Orphexile Posted November 20, 2020 Posted November 20, 2020 (edited) Most of the single word NPCs are loaded without capitalisation, Core being an exception. The same happens if I use a fresh npcdata-e. Any idea what's going? NPC names that contain more than one word, are completely fine. Edited November 29, 2020 by Orphexile Quote
Tassadar Posted November 26, 2020 Posted November 26, 2020 Problem in systextures/l2font-e.utx try change alpha channels (in photoshop with dds plugin) in LargeFont-e and SmallFont-e make more thinner alpha channel around each letter. Quote
Orphexile Posted November 26, 2020 Author Posted November 26, 2020 (edited) I followed your advice and changed around alpha channel thickness and the result is the same. Do you have a sample that works? I managed to "solve" the problem with the "Russian Chat Patch" and I have a feeling that the issue lies underneath, probably in NWindow.dll or Engine.dll. Also, what about this? @Tassadar Itemname-e.txt: npc_begin id=3 nickcolor=default nick=[Warehouse Keeper] name=[Taurin] npc_end npc_begin id=7086 nickcolor=default nick=[Warehouse Keeper] name=[Taurin] npc_end Do you have any clue where else the C1 client could be pulling NPC values out? For some reason title colour seems be overwritten by something else. Cheers. Edited November 26, 2020 by Orphexile Quote
Tassadar Posted November 27, 2020 Posted November 27, 2020 Sorry, i dont have patch with normal letters, i try'ed make for self normal C1 font but give up after same type problem like in you questions, but I thought problem in LargeFont-e and SmallFont-e, maybe you can solve this problems for another way. Quote
Orphexile Posted November 27, 2020 Author Posted November 27, 2020 @Tassadar"My" solution. I used the Cyrillic chat patch, which seems to work and I made the text more visible, I use the 50% shadow option. I also added 50% shadow to SmallFont-e to match the default NA/EU look. Files: https://gofile.io/d/4kirS2 1 Quote
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