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GRAND OPENING
30.07.2021 20:00 GMT+2


https://www.l2eternal-war.com


GENERAL RATES
Exp/SP: x50
Spoil: x20
Adena: x20
Drop: x20
Grand Boss Jewerly: x1
Safe Enchant: +4
Max Enchant: +16
Normal Scroll of Enchant Chance: 50%
Blessed Scroll of Enchant Chance: 60%

SETTINGS
Maximum Windows = 5
Auto-Farm System
Daily Reward
Buff duration 2 hours
Buff slots: 24+4/12 (Divine Inspiration,Dance,Song)
Auto Learn skills
Automatic loot from monsters
Events with Game Master Team
Online support for players on our Discord   

GRAND BOSS INFORMATION
Ant Queen 48 hours +1 hour
Antharas 5 days +1 hour
Valakas 5 days +1 hour
Baium 5 days +1 hour
Core 2 days +1 hour
Orfen 2 days +1 hour
Beleth 5 days +1 hour

EXTRA FEATURES
Active GM staff - online support 24h (In-Game, Discord)
Calendar of daily rewards with perfect items
Every day events with GM for good rewards
Raid Boss event every 12 hours with good reward
Stream event - stream your play on our server and get items in game
Gathering event - event for all online players in Giran
And more events with our active GM Team

OLYMPIAD
Announcement of heroes every week
Olympiad open since the start of the server
Max enchant +6

AUTO EVENT ENGINE

LAST HERO
Event Description: Free For All Event. Your goal is to survive as long as you can. Last player that stays alive on the battlefield is winning. Players are transformed to prevent helping friends.

TvT EVENT
Event Description: Team Event. Your goal is to kill players from opposite teams. Each kill brings score to your Team. Respawn after 5 seconds. Event Time: 10 minutes.

KOREAN
Event Description: Korean Style is a Team Event. All you need to do is defeat enemy Team in 1 VS 1 Fights. Prove you are the best and kill the enemy in a fair battle!

TREASURE HUNT
Event Description: Free For All Event. Your goal is to find chests and open them! Look at other players too, you are also getting points for killing them. 1 Event Pounds per Chest.

DEATHMATCH
Event Description: Free For All Event. You need to kill as many players as you can in 10 Minutes. After death, you will respawn in random location after 10 seconds.

CAPTURE FLAG
Event Description: Team Event. Try to steal Flag that is placed near enemy spawn location and bring it to your territory. Don't forget to defend your flag, we don't want it to be hold by enemy hands! Event Lasts 10 minutes.

COMMAND OPTIONS
.autofarm : Menu for manage your automatic functions
.control : Character control panel
.7rb : Status from Quest Legendary Tales
.donate : Donation information
.party : Create a party finder with name - use: .party name
.vote : Use it every 12 hours to claim Reward from Voting
.offline : Sets Offline Private Store
.repair : Repairing character located in same account
.password : Changing Password of your Account
.combinetalismans : Combines all same type talismans, into 1
.report : Target a player you think is botting, and punish him!
Heal, Mana potions : automatic system for this potions
.stats : Shows exact information about character statistics
.buffshield : Protects you from unwanted buffs
.siege : Full Siege and Fortess information

 

Edited by lineage2eternalwar

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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