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Max Level On Interlude (C6)


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Hello, I wish to hear the people opinion about rising a bit level on Interlude, we all know max lv 80, so if adding few more levels for extra grinding and some extra stats, it will be good or bad idea on low rate server? 

 

Fell free to wrote your opinion and suggestions :)

Thank 's !

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Moved to proper section.

On topic, well I don't think that is about the level but the whole gameplay if you balance those extra stats as best as you can and if you add good features in game for that extra levels it can be really good!

But you need to manage quests, farm zones, extra items, and more and more 

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Well u can do it easily if you return c4-c5 levels for monsters in forge of gods, imperial tomb, ketra, varka and monastery of silence/pagan. There were monsters up to lv89.

Hard part is that you'll have to increase magic level of all magic skills since they won't work on higher lvl targets. Or prolong these skills after lv80 with enchants included. Hell a lot of work there. Or you can be lazy and just hardcode "if magic level is 74&target level>80 then lvl failure penalty is always 1%".

Interlude has insane hardcoded XP values for levels 81-99. On High Five the client gets XP percentage values from server which lets you to make a custom XP table.

Here's XP table based on Diablo 2 for example. https://pastebin.com/Hz5Hyvms

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Edited by Xtellia
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