Jump to content

Recommended Posts

Posted (edited)

WarstowN Project | Classic Secret of Empire 5x

 

Advanced Auto Farm

Free Class Transfers

2 Clients per HWID

Active-AntiCheat Antibot Software

Full Community Board With All Necessary Functions

Premium Account

Adena Based Economy

Retail Buff Slots (20+4), 12 Dance/Song Slots1Hour duration on all buffs, dances, songs, prophecies

.Retail Buff Time on summon buffs.Retail Buff Time on Dance of berserker, Song of purification, counter crital

biWeekly Castle Sieges / Olympiad

Auto HP/MP/CP PotionsMana Potions: 500 MP Restoration with 10 seconds cooldown

 

https://www.wars.town/

 

https://discord.gg/WPSM5ytas7

 

Starter_pack_free.jpeg?width=612&height=

 

 

WarstowN is a private server for Lineage 2 Classic, low rate, Secret of Empire. We present our basic features on the webpage and the detailed info on fórum.

Our server is protected from any external software (bots). For this, we use version 3.1 of SmartGuard that makes the game immune to interference from malicious programs. However, the chronicle itself offers auto-farm.

 

We made a continuous effort to balance the game. In order to balance PvP (solo and mass), we made the minimum necessary adjustments in the classes, analyzing from the initial skills up to the end game ones.

 

Staff members carry out their private activities, the server being not their source of income. However, we are committed to permanently maintaining the servitor evolution and fluidity. We will always be present in game monitoring the development of the server, giving attention to the community, answering questions and correcting bugs that arise. In addition, we have event projects (PvP and PvE), already developed, that will be implemented during the initial six months of the server. We explain all of our planning here.

 

Our goal with the server is for it to support itself, so it won't be pay to win. We developed a donation system with a focus on keeping costs, without unbalancing the game. As a reward, cosmetic items, starter packs, VIP accounts, normal enchants and consumables items will be offered. All designed to maintain the balance of the game, so that the server is not hostile to players who choose to play without donating.

The aim of this project is to last as long as possible. We do not intend to close the server, nor even reopen with another name in a short time. 

background-discord.png?width=1088&height

Edited by fearless1
  • fearless1 changed the title to [L2J] WarsTown Classic Secret of Empire 5x Long-Term Project
Posted

server doesnt count off shops, server made 3 months online yesterday, so you will find ppl at 70+ spots. low level you will find at cruma , EV . Every month we got more people on,  this is a long term project, no wipe . We just need more International community

177292673_258785832616116_63632517328908

 

 

 

Posted
On 4/29/2021 at 10:38 AM, Snick3rs said:

y i just test it once and iam 4 days online atm 😄 good server

Nice,  we got more ppl every week, this week 2 new CPs join us. As i said, we only need more international clans. server is a long term project. 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..