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Help Help me L2j Anti dual box Code
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IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:
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This is a bump: https://databay.com/
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i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5 --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server --->this one for HB client?im not sure... so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem? 01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!
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## [1.4.1] - 2026-01-29 ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance. ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent. ---
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@Celestine sorry for mu question , and post it's to old but i want to ask ? do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems to be encrypted. thanks!
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aonniemnoi
/*
* Copyright (C) 2004-2020 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author User
*
*/
package com.l2jserver.gameserver.model.custom;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
/**
* @author xAddytzu
*/
public class ProtectionNetwork
{
public static void disc(final L2PcInstance player)
{
player.sendPacket(new CreatureSay(1, Say2.HERO_VOICE, "SYSTEM", "You cannot play with dualbox."));
ThreadPoolManager.getInstance().scheduleGeneral(() -> player.closeNetConnection(), 20000);
}
public static boolean check(L2PcInstance player)
{
boolean loggedz0r = false;
for (L2PcInstance playerz0r : L2World.getInstance().getPlayers())
{
String client = first(playerz0r);
String client1 = second(player);
if (client.equalsIgnoreCase(client1))
{
}
loggedz0r = true;
}
return loggedz0r;
}
private static String first(L2PcInstance player)
{
return second(player).toString();
}
private static String second(L2PcInstance player)
{
try
{
return player.getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
}
catch (Throwable t)
{
}
return null;
}
}
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by the way i have no idea for this line
(() -> player.closeNetConnection(), 20000); ------> closeNetConnection() this error
and this line
return player.getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
getSocketChannel ----> this error
I using l2jserver Beta
core. 6670
2 answers to this question
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