuffer;
}
protected ByteBuffer getWriteBuffer()
{
return writeBuffer;
}
@Override
public void run()
{
Set<SelectionKey> keys;
Iterator<SelectionKey> iterator;
SelectionKey key;
int opts;
while (!shutdown)
{
restart = false;
try
{
loop: while (!isShutdown())
{
connect();
selector.select(5000L);
keys = selector.selectedKeys();
if (keys.isEmpty())
{
throw new IOException("Connection timeout.");
}
iterator = keys.iterator();
try
{
while (iterator.hasNext())
{
key = iterator.next();
iterator.remove();
opts = key.readyOps();
switch (opts)
{
case SelectionKey.OP_CONNECT:
connect(key);
break loop;
}
}
}
catch (CancelledKeyException e)
{
// Exit selector loop
break;
}
}
loop: while (!isShutdown())
{
selector.select();
keys = selector.selectedKeys();
iterator = keys.iterator();
try
{
while (iterator.hasNext())
{
key = iterator.next();
iterator.remove();
opts = key.readyOps();
switch (opts)
{
case SelectionKey.OP_WRITE:
write(key);
break;
case SelectionKey.OP_READ:
read(key);
break;
case SelectionKey.OP_READ | SelectionKey.OP_WRITE:
write(key);
read(key);
break;
}
}
}
catch (CancelledKeyException e)
{
// Exit selector loop
break loop;
}
}
}
catch(IOException e)
{
_log.info("Loginserver Restart Ore Down Not available, trying to reconnect...");
}
close();
try
{
Thread.sleep(5000L);
}
catch (InterruptedException e)
{
}
}
}
private void read(SelectionKey key) throws IOException
{
SocketChannel channel = (SocketChannel) key.channel();
ByteBuffer buf = getReadBuffer();
int count;
count = channel.read(buf);
if (count == -1)
{
throw new IOException("End of stream.");
}
if (count == 0)
{
return;
}
buf.flip();
while (tryReadPacket(key, buf))
{
}
}
private boolean tryReadPacket(SelectionKey key, ByteBuffer buf) throws IOException
{
int pos = buf.position();
// провер�ем, хватает ли нам байт дл� чтени� заголовка и не пу�того тела пакета
if (buf.remaining() > 2)
{
// получаем ожидаемый размер пакета
int size = buf.getShort() & 0xffff;
// провер�ем корректно�ть размера
if (size <= 2)
{
throw new IOException("Incorrect packet size: <= 2");
}
// ожидаемый размер тела пакета
size -= 2;
// провер�ем, хватает ли байт на чтение тела
if (size <= buf.remaining())
{
// apply limit
int limit = buf.limit();
buf.limit(pos + size + 2);
ReceivablePacket rp = PacketHandler.handlePacket(buf);
if (rp != null)
{
if (rp.read())
{
ThreadPoolManager.getInstance().execute(rp);
}
}
buf.limit(limit);
buf.position(pos + size + 2);
// закончили чтение из буфера, почи�тим
if (!buf.hasRemaining())
{
buf.clear();
return false;
}
return true;
}
// не хватает данных на чтение тела пакета, �бра�ываем позицию
buf.position(pos);
}
buf.compact();
return false;
}
private void write(SelectionKey key) throws IOException
{
SocketChannel channel = (SocketChannel) key.channel();
ByteBuffer buf = getWriteBuffer();
boolean done;
sendLock.lock();
try
{
int i = 0;
SendablePacket sp;
while ((i++ < 64) && ((sp = sendQueue.poll()) != null))
{
int headerPos = buf.position();
buf.position(headerPos + 2);
sp.write();
int dataSize = buf.position() - headerPos - 2;
if (dataSize == 0)
{
buf.position(headerPos);
continue;
}
// prepend header
buf.position(headerPos);
buf.putShort((short) (dataSize + 2));
buf.position(headerPos + dataSize + 2);
}
done = sendQueue.isEmpty();
if (done)
{
disableWriteInterest();
}
}
finally
{
sendLock.unlock();
}
buf.flip();
channel.write(buf);
if (buf.remaining() > 0)
{
buf.compact();
done = false;
}
else
{
buf.clear();
}
if (!done)
{
if (enableWriteInterest())
{
selector.wakeup();
}
}
}
private void connect(SelectionKey key) throws IOException
{
SocketChannel channel = (SocketChannel) key.channel();
channel.finishConnect();
key.interestOps(key.interestOps() & ~SelectionKey.OP_CONNECT);
key.interestOps(key.interestOps() | SelectionKey.OP_READ);
sendPacket(new AuthRequest());
}
private void close()
{
restart = !shutdown;
sendLock.lock();
try
{
sendQueue.clear();
}
finally
{
sendLock.unlock();
}
readBuffer.clear();
writeBuffer.clear();
isPengingWrite.set(false);
try
{
if (key != null)
{
key.channel().close();
key.cancel();
}
}
catch (IOException e)
{
}
writeLock.lock();
try
{
waitingClients.clear();
}
finally
{
writeLock.unlock();
}
}
public void shutdown()
{
shutdown = true;
selector.wakeup();
}
public boolean isShutdown()
{
return shutdown || restart;
}
public void restart()
{
restart = true;
selector.wakeup();
}
public GameClient addWaitingClient(GameClient client)
{
writeLock.lock();
try
{
return waitingClients.put(client.getLogin(), client);
}
finally
{
writeLock.unlock();
}
}
public GameClient removeWaitingClient(String account)
{
writeLock.lock();
try
{
return waitingClients.remove(account);
}
finally
{
writeLock.unlock();
}
}
public GameClient addAuthedClient(GameClient client)
{
writeLock.lock();
try
{
return authedClients.put(client.getLogin(), client);
}
finally
{
writeLock.unlock();
}
}
public GameClient removeAuthedClient(String login)
{
writeLock.lock();
try
{
return authedClients.remove(login);
}
finally
{
writeLock.unlock();
}
}
public GameClient getAuthedClient(String login)
{
readLock.lock();
try
{
return authedClients.get(login);
}
finally
{
readLock.unlock();
}
}
public GameClient removeClient(GameClient client)
{
writeLock.lock();
try
{
if (client.isAuthed())
{
return authedClients.remove(client.getLogin());
}
return waitingClients.remove(client.getSessionKey());
}
finally
{
writeLock.unlock();
}
}
public String[] getAccounts()
{
readLock.lock();
try
{
return authedClients.keySet().toArray(new String[authedClients.size()]);
}
finally
{
readLock.unlock();
}
}
}
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