// ATTACK & DEFENCE
POWER_DEFENCE("pDef"),
MAGIC_DEFENCE("mDef"),
POWER_ATTACK("pAtk"),
MAGIC_ATTACK("mAtk"),
PHYSICAL_SKILL_POWER("physicalSkillPower"),
POWER_ATTACK_SPEED("pAtkSpd"),
MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation)
ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills
P_REUSE("pReuse"),
MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse
SHIELD_DEFENCE("sDef"),
CRITICAL_DAMAGE("cAtk"),
CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA
// it was totally bad since now...
MAGIC_CRIT_DMG("mCritPower"),
// ACCURACY & RANGE
ACCURACY_COMBAT("accCombat"),
POWER_ATTACK_RANGE("pAtkRange"),
MAGIC_ATTACK_RANGE("mAtkRange"),
POWER_ATTACK_ANGLE("pAtkAngle"),
ATTACK_COUNT_MAX("atkCountMax"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
RUN_SPEED("runSpd"),
WALK_SPEED("walkSpd"),
// VARIOUS
BREATH("breath"),
FALL("fall"),
AGGRESSION("aggression"), // locks a mob on tank caster
BLEED("bleed"), // by daggers, like poison
POISON("poison"), // by magic, hp dmg over time
STUN("stun"), // disable move/ATTACK for a period of time
ROOT("root"), // disable movement, but not ATTACK
MOVEMENT("movement"), // slowdown movement, debuff
CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
VALAKAS("valakas"),
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
AlexHack
Pws Mporw Na Valw Stats sta html file ta stats pou einai katw
dld na grafei
p.atk +2000
m.atk +3000
exw vrei sto pride merika alla auta dixnoun mono osa einai me add kai oxi mul stats
MAX_HP("maxHp"),
MAX_MP("maxMp"),
MAX_CP("maxCp"),
REGENERATE_HP_RATE("regHp"),
REGENERATE_CP_RATE("regCp"),
REGENERATE_MP_RATE("regMp"),
RECHARGE_MP_RATE("gainMp"),
HEAL_EFFECTIVNESS("gainHp"),
HEAL_PROFICIENCY("giveHp"),
HEAL_STATIC_BONUS("bonusHp"),
LIMIT_HP("limitHp"), // non-displayed hp limit
// ATTACK & DEFENCE
POWER_DEFENCE("pDef"),
MAGIC_DEFENCE("mDef"),
POWER_ATTACK("pAtk"),
MAGIC_ATTACK("mAtk"),
PHYSICAL_SKILL_POWER("physicalSkillPower"),
POWER_ATTACK_SPEED("pAtkSpd"),
MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation)
ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills
P_REUSE("pReuse"),
MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse
SHIELD_DEFENCE("sDef"),
CRITICAL_DAMAGE("cAtk"),
CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA
// it was totally bad since now...
MAGIC_CRIT_DMG("mCritPower"),
// PVP BONUS
PVP_PHYSICAL_DMG("pvpPhysDmg"),
PVP_MAGICAL_DMG("pvpMagicalDmg"),
PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
PVP_PHYSICAL_DEF("pvpPhysDef"),
PVP_MAGICAL_DEF("pvpMagicalDef"),
PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),
// PVE BONUS
PVE_PHYSICAL_DMG("pvePhysDmg"),
PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg"),
PVE_BOW_DMG("pveBowDmg"),
PVE_BOW_SKILL_DMG("pveBowSkillsDmg"),
PVE_MAGICAL_DMG("pveMagicalDmg"),
// ATTACK & DEFENCE RATES
EVASION_RATE("rEvas"),
P_SKILL_EVASION("pSkillEvas"),
CRIT_DAMAGE_EVASION("critDamEvas"),
SHIELD_RATE("rShld"),
CRITICAL_RATE("rCrit"),
BLOW_RATE("blowRate"),
LETHAL_RATE("lethalRate"),
MCRITICAL_RATE("mCritRate"),
EXPSP_RATE("rExp"),
ATTACK_CANCEL("cancel"),
MAGIC_FAILURE_RATE("magicFailureRate"),
// ACCURACY & RANGE
ACCURACY_COMBAT("accCombat"),
POWER_ATTACK_RANGE("pAtkRange"),
MAGIC_ATTACK_RANGE("mAtkRange"),
POWER_ATTACK_ANGLE("pAtkAngle"),
ATTACK_COUNT_MAX("atkCountMax"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
RUN_SPEED("runSpd"),
WALK_SPEED("walkSpd"),
// BASIC STATS
STAT_STR("STR"),
STAT_CON("CON"),
STAT_DEX("DEX"),
STAT_INT("INT"),
STAT_WIT("WIT"),
STAT_MEN("MEN"),
// Special stats, share one slot in Calculator
// VARIOUS
BREATH("breath"),
FALL("fall"),
AGGRESSION("aggression"), // locks a mob on tank caster
BLEED("bleed"), // by daggers, like poison
POISON("poison"), // by magic, hp dmg over time
STUN("stun"), // disable move/ATTACK for a period of time
ROOT("root"), // disable movement, but not ATTACK
MOVEMENT("movement"), // slowdown movement, debuff
CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
VALAKAS("valakas"),
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