// ATTACK & DEFENCE
POWER_DEFENCE("pDef"),
MAGIC_DEFENCE("mDef"),
POWER_ATTACK("pAtk"),
MAGIC_ATTACK("mAtk"),
PHYSICAL_SKILL_POWER("physicalSkillPower"),
POWER_ATTACK_SPEED("pAtkSpd"),
MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation)
ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills
P_REUSE("pReuse"),
MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse
SHIELD_DEFENCE("sDef"),
CRITICAL_DAMAGE("cAtk"),
CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA
// it was totally bad since now...
MAGIC_CRIT_DMG("mCritPower"),
// ACCURACY & RANGE
ACCURACY_COMBAT("accCombat"),
POWER_ATTACK_RANGE("pAtkRange"),
MAGIC_ATTACK_RANGE("mAtkRange"),
POWER_ATTACK_ANGLE("pAtkAngle"),
ATTACK_COUNT_MAX("atkCountMax"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
RUN_SPEED("runSpd"),
WALK_SPEED("walkSpd"),
// VARIOUS
BREATH("breath"),
FALL("fall"),
AGGRESSION("aggression"), // locks a mob on tank caster
BLEED("bleed"), // by daggers, like poison
POISON("poison"), // by magic, hp dmg over time
STUN("stun"), // disable move/ATTACK for a period of time
ROOT("root"), // disable movement, but not ATTACK
MOVEMENT("movement"), // slowdown movement, debuff
CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
VALAKAS("valakas"),
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Question
AlexHack
Pws Mporw Na Valw Stats sta html file ta stats pou einai katw
dld na grafei
p.atk +2000
m.atk +3000
exw vrei sto pride merika alla auta dixnoun mono osa einai me add kai oxi mul stats
MAX_HP("maxHp"),
MAX_MP("maxMp"),
MAX_CP("maxCp"),
REGENERATE_HP_RATE("regHp"),
REGENERATE_CP_RATE("regCp"),
REGENERATE_MP_RATE("regMp"),
RECHARGE_MP_RATE("gainMp"),
HEAL_EFFECTIVNESS("gainHp"),
HEAL_PROFICIENCY("giveHp"),
HEAL_STATIC_BONUS("bonusHp"),
LIMIT_HP("limitHp"), // non-displayed hp limit
// ATTACK & DEFENCE
POWER_DEFENCE("pDef"),
MAGIC_DEFENCE("mDef"),
POWER_ATTACK("pAtk"),
MAGIC_ATTACK("mAtk"),
PHYSICAL_SKILL_POWER("physicalSkillPower"),
POWER_ATTACK_SPEED("pAtkSpd"),
MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation)
ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills
P_REUSE("pReuse"),
MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse
SHIELD_DEFENCE("sDef"),
CRITICAL_DAMAGE("cAtk"),
CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA
// it was totally bad since now...
MAGIC_CRIT_DMG("mCritPower"),
// PVP BONUS
PVP_PHYSICAL_DMG("pvpPhysDmg"),
PVP_MAGICAL_DMG("pvpMagicalDmg"),
PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
PVP_PHYSICAL_DEF("pvpPhysDef"),
PVP_MAGICAL_DEF("pvpMagicalDef"),
PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),
// PVE BONUS
PVE_PHYSICAL_DMG("pvePhysDmg"),
PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg"),
PVE_BOW_DMG("pveBowDmg"),
PVE_BOW_SKILL_DMG("pveBowSkillsDmg"),
PVE_MAGICAL_DMG("pveMagicalDmg"),
// ATTACK & DEFENCE RATES
EVASION_RATE("rEvas"),
P_SKILL_EVASION("pSkillEvas"),
CRIT_DAMAGE_EVASION("critDamEvas"),
SHIELD_RATE("rShld"),
CRITICAL_RATE("rCrit"),
BLOW_RATE("blowRate"),
LETHAL_RATE("lethalRate"),
MCRITICAL_RATE("mCritRate"),
EXPSP_RATE("rExp"),
ATTACK_CANCEL("cancel"),
MAGIC_FAILURE_RATE("magicFailureRate"),
// ACCURACY & RANGE
ACCURACY_COMBAT("accCombat"),
POWER_ATTACK_RANGE("pAtkRange"),
MAGIC_ATTACK_RANGE("mAtkRange"),
POWER_ATTACK_ANGLE("pAtkAngle"),
ATTACK_COUNT_MAX("atkCountMax"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
RUN_SPEED("runSpd"),
WALK_SPEED("walkSpd"),
// BASIC STATS
STAT_STR("STR"),
STAT_CON("CON"),
STAT_DEX("DEX"),
STAT_INT("INT"),
STAT_WIT("WIT"),
STAT_MEN("MEN"),
// Special stats, share one slot in Calculator
// VARIOUS
BREATH("breath"),
FALL("fall"),
AGGRESSION("aggression"), // locks a mob on tank caster
BLEED("bleed"), // by daggers, like poison
POISON("poison"), // by magic, hp dmg over time
STUN("stun"), // disable move/ATTACK for a period of time
ROOT("root"), // disable movement, but not ATTACK
MOVEMENT("movement"), // slowdown movement, debuff
CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
VALAKAS("valakas"),
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