Jump to content

Recommended Posts

Posted
2 hours ago, Mayer said:

Why don't you indicate the author of the adaptation, filling posts on other people's balls? This is taken from a Russian-language forum.

ok first take care how you talk, I see in all topics you come with agressive post about credits, first the credits are added into the post and stop make spam in them, and what is the fact if taken from russian forum? a lot content was taken from different authors and don't post proper credits so calm down, in fact and in the end, all is property of ncsoft corporation.

  • Like 1
  • Upvote 1
Posted
8 minutes ago, CriticalError said:

ok first take care how you talk, I see in all topics you come with agressive post about credits, first the credits are added into the post and stop make spam in them, and what is the fact if taken from russian forum? a lot content was taken from different authors and don't post proper credits so calm down, in fact and in the end, all is property of ncsoft corporation.

 

well im always free to add credits to real authors but the fact is that sometimes author can be some kind of random guy who didnt even made those weapons.

  • Like 1
Posted
7 hours ago, CriticalError said:

ok first take care how you talk, I see in all topics you come with agressive post about credits, first the credits are added into the post and stop make spam in them, and what is the fact if taken from russian forum? a lot content was taken from different authors and don't post proper credits so calm down, in fact and in the end, all is property of ncsoft corporation.

There is no aggression in my question, this is a common question, which by the way is not addressed to you. No one claims ownership of NCSOFT. It's about adaptation. Relax.

Posted
7 hours ago, Mayer said:

There is no aggression in my question, this is a common question, which by the way is not addressed to you. No one claims ownership of NCSOFT. It's about adaptation. Relax.

 

everything is fine no need to stress credits added to the real author.

Posted (edited)
On 7/9/2021 at 7:40 AM, seth2020 said:

Hi, I'm not a VIP, how can I see the pass?

 

You need to be Premium Member so you can see hidden content.

Edited by Vision
Posted
  On 7/8/2021 at 11:40 PM, seth2020 said:

Hi, I'm not a VIP, how can I see the pass?

 

You need to be Premium Member so you can see hidden content.

 

I understand, but for me, it is double for the change of visa, but I have no problem, I will look for a solution ... thanks for your answer 

  • Like 1
  • 8 months later...
  • 3 weeks later...
Posted
On 3/31/2022 at 11:12 AM, somirang said:

I'am not a vip, can you please giveme the password?

 

You're Premium you can see it.

  • 1 year later...
Posted
On 6/20/2021 at 7:18 AM, Celestine said:

Fire weapon set for HF.
 

 

36720-531f076d2076083a8dd3dd7dc9b6d5f6.j

 

f4e99ac3f101c9365e1be2d6fb9a02ef.jpg

 

006576eefac7a605fe9c23ade94a52a8.jpg

 

180dbcc0c0f78342fcd52028c25546d3.jpg

 

fa604c8d6a8e24b9d4a85cbf0256e1db.jpg

 

2f83ab9177bcc6dbb60583dafc528425.jpg

 

Author: Eisen

 

Download

 

 

Hidden Content. You need to become Premium Member in order to view this.

 

 

I'am not a vip, can you please giveme the password?

 

 

 

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
    • The pot calling the kettle black.  '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny.   '' GX-EXT' IS TRASH PERSONA      
    • Looks that many source is gonna leak?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..