Jump to content

Recommended Posts

Posted

Where the reference to the effect is indicated: LineageEffect.e_u093_a - this is move click
I want to change it but can't find where, I'll think on nwindow.dll?

Posted
36 minutes ago, Nakein23 said:

Where the reference to the effect is indicated: LineageEffect.e_u093_a - this is move click
I want to change it but can't find where, I'll think on nwindow.dll?

e_u093_a:

LineageEffectsTextures.utx - here you can find textures for this move click.

 

It's editable, not easy, but possible.

Example of my works:

 

Posted
8 minutes ago, NevesOma said:

e_u093_a:

LineageEffectsTextures.utx - here you can find textures for this move click.

 

It's editable, not easy, but possible.

Example of my works:

 

THX but i search not textures. i have decompile lineageEffect. i wanna make new package .u with move click and add him in client, but dunno already where i can search him. 

Posted
5 minutes ago, Nakein23 said:

THX but i search not textures. i have decompile lineageEffect. i wanna make new package .u with move click and add him in client, but dunno already where i can search him. 


	Begin Object Class=SpriteEmitter Name=SpriteEmitter12
		UseDirectionAs=PTDU_Normal
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=212,G=212,R=212,A=255))
		ColorScale(2)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=100.0
		ColorMultiplierRange=(X=(Min=0.3,Max=0.3),Y=(Min=0.4,Max=0.4),Z=(Min=1.0,Max=1.0))
		Opacity=0.6
		MaxParticles=1
		Name="base1"
		StartLocationOffset=(X=0.0,Y=0.0,Z=1.0)
		SpinParticles=true
		SpinCCWorCW=(X=0.0,Y=0.5,Z=0.5)
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
		SizeScale(1)=(RelativeTime=0.46,RelativeSize=0.9)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1.0)
		SizeScaleRepeats=99.0
		StartSizeRange=(X=(Min=7.0,Max=7.0),Y=(Min=7.0,Max=7.0),Z=(Min=7.0,Max=7.0))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0143'
		TextureUSubdivisions=1
		TextureVSubdivisions=2
		UseRandomSubdivision=true
		SubdivisionStart=1
		SubdivisionEnd=2
		LifetimeRange=(Min=100.0,Max=100.0)
	End Object
	Emitters(0)=SpriteEmitter'SpriteEmitter12'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter14
		UseDirectionAs=PTDU_Up
		Acceleration=(X=0.0,Y=0.0,Z=0.014)
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		Opacity=0.2
		FadeOutStartTime=1.0
		MaxParticles=1
		Name="dark"
		StartLocationRange=(X=(Min=0.0,Max=0.0),Y=(Min=0.0,Max=0.0),Z=(Min=13.5,Max=13.5))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
		SizeScale(1)=(RelativeTime=0.14,RelativeSize=1.1)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1.0)
		StartSizeRange=(X=(Min=5.4,Max=5.4),Y=(Min=8.0,Max=8.0),Z=(Min=5.6,Max=5.6))
		InitialParticlesPerSecond=10000.0
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0154'
		LifetimeRange=(Min=1.0,Max=1.0)
		StartVelocityRange=(X=(Min=0.0,Max=0.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.007,Max=0.007))
	End Object
	Emitters(1)=SpriteEmitter'SpriteEmitter14'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter15
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		Opacity=0.6
		MaxParticles=1
		Name="Lock"
		StartLocationOffset=(X=0.0,Y=0.0,Z=13.0)
		UniformSize=true
		StartSizeRange=(X=(Min=10.5,Max=10.5),Y=(Min=10.5,Max=10.5),Z=(Min=10.5,Max=10.5))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0151'
		LifetimeRange=(Min=100.0,Max=100.0)
	End Object
	Emitters(2)=SpriteEmitter'SpriteEmitter15'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter16
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		Opacity=0.8
		MaxParticles=1
		Name="Core"
		StartLocationOffset=(X=0.0,Y=0.0,Z=13.0)
		SpinsPerSecondRange=(X=(Min=0.0,Max=0.2),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		StartSpinRange=(X=(Min=0.0,Max=1.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
		SizeScale(1)=(RelativeTime=0.3,RelativeSize=0.95)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1.0)
		SizeScaleRepeats=199.0
		StartSizeRange=(X=(Min=6.3,Max=6.3),Y=(Min=6.3,Max=6.3),Z=(Min=6.3,Max=6.3))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0153'
		SubdivisionEnd=1
		LifetimeRange=(Min=100.0,Max=100.0)
	End Object
	Emitters(3)=SpriteEmitter'SpriteEmitter16'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter17
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.221429,Color=(B=207,G=132,R=48,A=255))
		ColorScale(2)=(RelativeTime=0.55,Color=(B=0,G=0,R=0,A=255))
		ColorScale(3)=(RelativeTime=1.0,Color=(B=0,G=0,R=0,A=255))
		Opacity=0.75
		FadeOutStartTime=1.0
		MaxParticles=1
		Name="Wave"
		StartLocationOffset=(X=0.0,Y=0.0,Z=13.0)
		SpinsPerSecondRange=(X=(Min=0.0,Max=0.2),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		StartSpinRange=(X=(Min=0.0,Max=1.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=0.8)
		SizeScale(1)=(RelativeTime=0.11,RelativeSize=1.5)
		SizeScale(2)=(RelativeTime=0.2,RelativeSize=1.9)
		SizeScale(3)=(RelativeTime=0.41,RelativeSize=2.2)
		SizeScale(4)=(RelativeTime=1.0,RelativeSize=2.5)
		StartSizeRange=(X=(Min=7.7,Max=7.7),Y=(Min=7.7,Max=7.7),Z=(Min=7.7,Max=7.7))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0152'
		LifetimeRange=(Min=1.0,Max=1.0)
	End Object
	Emitters(4)=SpriteEmitter'SpriteEmitter17'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter18
		UseDirectionAs=PTDU_Up
		Acceleration=(X=0.0,Y=0.0,Z=0.014)
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		Opacity=0.4
		FadeOutStartTime=1.0
		MaxParticles=1
		Name="Xtal"
		StartLocationRange=(X=(Min=0.0,Max=0.0),Y=(Min=0.0,Max=0.0),Z=(Min=13.5,Max=13.5))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
		SizeScale(1)=(RelativeTime=0.14,RelativeSize=1.1)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1.0)
		StartSizeRange=(X=(Min=4.5,Max=4.5),Y=(Min=6.5,Max=6.5),Z=(Min=5.6,Max=5.6))
		InitialParticlesPerSecond=10000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0154'
		LifetimeRange=(Min=1.0,Max=1.0)
		StartVelocityRange=(X=(Min=0.0,Max=0.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.007,Max=0.007))
	End Object
	Emitters(5)=SpriteEmitter'SpriteEmitter18'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter19
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.125,Color=(B=207,G=132,R=48,A=255))
		ColorScale(2)=(RelativeTime=0.271429,Color=(B=0,G=0,R=0,A=255))
		ColorScale(3)=(RelativeTime=1.0,Color=(B=0,G=0,R=0,A=255))
		Opacity=0.6
		FadeOutStartTime=1.0
		MaxParticles=1
		Name="glow"
		StartLocationOffset=(X=0.0,Y=0.0,Z=13.0)
		SpinsPerSecondRange=(X=(Min=0.0,Max=0.2),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		StartSpinRange=(X=(Min=0.0,Max=1.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=0.8)
		SizeScale(1)=(RelativeTime=0.11,RelativeSize=1.5)
		SizeScale(2)=(RelativeTime=0.2,RelativeSize=1.9)
		SizeScale(3)=(RelativeTime=0.41,RelativeSize=2.2)
		SizeScale(4)=(RelativeTime=1.0,RelativeSize=2.5)
		StartSizeRange=(X=(Min=5.6,Max=5.6),Y=(Min=5.6,Max=5.6),Z=(Min=5.6,Max=5.6))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0143'
		TextureUSubdivisions=1
		TextureVSubdivisions=2
		SubdivisionStart=1
		SubdivisionEnd=2
		LifetimeRange=(Min=1.0,Max=1.0)
	End Object
	Emitters(6)=SpriteEmitter'SpriteEmitter19'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter20
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		Opacity=0.6
		FadeOutStartTime=0.5
		MaxParticles=1
		Name="Ring"
		StartLocationOffset=(X=0.0,Y=0.0,Z=13.0)
		SpinParticles=true
		SpinCCWorCW=(X=0.0,Y=0.5,Z=0.5)
		SpinsPerSecondRange=(X=(Min=0.02,Max=0.02),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
		SizeScale(1)=(RelativeTime=0.3,RelativeSize=0.99)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1.0)
		SizeScaleRepeats=49.0
		StartSizeRange=(X=(Min=10.5,Max=10.5),Y=(Min=10.5,Max=10.5),Z=(Min=10.5,Max=10.5))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0150'
		SubdivisionEnd=1
		LifetimeRange=(Min=100.0,Max=100.0)
		UseVelocityScale=true
		VelocityScale(0)=(RelativeTime=0.0,RelativeVelocity=(X=0.0,Y=0.0,Z=1.0))
		VelocityScale(1)=(RelativeTime=0.5,RelativeVelocity=(X=0.0,Y=0.0,Z=-1.0))
		VelocityScale(2)=(RelativeTime=1.0,RelativeVelocity=(X=0.0,Y=0.0,Z=1.0))
	End Object
	Emitters(7)=SpriteEmitter'SpriteEmitter20'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter21
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.225,Color=(B=207,G=132,R=48,A=255))
		ColorScale(2)=(RelativeTime=0.557143,Color=(B=0,G=0,R=0,A=255))
		ColorScale(3)=(RelativeTime=1.0,Color=(B=0,G=0,R=0,A=255))
		Opacity=0.5
		FadeOutStartTime=0.06
		FadeOut=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="RingGlow"
		StartLocationOffset=(X=0.0,Y=0.0,Z=13.0)
		SpinsPerSecondRange=(X=(Min=0.0,Max=0.2),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		StartSpinRange=(X=(Min=0.0,Max=1.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=0.8)
		SizeScale(1)=(RelativeTime=0.11,RelativeSize=1.5)
		SizeScale(2)=(RelativeTime=0.2,RelativeSize=1.9)
		SizeScale(3)=(RelativeTime=0.41,RelativeSize=2.2)
		SizeScale(4)=(RelativeTime=1.0,RelativeSize=2.5)
		StartSizeRange=(X=(Min=10.5,Max=10.5),Y=(Min=10.5,Max=10.5),Z=(Min=10.5,Max=10.5))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0152'
		LifetimeRange=(Min=0.3,Max=0.3)
	End Object
	Emitters(8)=SpriteEmitter'SpriteEmitter21'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter22
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=212,G=212,R=212,A=255))
		ColorScale(2)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=100.0
		FadeOutStartTime=0.06
		FadeOut=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="point"
		StartLocationOffset=(X=0.0,Y=0.0,Z=2.0)
		SpinParticles=true
		SpinCCWorCW=(X=0.0,Y=0.5,Z=0.5)
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
		SizeScale(1)=(RelativeTime=0.39,RelativeSize=0.9)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=0.01)
		StartSizeRange=(X=(Min=5.0,Max=5.0),Y=(Min=5.0,Max=5.0),Z=(Min=5.0,Max=5.0))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0137'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		UseRandomSubdivision=true
		SubdivisionEnd=1
		LifetimeRange=(Min=0.5,Max=0.5)
	End Object
	Emitters(9)=SpriteEmitter'SpriteEmitter22'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter23
		UseDirectionAs=PTDU_Normal
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.221429,Color=(B=207,G=132,R=48,A=255))
		ColorScale(2)=(RelativeTime=0.55,Color=(B=0,G=0,R=0,A=255))
		ColorScale(3)=(RelativeTime=1.0,Color=(B=0,G=0,R=0,A=255))
		FadeOutStartTime=1.0
		MaxParticles=1
		RespawnDeadParticles=false
		Name="BaseWave"
		StartLocationOffset=(X=0.0,Y=0.0,Z=2.0)
		SpinsPerSecondRange=(X=(Min=0.0,Max=0.2),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		StartSpinRange=(X=(Min=0.0,Max=1.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=0.8)
		SizeScale(1)=(RelativeTime=0.11,RelativeSize=1.5)
		SizeScale(2)=(RelativeTime=0.2,RelativeSize=1.9)
		SizeScale(3)=(RelativeTime=0.41,RelativeSize=2.2)
		SizeScale(4)=(RelativeTime=1.0,RelativeSize=2.5)
		StartSizeRange=(X=(Min=7.0,Max=7.0),Y=(Min=7.0,Max=7.0),Z=(Min=7.0,Max=7.0))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.etc.fx_m_t0152'
		LifetimeRange=(Min=0.8,Max=0.8)
	End Object
	Emitters(10)=SpriteEmitter'SpriteEmitter23'
	Begin Object Class=SpriteEmitter Name=SpriteEmitter24
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.0,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=212,G=212,R=212,A=255))
		ColorScale(2)=(RelativeTime=1.0,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=100.0
		ColorMultiplierRange=(X=(Min=0.3,Max=0.3),Y=(Min=0.4,Max=0.4),Z=(Min=1.0,Max=1.0))
		FadeOutStartTime=0.048
		FadeOut=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="base2"
		StartLocationOffset=(X=0.0,Y=0.0,Z=1.0)
		SpinParticles=true
		SpinCCWorCW=(X=0.0,Y=0.5,Z=0.5)
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
		SizeScale(1)=(RelativeTime=0.46,RelativeSize=0.9)
		SizeScale(2)=(RelativeTime=1.0,RelativeSize=1.0)
		SizeScaleRepeats=99.0
		StartSizeRange=(X=(Min=10.0,Max=10.0),Y=(Min=10.0,Max=10.0),Z=(Min=10.0,Max=10.0))
		InitialParticlesPerSecond=1000.0
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0143'
		TextureUSubdivisions=1
		TextureVSubdivisions=2
		UseRandomSubdivision=true
		SubdivisionStart=1
		SubdivisionEnd=2
		LifetimeRange=(Min=0.3,Max=0.3)
	End Object
	Emitters(11)=SpriteEmitter'SpriteEmitter24'
	bNoDelete=false
	LifeSpan=30.0
	Tag="Emitter"

 

Guest
This topic is now closed to further replies.
  • Posts

    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
    • The link soucer and system are off, reup please, thanks very much @HypeH
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt  
    • Hola, Busco proveedores de adena en Reborn signature. Trabajo serio, Web de ventas Seria. Adena-Shop. Discord: susi007317   Hello, I am looking for adena suppliers in Reborn signature. Serious work, Serious sales Web. Adena-Shop. Discord: susi007317
  • Topics

×
×
  • Create New...