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Pws Mporw Na Valw Stats sta html file ta stats pou einai katw

dld na grafei

p.atk +2000

m.atk +3000

exw vrei sto pride merika alla auta dixnoun mono osa einai me add kai oxi mul stats

 

    MAX_HP("maxHp"),
    MAX_MP("maxMp"),
    MAX_CP("maxCp"),
    REGENERATE_HP_RATE("regHp"),
    REGENERATE_CP_RATE("regCp"),
    REGENERATE_MP_RATE("regMp"),
    RECHARGE_MP_RATE("gainMp"),
    HEAL_EFFECTIVNESS("gainHp"),
    HEAL_PROFICIENCY("giveHp"),
    HEAL_STATIC_BONUS("bonusHp"),
    LIMIT_HP("limitHp"), // non-displayed hp limit
    
    // ATTACK & DEFENCE
    POWER_DEFENCE("pDef"),
    MAGIC_DEFENCE("mDef"),
    POWER_ATTACK("pAtk"),
    MAGIC_ATTACK("mAtk"),
    PHYSICAL_SKILL_POWER("physicalSkillPower"),
    POWER_ATTACK_SPEED("pAtkSpd"),
    MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation)
    ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills
    P_REUSE("pReuse"),
    MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse
    SHIELD_DEFENCE("sDef"),
    CRITICAL_DAMAGE("cAtk"),
    CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA
    // it was totally bad since now...
    MAGIC_CRIT_DMG("mCritPower"),
    
    // PVP BONUS
    PVP_PHYSICAL_DMG("pvpPhysDmg"),
    PVP_MAGICAL_DMG("pvpMagicalDmg"),
    PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
    PVP_PHYSICAL_DEF("pvpPhysDef"),
    PVP_MAGICAL_DEF("pvpMagicalDef"),
    PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),
    
    // PVE BONUS
    PVE_PHYSICAL_DMG("pvePhysDmg"),
    PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg"),
    PVE_BOW_DMG("pveBowDmg"),
    PVE_BOW_SKILL_DMG("pveBowSkillsDmg"),
    PVE_MAGICAL_DMG("pveMagicalDmg"),
    
    // ATTACK & DEFENCE RATES
    EVASION_RATE("rEvas"),
    P_SKILL_EVASION("pSkillEvas"),
    CRIT_DAMAGE_EVASION("critDamEvas"),
    SHIELD_RATE("rShld"),
    CRITICAL_RATE("rCrit"),
    BLOW_RATE("blowRate"),
    LETHAL_RATE("lethalRate"),
    MCRITICAL_RATE("mCritRate"),
    EXPSP_RATE("rExp"),
    ATTACK_CANCEL("cancel"),
    MAGIC_FAILURE_RATE("magicFailureRate"),
    
    // ACCURACY & RANGE
    ACCURACY_COMBAT("accCombat"),
    POWER_ATTACK_RANGE("pAtkRange"),
    MAGIC_ATTACK_RANGE("mAtkRange"),
    POWER_ATTACK_ANGLE("pAtkAngle"),
    ATTACK_COUNT_MAX("atkCountMax"),
    // Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
    RUN_SPEED("runSpd"),
    WALK_SPEED("walkSpd"),
    
    // BASIC STATS
    STAT_STR("STR"),
    STAT_CON("CON"),
    STAT_DEX("DEX"),
    STAT_INT("INT"),
    STAT_WIT("WIT"),
    STAT_MEN("MEN"),
    
    // Special stats, share one slot in Calculator
    
    // VARIOUS
    BREATH("breath"),
    FALL("fall"),
    AGGRESSION("aggression"), // locks a mob on tank caster
    BLEED("bleed"), // by daggers, like poison
    POISON("poison"), // by magic, hp dmg over time
    STUN("stun"), // disable move/ATTACK for a period of time
    ROOT("root"), // disable movement, but not ATTACK
    MOVEMENT("movement"), // slowdown movement, debuff
    CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
    SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
    VALAKAS("valakas"),
   

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