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Low Details -> Ugly Logo


V-eGa

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Hello everybody,

 

i have tried to change the L2Essence logo in my CB.

I SUCCEED to do what i wanted to do but i have some questions.

Few things i have realized while i was checking several utx files (not only L2Essence).

If i open any utx file with L2ViewUTX and then check any particular logo which is inside utx, in the title of L2ViewUTX it shows the type of the file.

In some utx files i see that the logos are DTX3 256x128 while in some others are RGBA8 256x128 or 512x128.

 

How i managed to change the logo:

 

Solution No1:

I made my new logo in Photoshop CS6, i created Alpha channel for it.I saved it as .tga.

I opened unrealEngine, texture browser poped up "New Material" ... choose package name, choose Name --> New

I import from the textures browser my .tga file.

At this point point the i have to untick "Generate MipMaps" (i have read some posts regarding low textures issue and people mention to untick this if you want to avoid this problem).

Then i have to leave Compression to "None" --> ok to all

Now i have to fix "Surface" --> bAlphaTexture to True as well.

Finally i simply save the utx file which includes my logo.

Now i encrypt it successfully. I rename it by removing (enc-)

Now i place it into system. (Not to systemtextures)

I go to my server html and i simply change the following line: <img src="utxname.newlogo" width=170 height=64>

IF i go with this solution my logo inside utx file is RGBA8 256x128 and i dont have problem with low details in game.

 

 

Solution No2:

I simply made my logo in Photoshop CS6, i created Alpha channel for it. I saved it as .tga.

I opened unrealEngine.

This time i untick again "Generate MipMaps" but this time i choose to Compress as DTX3.

Now i have to fix "Surface" --> bAlphaTexture to True as well.

Finally i simply save the utx file which includes my logo.

Now i open my utx with L2ViewUTX. I simply choose the logo inside and then i press "Save Texture"

Now i have a logo.dds file DTX3 256x128

Now if i pick any utx (from the many that i have, not just L2Essence) i can simply open L2tool, i browse to choose the logo file that this utx has, then i use drop down menu to find the logo file. 

Then i choose to add into "img" my .dds DTX3 256x128 file.

I press "set" and the logo has been successfully replaced with my logo.

If i use drag and drop this utx in my system it works perfect. It also works perfect when i choose low details into game.

IF i go with this solution my logo inside utx file is DTX3 256x128 and i dont have problem with low details in game

 

Solution No3:  (Not good because at low details it becomes blur/pixeled)

I simply made my logo in Photoshop CS6, i created Alpha channel for it. I saved it as .tga.

I opened unrealEngine.

This time i untick again "Generate MipMaps" but this time i choose to Compress as DTX3.

Now i have to fix "Surface" --> bAlphaTexture to True as well.

Finally i simply save the utx file which includes my logo.

Now if i simply take this utx file that i made and place it into system..  the problem is that if i choose low details in game the logo becomes blur/pixeled.

 

 

So the question is between Solution No2 and Solution No3.

If i make MY utx even with untick "Generate MipMaps" but with "Compression" DTX3 256x128 i have the issue of low details in game.

If i simply use another utx from another guy and simply replace the logo inside with mylogo.dds DTX3 256x128  i dont have the issue with low details in game.

 

This makes me realise that the difference is in the utx file. I mean, probably the way i create utx file or the wrong options i add before i save my utx from unrealEngine.

 

Question:  Why when I create utx with untick "Generated MipMaps" and Compression DTX3 256x128  i have issues in game with low details  while other utx files also have DTS3 256x128 and they dont have that issue?

 

I have checked L2Essence utx files including logos etc and i saw that the creator made the logos to be RGBA8

Some other people made utx files with logos DTX3 256x128 AND THEY DONT HAVE PROBLEM WITH LOW DETAILS. 

 

What is the best logo type for a server?

Is it actually something major to consider the type of the logo (RGBA8/DTX3) or not at all?

 

Does the type of logo affect somehow the performace of the server? (Personally i strongly believe not but someone said that to me) 

Is there any other way to make a utx with DTX3  an without having problems with low details?

 

Thank you in advance.

 

 

 

 

 

 

 

 

 

 

 

 

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dude to much edit for 1 html logo :/ ... simple edit your logo 
save as dxt3 .~>insert into l2unreal~>import as non generated mips & mask dtx3~>save as utx.
go to l2encdec encrypt it  and paste it into your systextures..thats all, way easier and best quality

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