Jump to content

Recommended Posts

Posted (edited)

Hello Folks.
Here is a code for items that bestow augment skills by double click. Code is for L2jfrozen but is very easy to adapt everywhere.
Credits: Gabrieljdb.

+ Some Features and fixed from Yo_Sarada and me.

Java Part:

Spoiler

config/head/other.properties
==========================================================

+
+# ----------------------
+# Augment Custom Items -
+# ----------------------
+# Augment weapon with active or passive skill.
+# True = Enable / False = Disable
+AugmentCustomItem = True
+
+# Augment Active Items:
+ActCheerItemID = 13001
+ActBlessBodyItemID = 13002
+ActBlessSoulItemID = 13003
+ActMightItemID = 13004
+ActEmpowerItemID = 13005
+ActDuelMightItemID = 13006
+ActShieldItemID = 13007
+ActMagicBarrierItemID = 13008
+ActAgilityItemID = 13009
+ActGuidanceItemID = 13010
+ActFocusItemID = 13011
+ActWildMagicItemID = 13012
+
+ActRecallItemID = 13013
+ActUnlockItemID = 13014
+ActCelestShieldItemID = 13015
+ActHealItemID = 13016
+
+# Augment Passive Items:
+PasMightItemID = 13021
+PasEmpowerItemID = 13022
+PasDuelMightItemID = 13023
+PasShieldItemID = 13024
+PasMagicBarrierItemID = 13025
+PasAgilityItemID = 13026
+PasGuidanceItemID = 13027
+PasFocusItemID = 13028
+PasWildMagicItemID = 13029
+


head-src/com/l2jfrozen/Config.java
==========================================================

     public static String CHAT_FILTER_CHARS;
     public static String CHAT_FILTER_PUNISHMENT;
     public static ArrayList<String> FILTER_LIST = new ArrayList<>();
+    //AugmentCustomItem
+    public static boolean AUGMENT_CUSTOM_ITEM;
+    public static int AUGMENT_ACTIVE_CHEER_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_BLESS_BODY_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_BLESS_SOUL_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_MIGHT_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_EMPOWER_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_DUEL_MIGHT_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_SHIELD_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_AGILITY_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_GUIDANCE_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_FOCUS_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_WILD_MAGIC_CUSTOM_ITEM_ID;
     
+    public static int AUGMENT_ACTIVE_RECALL_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_UNLOCK_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_CELEST_SHIELD_CUSTOM_ITEM_ID;
+    public static int AUGMENT_ACTIVE_HEAL_CUSTOM_ITEM_ID;
+    
+    public static int AUGMENT_PASSIVE_MIGHT_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_EMPOWER_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_DUEL_MIGHT_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_SHIELD_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_AGILITY_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_GUIDANCE_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_FOCUS_CUSTOM_ITEM_ID;
+    public static int AUGMENT_PASSIVE_WILD_MAGIC_CUSTOM_ITEM_ID;
     public static int FS_TIME_ATTACK;
     public static int FS_TIME_COOLDOWN;
     public static int FS_TIME_ENTRY;
@@ -1857,7 +1885,33 @@
             final InputStream is = new FileInputStream(new File(OTHER));
             otherSettings.load(is);
             is.close();
-            
+            /**AugmentCustomItem **/
+            AUGMENT_CUSTOM_ITEM = Boolean.parseBoolean(otherSettings.getProperty("AugmentCustomItem", "true"));
+            AUGMENT_ACTIVE_CHEER_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActCheerItemID", "13001"));
+            AUGMENT_ACTIVE_BLESS_BODY_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActBlessBodyItemID", "13002"));
+            AUGMENT_ACTIVE_BLESS_SOUL_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActBlessSoulItemID", "13003"));
+            AUGMENT_ACTIVE_MIGHT_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActMightItemID", "13004"));
+            AUGMENT_ACTIVE_EMPOWER_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActEmpowerItemID", "13005"));
+            AUGMENT_ACTIVE_DUEL_MIGHT_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActDuelMightItemID", "13006"));
+            AUGMENT_ACTIVE_SHIELD_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActShieldItemID", "13007"));
+            AUGMENT_ACTIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActMagicBarrierItemID", "13008"));
+            AUGMENT_ACTIVE_AGILITY_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActAgilityItemID", "13009"));
+            AUGMENT_ACTIVE_GUIDANCE_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActGuidanceItemID", "13010"));
+            AUGMENT_ACTIVE_FOCUS_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActFocusItemID", "13011"));
+            AUGMENT_ACTIVE_WILD_MAGIC_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActWildMagicItemID", "13012"));
+            AUGMENT_ACTIVE_RECALL_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActRecallItemID", "13013"));
+            AUGMENT_ACTIVE_UNLOCK_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActUnlockItemID", "13014"));
+            AUGMENT_ACTIVE_CELEST_SHIELD_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActCelestShieldItemID", "13015"));
+            AUGMENT_ACTIVE_HEAL_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("ActHealItemID", "13016"));
+            AUGMENT_PASSIVE_MIGHT_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasMightItemID", "13021"));
+            AUGMENT_PASSIVE_EMPOWER_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasEmpowerItemID", "13022"));
+            AUGMENT_PASSIVE_DUEL_MIGHT_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasDuelMightItemID", "13023"));
+            AUGMENT_PASSIVE_SHIELD_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasShieldItemID", "13024"));
+            AUGMENT_PASSIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasMagicBarrierItemID", "13025"));
+            AUGMENT_PASSIVE_AGILITY_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasAgilityItemID", "13026"));
+            AUGMENT_PASSIVE_GUIDANCE_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasGuidanceItemID", "13027"));
+            AUGMENT_PASSIVE_FOCUS_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasFocusItemID", "13028"));
+            AUGMENT_PASSIVE_WILD_MAGIC_CUSTOM_ITEM_ID = Integer.parseInt(otherSettings.getProperty("PasWildMagicItemID", "13029"));
             DEEPBLUE_DROP_RULES = Boolean.parseBoolean(otherSettings.getProperty("UseDeepBlueDropRules", "True"));
             ALLOW_GUARDS = Boolean.valueOf(otherSettings.getProperty("AllowGuards", "False"));
             EFFECT_CANCELING = Boolean.valueOf(otherSettings.getProperty("CancelLesserEffect", "True"));

 

 

 

head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java
==========================================================
 
 import org.apache.log4j.Logger;
 
+import com.l2jfrozen.Config;
 import com.l2jfrozen.gameserver.GameServer;
 import com.l2jfrozen.gameserver.handler.itemhandlers.AioItem;
+import com.l2jfrozen.gameserver.handler.itemhandlers.AugmentActiveCustomItem;
+import com.l2jfrozen.gameserver.handler.itemhandlers.AugmentPassiveCustomItem;
 import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSoulShot;
 import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSpice;
 import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSpiritShot;
@@ -138,6 +141,16 @@
     private ItemHandler()
     {
         _datatable = new TreeMap<>();
+        if(Config.AUGMENT_CUSTOM_ITEM) 
+        {
+            registerItemHandler(new AugmentActiveCustomItem());
+            registerItemHandler(new AugmentPassiveCustomItem());
+            LOGGER.info("ItemHandler: AugmentCustomItem is Enable.");
+        }
+        else
+        {
+            LOGGER.info("ItemHandler: AugmentCustomItem is Disable.");
+        }
         registerItemHandler(new NewbieRenewal());
         registerItemHandler(new CleanPk());
         registerItemHandler(new Skin1());

 

 

 

head-src/com/l2jfrozen/gameserver/handler/itemhandlers/+AugmentActiveCustomItem.java
==========================================================
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+
+import org.apache.log4j.Logger;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.Inventory;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
+import com.l2jfrozen.gameserver.network.serverpackets.ExShowScreenMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
+import com.l2jfrozen.util.CloseUtil;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+
+/**
+ * @author Gabriel Fleck
+ */
+public class AugmentActiveCustomItem implements IItemHandler
+{
+    private static final Logger LOGGER = Logger.getLogger(AugmentActiveCustomItem.class);
+    private static final int ITEM_IDS[] =
+    {
+         Config.AUGMENT_ACTIVE_CHEER_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_BLESS_BODY_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_BLESS_SOUL_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_MIGHT_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_EMPOWER_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_DUEL_MIGHT_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_SHIELD_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_AGILITY_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_GUIDANCE_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_FOCUS_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_WILD_MAGIC_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_RECALL_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_UNLOCK_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_CELEST_SHIELD_CUSTOM_ITEM_ID,
+         Config.AUGMENT_ACTIVE_HEAL_CUSTOM_ITEM_ID
+    };
+    
+    @Override
+    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+    {
+    if (!(playable instanceof L2PcInstance))
+            return;
+        
+        final int itemId = item.getItemId();
+        L2PcInstance activeChar = (L2PcInstance) playable;
+        
+        if (activeChar.isInCombat() && activeChar.isInDuel())
+        {
+            activeChar.sendMessage("This item cannot be used in combat or duel mode.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.isRegisteredInCTFEvent() && activeChar.isRegisteredInDMEvent() 
+            && activeChar.isRegisteredInFunEvent() && activeChar.isRegisteredInTVTEvent() 
+            && activeChar.isInFunEvent() && activeChar.isInOlympiadMode() && activeChar.isinTownWar())
+        {
+            activeChar.sendMessage("This item cannot be used in Events.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.isRunning() && activeChar.isSitting() && activeChar.isFlying())
+        {
+            activeChar.sendMessage("This item cannot be used while running, sitting or flying.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.isCastingNow() && activeChar.isAway()
+            && activeChar.isConfused() && activeChar.isStunned()
+            && activeChar.isDead() && activeChar.isAlikeDead())
+        {
+            activeChar.sendMessage("This item cannot be used at this time.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
+        {
+            activeChar.sendMessage("You have to equip a weapon.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented())
+        {
+            activeChar.sendMessage("The weapon is already augmented, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isHeroItem())
+        {
+            activeChar.sendMessage("This weapon is hero, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isShadowItem())
+        {
+            activeChar.sendMessage("This weapon is Shadow, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isCupidBow())
+        {
+            activeChar.sendMessage("This weapon is Cupid Bow, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        
+        
+        if (itemId == Config.AUGMENT_ACTIVE_CHEER_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16197,3131,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_CHEER_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_BLESS_BODY_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16199,3124,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_BLESS_BODY_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_BLESS_SOUL_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16200,3128,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_BLESS_SOUL_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_MIGHT_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16206,3132,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_MIGHT_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_EMPOWER_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16196,3133,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_EMPOWER_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_DUEL_MIGHT_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16211,3134,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_DUEL_MIGHT_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_SHIELD_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16208,3135,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_SHIELD_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16201,3136,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_AGILITY_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16181,3139,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_AGILITY_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_GUIDANCE_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16190,3140,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_GUIDANCE_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_FOCUS_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16289,3241,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_FOCUS_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_WILD_MAGIC_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16294,3142,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_WILD_MAGIC_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_RECALL_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16292,3147,1);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_RECALL_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_UNLOCK_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16234,3155,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_UNLOCK_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_CELEST_SHIELD_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16293,3158,1);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_CELEST_SHIELD_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_ACTIVE_HEAL_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16195,3123,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_ACTIVE_HEAL_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        
+    }
+    
+    private static void Augment(L2PcInstance player, int attributes, int skill, int level)
+    {
+        L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
+        L2Augmentation augmentation = new L2Augmentation(item,attributes * 65536 + 1, skill, level,false);
+        augmentation.applyBoni(player);
+        item.setAugmentation(augmentation);
+        Connection con = null;
+        try
+        {
+            con = L2DatabaseFactory.getInstance().getConnection();
+            PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
+            statement.setInt(1, item.getObjectId());
+            statement.setInt(2, attributes*65536+1);
+            statement.setInt(3, skill);
+            statement.setInt(4, level);
+            InventoryUpdate iu = new InventoryUpdate();
+            player.sendPacket(iu);
+            statement.executeUpdate();
+            statement.close();
+        }
+        catch (final Exception e)
+        {
+            if (Config.ENABLE_ALL_EXCEPTIONS)
+                e.printStackTrace();
+            
+            LOGGER.info("Could not augment item: "+item.getObjectId()+" ", e);
+        }
+        finally
+        {
+            CloseUtil.close(con);
+        }
+    }
+    
+    @Override
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}

 

 


head-src/com/l2jfrozen/gameserver/handler/itemhandlers/AugmentPassiveCustomItem.java
==========================================================
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+
+import org.apache.log4j.Logger;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.Inventory;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
+import com.l2jfrozen.gameserver.network.serverpackets.ExShowScreenMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
+import com.l2jfrozen.util.CloseUtil;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+
+/**
+ * @author Gabriel Fleck
+ */
+public class AugmentPassiveCustomItem implements IItemHandler
+{
+    private static final Logger LOGGER = Logger.getLogger(AugmentPassiveCustomItem.class);
+    private static final int ITEM_IDS[] =
+    {
+        Config.AUGMENT_PASSIVE_MIGHT_CUSTOM_ITEM_ID,
+        Config.AUGMENT_PASSIVE_EMPOWER_CUSTOM_ITEM_ID,
+        Config.AUGMENT_PASSIVE_DUEL_MIGHT_CUSTOM_ITEM_ID,
+        Config.AUGMENT_PASSIVE_SHIELD_CUSTOM_ITEM_ID,

+        Config.AUGMENT_PASSIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID,
+        Config.AUGMENT_PASSIVE_AGILITY_CUSTOM_ITEM_ID,
+        Config.AUGMENT_PASSIVE_GUIDANCE_CUSTOM_ITEM_ID,
+        Config.AUGMENT_PASSIVE_FOCUS_CUSTOM_ITEM_ID,
+        Config.AUGMENT_PASSIVE_WILD_MAGIC_CUSTOM_ITEM_ID
+    };
+    
+    @Override
+    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+    {
+    if (!(playable instanceof L2PcInstance))
+            return;
+        
+        final int itemId = item.getItemId();
+        L2PcInstance activeChar = (L2PcInstance) playable;
+        
+        if (activeChar.isInCombat() && activeChar.isInDuel())
+        {
+            activeChar.sendMessage("This item cannot be used in combat or duel mode.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.isRegisteredInCTFEvent() && activeChar.isRegisteredInDMEvent() 
+            && activeChar.isRegisteredInFunEvent() && activeChar.isRegisteredInTVTEvent() 
+            && activeChar.isInFunEvent() && activeChar.isInOlympiadMode() && activeChar.isinTownWar())
+        {
+            activeChar.sendMessage("This item cannot be used in Events.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.isRunning() && activeChar.isSitting() && activeChar.isFlying())
+        {
+            activeChar.sendMessage("This item cannot be used while running, sitting or flying.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.isCastingNow() && activeChar.isAway()
+            && activeChar.isConfused() && activeChar.isStunned()
+            && activeChar.isDead() && activeChar.isAlikeDead())
+        {
+            activeChar.sendMessage("This item cannot be used at this time.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
+        {
+            activeChar.sendMessage("You have to equip a weapon.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented())
+        {
+            activeChar.sendMessage("The weapon is already augmented, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isHeroItem())
+        {
+            activeChar.sendMessage("This weapon is hero, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isShadowItem())
+        {
+            activeChar.sendMessage("This weapon is Shadow, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        if (activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isCupidBow())
+        {
+            activeChar.sendMessage("This weapon is Cupid Bow, change it.");
+            activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+            return;
+        }
+        
+        
+        if (itemId == Config.AUGMENT_PASSIVE_MIGHT_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16283,3240,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_MIGHT_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_EMPOWER_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16281,3241,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_EMPOWER_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_DUEL_MIGHT_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16285,3243,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_DUEL_MIGHT_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_SHIELD_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16284,3244,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_SHIELD_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16282,3245,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_MAGIC_BARRIER_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_AGILITY_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16332,3247,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_AGILITY_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_GUIDANCE_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16335,3248,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_GUIDANCE_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_FOCUS_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16333,3249,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_FOCUS_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        else if (itemId == Config.AUGMENT_PASSIVE_WILD_MAGIC_CUSTOM_ITEM_ID)
+        {
+            Augment(activeChar,16336,3250,10);
+            playable.destroyItemByItemId("Consume", Config.AUGMENT_PASSIVE_WILD_MAGIC_CUSTOM_ITEM_ID, 1, activeChar, true);
+        }
+        
+    }
+    
+    private static void Augment(L2PcInstance player, int attributes, int skill, int level)
+    {
+        L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
+        L2Augmentation augmentation = new L2Augmentation(item,attributes * 65536 + 1, skill, level,false);
+        augmentation.applyBoni(player);
+        item.setAugmentation(augmentation);
+        Connection con = null;
+        try
+        {
+            con = L2DatabaseFactory.getInstance().getConnection();
+            PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
+            statement.setInt(1, item.getObjectId());
+            statement.setInt(2, attributes*65536+1);
+            statement.setInt(3, skill);
+            statement.setInt(4, level);
+            InventoryUpdate iu = new InventoryUpdate();
+            player.sendPacket(iu);
+            statement.executeUpdate();
+            statement.close();
+        }
+        catch (final Exception e)
+        {
+            if (Config.ENABLE_ALL_EXCEPTIONS)
+                e.printStackTrace();
+            
+            LOGGER.info("Could not augment item: "+item.getObjectId()+" ", e);
+        }
+        finally
+        {
+            CloseUtil.close(con);
+        }
+    }
+    
+    @Override
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}


\ No newline at end of file
 



Client Part:

Spoiler

============================================================
etcitemgrp.dat:
============================================================


2    13001    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13002    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13003    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13004    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13005    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13006    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13007    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13008    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13009    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13010    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13011    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13012    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13013    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13014    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13015    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13016    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13021    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13022    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13023    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13024    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13025    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13026    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13027    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13028    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0
2    13029    0    3    2    5    0    dropitems.drop_sack_m00            dropitemstex.drop_sack_t00            icon.skill3123                    0    0    18    0    0    1        1        ItemSound.itemdrop_sack        2    0    0


============================================================
itemname-e.dat:
============================================================


13001    Augment Active - Cheer            -1                    0    0    0    
13002    Augment Active - Blessed Body            -1                    0    0    0    
13003    Augment Active - Blessed Soul            -1                    0    0    0    
13004    Augment Active - Might            -1                    0    0    0    
13005    Augment Active - Empower            -1                    0    0    0    
13006    Augment Active - Duel Might            -1                    0    0    0    
13007    Augment Active - Shield            -1                    0    0    0    
13008    Augment Active - Magic Barrier            -1                    0    0    0    
13009    Augment Active - Agility            -1                    0    0    0    
13010    Augment Active - Guidance            -1                    0    0    0    
13011    Augment Active - Focus            -1                    0    0    0    
13012    Augment Active - Wild Magic            -1                    0    0    0    
13013    Augment Active - Recall            -1                    0    0    0    
13014    Augment Active - Unlock            -1                    0    0    0    
13015    Augment Active - Celestial Shield            -1                    0    0    0    
13016    Augment Active - Heal            -1                    0    0    0    
13021    Augment Passive - Might            -1                    0    0    0    
13022    Augment Passive - Empower            -1                    0    0    0    
13023    Augment Passive - Duel Might            -1                    0    0    0    
13024    Augment Passive - Shield            -1                    0    0    0    
13025    Augment Passive - Magic Barrier            -1                    0    0    0    
13026    Augment Passive - Agility            -1                    0    0    0    
13027    Augment Passive - Guidance            -1                    0    0    0    
13028    Augment Passive - Focus            -1                    0    0    0    
13029    Augment Passive - Wild Magic            -1                    0    0    0    
 



Sql Query:

Spoiler

INSERT INTO `custom_etcitem` VALUES (13001, 'Augment Active - Cheer', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13002, 'Augment Active - Blessed Body', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13003, 'Augment Active - Blessed Soul', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13004, 'Augment Active - Might', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13005, 'Augment Active - Empower', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13006, 'Augment Active - Duel Might', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13007, 'Augment Active - Shield', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13008, 'Augment Active - Magic Barrier', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13009, 'Augment Active - Agility', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13010, 'Augment Active - Guidance', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13011, 'Augment Active - Focus', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13012, 'Augment Active - Wild Magic', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13013, 'Augment Active - Recall', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13014, 'Augment Active - Unlock', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13015, 'Augment Active - Celestial Shield', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13016, 'Augment Active - Heal', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_active_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13021, 'Augment Passive - Might', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13022, 'Augment Passive - Empower', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13023, 'Augment Passive - Duel Might', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13024, 'Augment Passive - Shield', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13025, 'Augment Passive - Magic Barrier', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13026, 'Augment Passive - Agility', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13027, 'Augment Passive - Guidance', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13028, 'Augment Passive - Focus', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
INSERT INTO `custom_etcitem` VALUES (13029, 'Augment Passive - Wild Magic', 'false', 'none', 0, 'stackable', 'none', -1, 10000, 0, 'true', 'true', 'true', 'true', 'augment_passive_custom_item', 'none');
 

 

Edited by Irrelevant
  • Like 1
  • Thanks 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Fix Visual Boundary for AutoFarm when entering a new zone. Fix Assassin Interface Automatic SoulShot usage. Fix Assassin Interface not displaying Castle/Base. Fix Achievements displaying item rewards for CommunityBoard & NPC. Fix Prevent players from purchasing their own Auctioned items. Added ''.raid'' and ''.achievement'' commands. Added support for multiple currencies on Auction Added Search feature to Auction. Added Offline Stores Added '.exit' & '.quit' command to Dungeon System so players can now exit/quit dungeons Added VIP Account System (Alternative XP, SP & Drop Rates, Unlocks Costumes) Added Loot Box System Changed DungeonsManager now displays reward list on dungeon pages. Changed GlobalShop to include pages for all currencies. HTML/XML edits
    • When I teleport to town, my current location is differ from the map. How do I fix this?    
    • A New Chapter Begins We're Rebuilding – Join Our Staff Team After many years of activity, growth, and challenges, it’s finally time for our community to restructure and move forward. We’re ready to turn a new page and evolve into something greater — but we can’t do it without the help of passionate and committed people. That’s why we’re now opening up staff applications for those who want to actively shape the future of our community. If you have the motivation, time, and patience to contribute to something meaningful, this is your chance to step in and make a real impact. What We're Looking For We’re building a fresh and dedicated team of individuals who are ready to support and grow this project. Open roles include: Moderators – to keep the forum clean, safe, and organized Gaming Moderators – to help manage gaming boards (e.g., Lineage, GTA FiveM) Content Creators – to post updates, guides, and articles Community Managers – to engage users and drive activity Technical Staff – for development, backend, and server work We’re not focusing only on Lineage anymore. Our vision is expanding to new areas — including GTA FiveM and other multiplayer games you might have expertise in. If you have a good idea, a server plan, or something new to suggest — we’re open to it. Now’s the time to bring it forward. Requirements We’re looking for individuals who have: A history of activity on the forum (preferred) Available time to contribute consistently A sense of teamwork and responsibility A genuine interest in gaming and community building If you're interested, just send a private message to me or Celestine. (or just reply here) Tell us a few things about yourself and how you’d like to contribute. Let’s bring this community back to life. Let’s rebuild something great — together.   M M G A 
  • Topics

×
×
  • Create New...